


Fame & Fable Deluxe Edition
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FroGames — Moments to Remember
There's a legendary monster out there. There's also your opponent, ready to beat you to it. Fame waits for no one.
What it's about
Your name written in legend — or eaten by a dragon
Fame & Fable originated from a Dungeons & Dragons campaign. Owen Davey — award-winning illustrator and designer — has transformed years of hand-drawn monsters, invented heroes, and magical items into a competitive game that captures the essence of fantasy combat without any of the downtime.
Each player leads their hero through the realm, recruiting allies from the market, collecting magical items, and facing monsters to gain fame. The board keeps score — whoever crosses the threshold and has the most fame at the end wins. But beware: others are also targeting the same monsters, and someone might steal your prey.
The Deluxe Edition brings all of this in a richer, more refined form: recessed dual-layer board, premium wooden tokens, and the included Legends expansion. This is the version for those who want Fame & Fable in its best form.
From the gaming experience
Every card played opens a chain of possibilities. Allies, items, and monsters combine in ways you didn't anticipate — and that you'll still be bragging about weeks later.
The secret of Fame & Fable in one line
That moment when you dare to face a legendary monster and succeed — while everyone else watches in disbelief — is worth the price of the box alone.
From the gaming experience
Fame & Fable: Deluxe Edition
Fame & Fable's solo mode is a game in itself: you don't look at the score board, but defend the realm by exploring six locations. The challenge is genuine and the mode works perfectly on its own — it's not a fallback for those who can't find company.
Your arsenal
What you control in each game
Your Hero
Each hero has their own basic and special attacks. Choose your style — defensive, aggressive, opportunistic — and build around it.
Allies from the Market
Recruit warriors, mages, and creatures to boost your attacks. Each ally has unique abilities — the right combo can take down even legendary monsters.
Magical Items
Potions, poisoned daggers, sacred relics. Each item changes the rules of your turn — and often overturns an already decided battle.
Contracts to Complete
Special assignments that multiply your fame. Completing them before your opponents can be the difference between champion and defeated.
That evening you defeated the dragon with three allies left and half a health point — you still tell that story. With Fame & Fable, you have one every game.
✨
What makes the Deluxe Edition uniqueThe three main confirmed upgrades
🎯 COME SI GIOCA
📦 CONTENUTO DELLA SCATOLA
📜 REGOLAMENTO
A game in five acts
What happens at the table
Not the rules. The experience.
Choose your hero. Study the market. Make your plan.
The cards are laid out, the monsters await. Everyone stares at the board with an idea in mind. That big beast in the corner is worth a lot of fame — but your opponent to the right is also looking at it. The game hasn't even started yet, and your stomach is already tightening.
The first monster falls. And someone stole your ally.
You recruited two perfect allies, then the player to your left took the one you wanted. Plan B. You attack the monster with what you have, the combination works better than expected, fame starts to rise. Laughter already begins.
Someone challenges a legendary monster. Everyone turns.
There's a moment when someone draws from the legendary monster pile — those with enormous health points, game-changing abilities. The table falls silent. Will they succeed? The answer comes in a few moments, and whatever it is, that moment will be talked about for the rest of the evening.
The completed contract that changes everything.
You were ten points behind. Then you complete that contract that no one had read properly — and suddenly jump ahead. The fame track suddenly becomes interesting to everyone. Priorities change. Allies are moved. The ending approaches.
Someone passes 100. Everyone gets one last turn.
The finish line is near, everyone knows who's ahead, everyone tries to catch up or consolidate. The last turn is the most fiercely contested. Then fame is counted. Someone wins — but the conversation is already about the move in turn three. Everything is packed up, wondering when they'll play again.
How to play
The flow of each turn
Three phases for each player. Learn in twenty minutes, refine game after game.
Empty market spaces are replenished with new allies, items, and contracts. You receive three action points — plus one for each moon space separating you from the leading player. The game rewards those who are behind.
Spend your action points: buy allies and items from the market, attack monsters, complete contracts. You can also subtly disrupt other players — politely, but intentionally.
Each defeated monster moves your token on the fame track. Do you land on a skull space? You're about to encounter a legendary monster next turn. Choose carefully where to stop.
Every monster has health points, resistances, and weaknesses. You can choose to draw from the random pile — greater risk, greater fame. This is where the game is won and lost.
Why it's different from the others
Six things that make a difference
Illustrations unlike anything else
Owen Davey is a designer and illustrator. Every card — hero, monster, item — is a unique work in a high-contrast geometric style unprecedented in tabletop fantasy.
Push your luck with real consequences
You can attack safe monsters and gain fame predictably, or risk it with legendaries. The choice is always yours — and the consequences are immediate.
Market that changes every turn
Available allies and items continuously rotate. Last turn's plan often no longer works — and adapting in time is half the game.
Ever-new card combos
Each ally interacts differently with items and the chosen attack type. Discovering unexpected synergies — especially when they work — is the most satisfying moment of the game.
Solo play as a separate game
The solo mode isn't an afterthought — it's a different game, with six locations to explore and a completely separate objective. Solo players won't miss multiplayer.
Catch-up integrated into the design
Those who are behind receive more action points during the Dawn phase. The game doesn't abandon those who are lagging — it keeps everyone in the game until the last turn, and the ending is often more fiercely contested than the beginning.
How it ends
Victory and defeat
The endgame triggers when a player exceeds 100 fame points. From that moment, everyone still has one turn to catch up — or to consolidate.
Victory
- Exceed the fame threshold and have more points than everyone else at the end of the last round
- Complete more legendary contracts than opponents for the final bonus
- The player who defeats the most legendaries in the game earns additional fame
Defeat
- Opponents advance faster and you can't catch up
- A legendary monster absorbs too many resources and you run out of useful allies
- Don't worry — the final round keeps everyone in the game until the very end
Fame & Fable is one of the most original fantasy releases in recent years — for its art, its design, and the stories it generates at the table.
Frequently Asked Questions
FAQ about Fame & Fable
How does it differ from other competitive fantasy games?
The contested shared market, the push your luck on legendary monsters, and the integrated catch-up mechanism create a dynamic that classic fantasy combat games don't have. You don't build a deck at home — you build your hand at the table, in real-time, while others do the same.
Is it worth getting the Deluxe instead of the standard?
It depends on how much you play the game. The Deluxe includes the Legends expansion, the recessed dual-layer board, and wooden tokens — upgrades that are felt every session. If you plan to play often, yes. If you want to try the base game first, the standard is a great entry point.
Is it suitable for those without experience in board games?
Yes, with a small caveat. The rules are explained in about twenty minutes, and the turn structure is very intuitive. Those coming from card games like Pokémon or Magic will feel at home right away. Those new to board games will need the first game to get oriented.
Does it work well with two players?
Yes, but the tone changes. In two, it's more tactical and direct — every opponent's move is immediately visible. With three or four players, the market becomes more contested and chaos pleasantly increases. Both configurations work, but the game was primarily designed for groups.
What does the Legends expansion included in the Deluxe add?
The Legends expansion expands the game with new content — more powerful monsters, new allies, and additional modes. It is recommended to play a few games of the base game before integrating it, but it's already included in the Deluxe and ready to use when you want more challenge.
Is the game available in Italian?
This is the English edition. The cards have English text, but the mechanics are very visual and intuitive — the English needed to play is simple and contextual. Please note that ally and monster cards have text to read during the game.
Fame & Fable: Deluxe Edition is a competitive fantasy board game for 1–4 players (ages 14+, duration 45–90 min). Designed and illustrated by Owen Davey, published by Owen Davey Games. Core mechanics: hand management, push your luck, shared market. Each player controls a hero who recruits allies and items to defeat monsters and gain fame. The three-panel board hosts the market, the fame track, and the monster pool. The Deluxe Edition includes the Legends expansion, recessed dual-layer board, premium wooden tokens, cotton bag, notepad, oversized stickers, and a limited edition art print. Official solo mode with six locations to explore. English edition. Available at FroGames.it.
⚔️ Competitive fantasy with contracts, monsters, and eternal glory
Fame & Fable Deluxe Edition is a competitive fantasy board game for 1–4 players, designed and illustrated by Owen Davey , in which each game is an epic of adventure, deception, and reputation. Through a deck-building and action management system, players recruit allies, purchase magical items, and battle monsters to gain fame points, advancing along the glory track. Cards also allow you to sabotage other players or complete legendary contracts, adding a dimension of strategic interaction and escalating tension.
With elegant graphics and fluid gameplay, Fame & Fable offers a perfect balance between tactical competition and narrative setting , ideal for those who love board games of adventure and personal growth, with a touch of irony and style.
- 🃏 Narrative deckbuilding – each card is a fragment of your legend.
- ⚔️ Competition and storytelling – fame is earned, but history is written by those who remain standing.
- 📖 Picture-book Aesthetic – Owen Davey’s style transforms every game into a visual story.
- 🎭 High player interaction – help, hinder, or cheat your way to glory.
- 🧙♂️ Full solo mode – experience your epic even alone, like a true wandering hero.
- 🌟 Deluxe Components – Premium materials and artistic details enhance the experience.
“Fame as a resource and a curse”
At the heart of Fame & Fable is its dynamic progression system: the more fame you accumulate, the more opportunities you get — but the more you become a target for other players. Every action is a race between risk and reward: completing quests, summoning powers, and choosing the right allies can propel you forward or leave you behind, swept away by the myth of others.
It's not enough to fight: you need to know how to manage your own destiny, decide when to sacrifice the hero and when to let the legend speak for itself. It's a dance between ambition and memory, where the true victory is being remembered.

Fame & Fable Deluxe Edition
Frequently Asked Questions
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