Not suitable for children under 3. Small parts, choking hazard.
Si abbina bene con
In Corvids, you're a bird with a very clear obsession: collecting shiny little objects (even if they're... junk). It's a fast-paced and appropriately naughty family board game , where in 20–30 minutes you'll laugh, be intrigued, and do whatever it takes to walk away with the most valuable collection.
The core is simple and fun: on your turn, you "peck" a card (pick it up, flip it over, and put it back down), using your fingers or the "peck" tweezers. You can do it delicately... or unleash chaos by moving cards and feathers around the mat. Then, choose an uncovered card: you pick it, collect the feathers it touches, and often activate a power or combo.
You're not drawing cards. You're making a mess... with style.
As the pile thins, the funniest part happens: the hidden nests are revealed. Discovering an opponent's nest means understanding their objectives... and having the chance to steal their treasures . So yes: it's a card game with set collections, but also with blocks, cover, and clever "take that."
At the end, whoever scores the most points between treasures and bonuses from their secret bird wins. It's a perfect board game for 2-5 players when you want something light, physical, and super immediate, with that raven-like nastiness that makes you say, "It's not personal... it's just shiny."
Corvids board game, family board game, 2-5 player board game, party game, card game, set collection, take that light, physical peck action, beak tweezers, hidden nests, secret objectives, 20-30 minutes, quick board game, family game
Because the real victory is taking home the brightest thing… even if it was someone else's.
You peck, you spin, you laugh… and then you run away with the loot.
No reason is needed. It shines, it sticks out, it makes noise. That's enough.
In Corvids you are not a player: you are a curious, intelligent bird, obsessed with small and useless objects.
The table becomes a chaotic, unstable territory, continually disturbed by beaks that rummage, push, cover, uncover.
There is no order here. There is only opportunity.
A chaos you can control… maybe
At first, it all seems lighthearted, almost playful. Piled papers, scattered feathers, hidden nests.
Then you begin to understand that every movement leaves a trace.
Moving a card isn't just about looking for what you want: it's about covering what someone else is looking for.
expose a nest, create a chain of effects you hadn't foreseen.
Every “peck” is a physical, concrete choice, visible to everyone.
Every gesture moves the table. And the table moves the game.
Physical play, quick thinking
Here, hands matter. The fingers, the fake beak, the imperfect gesture.
You don't move pawns: you disturb an ecosystem.
Cards move, feathers change position, combinations emerge as the table clears.
The further the game progresses, the more each move weighs. The less space, the fewer mistakes allowed.
Simple on the outside, sharp on the inside
The rules are explained in a moment. The games are not.
Corvids is a family board game that treats no one like a fool:
He's fast, physical, immediate, but leaves room for reading the table, timing, and small, well-placed attacks.
Every game ends with the feeling of having lost (or won) by a single peck.
corvids part two, family board game, party game 2-5 players, physical game,
beak tweezers, peck action, feathers, hidden nests, secret objectives, set collection,
Take That: Light, card game, timing, table reading, quick game, 20-30 minutes
Cra cra un gioco divertente e un po cattivelo ,difendi il tuo nido
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