




Eila and Something Shiny
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You see a shimmer on the horizon. Each step takes you further from home. Every choice changes you. In half an hour, you'll find out if it was worth it.
WHAT IT'S ABOUT
An emotional adventure through the forest and into yourself
Eila and Something Shiny is a solo narrative game designed by Jeffrey CCH and illustrated by Roxy Dai. You are Eila, a young rabbit who saw something shimmer on the horizon. The box contains 355 cards divided into decks of choices, encounters, resources, and consequences: each card is a numbered paragraph, each choice leads to another card. Five chapters, dozens of branching paths, completely different endings. It's a gamebook that doesn't want to be read but experienced and managed.
During the game, you draw encounter cards, choose between two options, pay the resource cost (hope, courage, memories), and follow the number of the next card. Some choices open permanent paths, others close branches forever. The game tracks your decisions through state cards that modify future encounters. There are no dice, no combat, just management of emotional resources and the awareness that every step forward is also a step away from what you know.
What they say abroad
"Will one curious rabbit discover the truth behind her glowing obsession or lose herself to the journey?"
— Ice Makes
Eila is a young game, with few documented plays outside the circle of early supporters. This page is based on BGG data and the rulebook: we will update it as the community explores it.
— FroGames
Eila and Something Shiny
Eila is designed exclusively for solo play: there is no multiplayer mode. The system of narrative choices, resource management, and character state tracking is calibrated for an intimate and personal experience. The rulebook includes an informal cooperative variant (one player reads, the other decides), but the structure remains designed for solo players.
What you find in the box
Four decks to tell a journey
Encounter Cards
Each card is a numbered paragraph: a crossroads, a character, a place. The plot is built by drawing and following the numbers. 309 standard cards for five story chapters.
Emotional Resources
Hope, Courage, Memories: these are currencies to spend to unlock choices. When they run out, some paths close. Managing them is the strategic heart of the game.
State Cards
They track permanent consequences: visited locations, characters encountered, choices made. They modify future encounters and determine which ending you will reach.
Chapter Decks
46 mini-cards for quick setup and reference. Each chapter has its own deck: the forest changes as Eila moves further from home.
Recommended Sleeves 355 cards in 2 sizes ▼
If you play often, we recommend protecting your cards with transparent sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 79 × 120 mm | 309 |
| 63 × 88 mm | 46 |
| Total cards | 355 |
🎯 COME SI GIOCA
🧤 BUSTINE
📜 REGOLAMENTO
Come si gioca
Video dimostrativo di gameplay.
Mechanics and Emotions
THE WEIGHT OF YOUR CHOICES
A fairy tale where every decision has a price
The heart of the system lies in the intelligent management of event cards. You're not simply reading a passive story: you must constantly balance your energy, coins, and knowledge to overcome obstacles. Each turn presents you with a crossroads, and the most precious resource is often the one in short supply: hope.
The "Past" and "Future" mechanics create a tangible flow of time on the table. Cards you resolve or ignore don't disappear into thin air, but are instead placed into specific decks that will determine the encounters of the following days. This turns the game into a constantly evolving puzzle, where long-term planning is the only way to reach the top.
Each chapter culminates in specific objectives that require the accumulation of certain items or knowledge. Victory is never guaranteed by chance, but is the fruit of a series of small tactical victories and painful sacrifices made along the way.
Where it rewards you
Time passes
Deck management simulates the passing of the days: you must optimize your actions before night falls.
Future Visions
Anticipating which cards will return allows you to manipulate the deck to your strategic advantage.
Character Evolution
Eila grows with you, gaining skills that reflect your playstyle, whether defensive or bold.
Narrative Bosses
The final battles are not simple fights, but complex puzzles intertwined with the plot.
Visual puzzles
The illustrations hide subtle clues needed to unlock the best secret paths.
Unlockable secrets
Completing the story is just the beginning: there are alternate endings and post-game content to discover.
Where it tests you
This experience redefines the concept of an adventure board game, blending resource management mechanics with a deep and mature branching storyline. Perfect for both intense solitaire and intimate cooperative play, it offers an evolving card system where the deck dynamically changes based on your past actions and collected items.

Eila and Something Shiny
Frequently Asked Questions
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📦Does the content of the box match what is indicated?
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