
Dragoon
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FroGames — Moments You'll Remember
Someone burns a village for two gold coins. Someone else challenges the wrong dragon to a duel. And in the end, everyone remembers that moment they lost all their accumulated gold in a single turn.
WHAT IT'S ABOUT
Contested territories, stolen gold, and flames on the wrong village
Dragoon is a territory control game designed by brothers Jake and Zach Given, illustrated by Nick Nazzaro, and published by Lay Waste Games in 2016. Born on Kickstarter, it brought a rarely explored theme to the table: being the bad dragon. No heroes, no princesses to save. Just four dragons vying for an island and the gold it contains.
On your turn, you choose: claim villages and cities that will pay you tribute each round, or raze them to the ground for immediate gold. Fight other dragons before they devastate your empire or enter your lair to steal treasure. The board is built turn after turn with random coordinates, so every game has a different map. The player with the most gold wins, but no one is ever eliminated until the very last coin.
What they say abroad
"Every game tells a different story thanks to the modular board"
Every game tells a different story thanks to the modular board
— Meeple Mountain
A game where the map changes every round and choices matter until the last turn. There's no moment you're out: there's always a way to get back in the race.
— FroGames
Dragoon
Your dragon tools
Four elements that make Dragoon
Dragon miniatures
Four asymmetric dragons, each with unique abilities. These are not generic pawns: each dragon plays slightly differently and has a preferred strategy.
Modular coordinates
Each round, coordinates are drawn and a city or village tile is placed. The map is built as you go, never the same. You can't plan too much: you have to adapt.
Tributes and plundering
Conquered territories pay tribute each round. Or you can raze them for immediate gold. Tactical choice: passive income or liquidity?
Combat dice
Dragon-on-dragon clashes resolved with dice. The loser loses gold. And if you enter an opponent's lair, you can steal directly from their treasure.
In an hour, someone will have burned three villages out of revenge. Someone else will have lost everything in a raid. And everyone will have a story to tell.
A game in five moments
What happens at the table
Not the rules. The experience.
Setup: the island is empty
The game board cloth is spread out, dragons placed at the four corners. There is no map at the start: only empty coordinates. The first tiles are drawn and the map begins to form. Someone immediately takes a village, someone else waits for the right city.
First claims
Villages and cities appear on the board. Everyone builds their own small empire: passive tributes that pay every round. But someone took the city too close to your dragon. Tension rises: do you let it go or burn it immediately?
First clash
Two dragons meet. Someone wants the other's territory, someone else wants revenge for a burned village. Dice rolled. The loser loses gold. The political geography of the table changes: now it's open war.
The lair raid
Someone enters an opponent's lair. Not to conquer territory, but to steal directly from the treasure. The owner is not there to defend it. Half the gold disappears in one turn. The leaderboard is overturned. Everyone laughs, except one.
The last coin
End of game: gold is counted. Who has stable tributes, who has plundered everything, who has lost half their treasure in a raid. The game was open until the last turn. Someone promises revenge for the next one. No one is ever truly out of the game.
How to play
The flow of each round
Each round begins with new tiles on the map and ends with collected tributes.
Coordinates are drawn and new villages or cities are placed on the board. The map expands unpredictably.
Each player spends action points to move, claim territories, fight, or enter enemy lairs to steal gold.
If two dragons meet, dice are rolled. The loser gives up gold. If a dragon enters a lair, it can plunder the owner's treasure.
Each controlled territory pays tribute to the owner. Those who have built a stable empire collect. Those who have plundered everything do not.
Why it's different from others
Six mechanics that make a difference
Random coordinate board
The map doesn't exist at the start of the game. It's built round after round by drawing coordinates for villages and cities. Every game has a different geography. You can't study a fixed strategy, you have to adapt in real time.
Tribute or immediate plunder
You conquer a village and you have to choose: keep it for passive tributes every round, or burn it immediately for instant gold. Income or liquidity: a tactical choice that changes based on the game situation.
Asymmetrical dragons
Each dragon has unique abilities. They are not cosmetic: they truly change the way you play. One is better in combat, another accumulates faster, a third has movement advantages.
No one is ever eliminated
You can lose all your gold in a raid, but you stay in the game. Until the last turn you can get back in the race with a well-placed plunder. No spectator downtime.
Fast action points
Every turn you have action points to spend: move, fight, claim, plunder. Quick turns, tactical decisions. There's no long setup phase: you start immediately.
Direct theft from the lair
You can enter an opponent's lair and steal gold from their treasure. You don't fight for territory: you directly steal victory points. The nastiest mechanic in the game, and the most memorable.
How it ends
How to win and how to lose
The game ends when all city and village tiles have been placed.
Victory
- Accumulate more gold than all other dragons through constant tributes
- Plunder high-value cities and villages for immediate gold
- Steal gold from enemy lairs at the right moments, overturning the leaderboard
Defeat (but you stay in the game)
- Lose too much gold in fights against stronger dragons
- Someone enters your lair and empties your treasure
- Invest everything in stable territories but someone else plunders everything and wins by speed
Dragoon is a game where no one is ever out until the last coin. The map changes every time, the dragons are asymmetrical, and lair raids provide legendary moments.
Frequently asked questions
Dragoon FAQ
How long does a typical game last?
Between 30 and 60 minutes, depending on the number of players and how aggressive they are. 2-player games tend to be quicker and more tactical, 4-player games more chaotic and longer. Quick setup, no downtime between turns.
Is it suitable for those who don't play often?
Yes. The rules can be explained in 10 minutes: action points, dice for combat, coordinates for the map. The first game is already fun, no need to study strategies before playing. Excellent gateway game for mixed groups.
How much does luck matter?
Dice decide combat and coordinates generate the map. So yes, there is luck. But you can mitigate it: avoid risky encounters, adapt to the coordinates that come out, choose when to plunder and when to build. It's not a deterministic game, but choices matter.
Can more than 4 people play?
No, maximum 4 dragons. The base box includes 4 dragon miniatures and the design is balanced for 2-4 players. With 2 it's more tactical and controlled, with 4 it's pure chaos.
Is it available in Italian?
This edition is in English. The main components are numerical coordinates and city/village tokens, so language has little impact on gameplay. The rulebook is clear and an Italian translation can be found online by the Italian community.
Dragoon is a competitive board game for 2-4 players, lasting 30-60 minutes, recommended age 13+. Designed by Jake and Zach Given and published by Lay Waste Games, it brings a rare theme to the table: being the evil dragon. The board is built with random coordinates every game, so the map is never the same. Action point mechanics, tile placement, area majority, and dice combat create a mix of tactics and unpredictability. Each dragon has asymmetrical abilities, you can choose between passive tributes or immediate plunder, and no one is ever eliminated until the last coin. Available on FroGames.it.

Dragoon
Frequently Asked Questions
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