

Dogs With Jobs - Odd Jobs
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There's a dog detective, a ninja dog, and one that... wait, what does that one do? Nobody knows, but it always wins.
WHAT IT'S ABOUT
When canine talents take a decidedly strange turn
Dogs With Jobs: Odd Jobs is the expansion that brings the strangest dogs in the job market to the table. Designed by John Gordon and illustrated by Jonathan Wesslund, it adds new themed decks to the base game, each with bizarre and unpredictable canine professions. The expansion was funded on Kickstarter and published by Lab 380 in 2025.
On the table, you change the setup by replacing some standard dog sets with these eccentric professionals. Each deck brings unique abilities and unusual combinations that overturn classic strategies. You draft cards, build improbable teams, and exploit weird talents to complete impossible jobs. Variety grows with each game: you change decks, you change tactics.
What they say abroad
Odd Jobs adds that touch of unpredictability that every game night with Dogs With Jobs deserves. The new dogs are ridiculous, but they work.
— FroGames
Dogs With Jobs: Odd Jobs
What's inside
The new dogs (and their impossible jobs)
Detective Dog
Sniffs out clues, finds culprits, solves crimes no one asked him to solve. Special ability: reveal opponents' face-down cards.
Ninja Dog
Moves silently, strikes by surprise, disappears into thin air. Perfect for stealing jobs at the last second without being noticed.
Juggler Dog
Keeps more balls (or bones) in the air than needed. His ability: manage multiple jobs simultaneously with multiple bonuses.
Fortune Teller Dog
Predicts the future, or at least claims to. Allows you to see the next cards in the deck and plan impossible moves.
In half an hour, someone will have hired a fortune-telling dog to clean a chimney. And it will make sense.
🧤 BUSTINE
A game in five moments
What happens at the table
Not the rules. The experience.
Wacky Setup
Open the boxes, shuffle the decks, choose which strange dogs to bring into the game. Someone laughs right from the setup: is there really a ninja dog? Yes. And it will be the best.
First cards, first ridiculous combos
You start drafting and discover that the detective dog combines perfectly with what... what does that one do? No one knows, but the card says it's worth double. You take it. Obviously.
Someone builds an empire
Mid-game, one player has assembled a team that shouldn't work: a fortune teller, a juggler, and three random dogs. Yet they're winning. Others start copying the strategy, too late.
The legendary moment
Someone plays an absurd combo that no one expected. The table explodes. "How do you do that?" They read the card. Indeed, it's possible. General laughter.
Work's done
You count the points, you discover that the ninja dog has done more jobs than all the others combined. Someone is already asking for a rematch with different decks. In ten minutes, you're playing again.
How to play
The flow of each round
Odd Jobs follows the basic game structure: draft, play, complete jobs, repeat.
Draw cards from the chosen deck, keep one, pass the rest. New dogs have special abilities that activate during or immediately after this phase.
Play your chosen dogs, activating their unique abilities. Some work better in combos, others alone. Some are universal, others specific to certain jobs.
Use dogs to complete jobs visible on the table. Odd Jobs dogs have strange requirements or bonuses: some double points, others unlock extra actions.
Discard, draw, prepare for the next round. Some Odd Jobs dogs have persistent effects or end-game activations. Keep an eye on other players' cards.
Why it's different from the others
Six mechanics that make a difference
Interchangeable decks
You don't just add random cards: you replace entire sets of the base game with new thematic decks. Each game has a different identity. Want more chaos? Put in the Odd Jobs deck. Want balance? Go back to the classic dogs.
Bizarre, yet functional talents
Every Odd Jobs dog has an ability that seems absurd on paper, but opens up new strategies. The fortune teller dog lets you see future cards. The ninja steals jobs. The juggler handles multiple tasks simultaneously. They're not gimmicks: they change the game.
Multi-purpose special abilities
Odd Jobs cards are multi-purpose by definition: they function as resources, as abilities, as points. Choose when to activate them, how to combine them, when to keep them in reserve. Flexibility is total.
Unpredictable combos
The new dogs combine with each other and with base game dogs in non-obvious ways. Discover synergies during the game, not by reading the manual. Each setup generates different interactions.
Integrated push your luck
Some Odd Jobs dogs reward risk: draw one more card, but you must discard two. Take a difficult job, but it's worth double. The base game is solid, the expansion adds adrenaline.
Hidden points and final bonuses
Odd Jobs introduces secret objectives and end-game bonuses related to the new dogs. It's not always the one who completed the most jobs who wins: sometimes it's the one who built the strangest team.
How it ends
How to win
Odd Jobs does not change the victory conditions of the base game, but adds new ways to accumulate points.
Victory
- You complete more jobs than others by using the special abilities of Odd Jobs dogs
- You build dog combos that multiply points or unlock hidden bonuses
- You achieve secret objectives related to the new decks (revealed at the end of the game)
How to lose (or fall behind)
- You draft Odd Jobs dogs without understanding how to use them, losing valuable turns
- You ignore the synergies between new and classic dogs, playing separate decks instead of mixing them
- You focus only on visible jobs, ignoring hidden end-game bonuses that are worth double
Odd Jobs is the expansion you buy when you want Dogs With Jobs to never be the same game twice. Each deck changes everything, every evening is a discovery.
Frequently Asked Questions
FAQ about Dogs With Jobs: Odd Jobs
Do I need the base game to play Odd Jobs?
Yes, Odd Jobs is an expansion and requires the Dogs With Jobs base game. It is not standalone: the new decks integrate with the original mechanics and components.
Can I mix Odd Jobs decks with those from the base game?
You can, but it is not recommended by the designer. The expansion works best by replacing entire sets of the base game with new thematic decks. Each Odd Jobs deck is balanced to play alone or in combination with other Odd Jobs decks, not mixed card by card.
How much more complex is it compared to the base game?
Odd Jobs adds variety, not complexity. The rules remain identical; only the card abilities change. If you know Dogs With Jobs, you'll integrate Odd Jobs in 5 minutes. If it's your first game, play the base game first.
Does it increase game duration?
No. Games always last 15-30 minutes. Odd Jobs can make some decisions more interesting (and thus slower), but the pace remains quick. It's not an expansion that weighs down the game.
Is it available in English?
The expansion is in English. The text on the cards is present but limited: with basic English knowledge or a translation of the special abilities (often available online), it is perfectly playable even for those who are not fluent in English.
Dogs With Jobs: Odd Jobs is the expansion to the card game for 2-5 players by John Gordon and published by Lab 380. It adds new decks of dogs with bizarre professions and unique talents, extending the replayability of Dogs With Jobs without overcomplicating the rules. Each deck is interchangeable, ideal for 15-30 minute games, recommended age 7+. Perfect for families and groups looking for variety without complexity. Available on FroGames.it.

Dogs With Jobs - Odd Jobs
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
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