




China's War 1937-1941
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CHINA'S WAR: 1937-1941
Asia is burning. China's War: 1937-1941 , Volume XIII of GMT Games' acclaimed COIN series, takes you to the brutal and complex heart of the Second Sino-Japanese War. It is not just a conflict of arms, but a clash of ideologies, desperate logistics, and fragile alliances forged under enemy fire.
Designed by mastermind Brian Train , this title redefines the concept of asymmetric wargaming. Four distinct factions vie for control of a vast and rugged terrain, where mountains offer refuge and cities become death traps. Here, Japan's industrial might clashes with the resilience of guerrilla warfare and the political instability of warlords.
The tension is palpable in every Event card. You'll have to balance large-scale military operations with the need to maintain popular support. Is the "United Front" between Nationalists and Communists a historical necessity or an opportunity to stab your ally in the back? Every decision rewrites the history of a nation on the brink of collapse.
With a gameplay system that rewards long-term planning and tactical adaptability, China's War offers a deep and immersive experience. The COIN mechanics have been refined to reflect the unique nature of this theater of war, where victory is measured not only in conquered territory, but in the will to continue fighting.
THE WOUNDED DRAGON
Lead the Chinese resistance against the technologically superior invader, taking advantage of the vastness of the territory and the tenacity of the people.
THE EMPIRE OF THE SUN
Command the Imperial Japanese war machine. Your power is devastating, but supply lines are your Achilles heel.
RED GUERRILLA
Work in the shadows with the Chinese Communist Party. Build rural bases, indoctrinate the masses, and prepare for the coming revolution.
CHAOS OF THE LORDS
Navigate the ambitions of the Warlords. Mercenaries or patriots? Your loyalty is up for sale to the highest bidder.
THE DESTINY OF ASIA IS IN YOUR HANDS.
🎯 COME SI GIOCA
🧤 BUSTINE
ARCHITECTURE OF TOTAL CONFLICT
China's War: 1937-1941 is not a simple wargame; it's a highly sophisticated sociopolitical simulation. Brian Train adapts the COIN (Counter-Insurgency) engine to represent a unique hybrid conflict: a large-scale conventional warfare layered with a fierce insurgency and internecine strife. The map is not just terrain, but a network of vital rail lines and key urban centers, where logistical control is as important as firepower.
The four factions operate with completely asymmetric command menus. The Japanese must "Build" and "Assault" to maintain order, while the KMT (Nationalists) seeks to centralize political power through "Patronage." The CCP (Communists) operates covertly with "Agitation" and "Organization," while the Warlords exploit chaos to accumulate resources. The historical event deck adds a layer of strategic unpredictability, forcing players to react to international diplomatic crises and natural disasters.
PURE ASYMMETRY
Four radically different ways to win, with intertwined victory conditions that create temporary alliances.
COIN SYSTEM
The famous GMT mechanics adapted to simulate the fluidity between mobile warfare and rural guerrilla warfare.
HISTORICAL DEPTH
Each event card is a history lesson, accurately recreating the political and military context of the era.
DYNAMIC FLOW
The variable turn sequence prevents static strategies, forcing continuous tactical adaptation.
CRUCIAL LOGISTICS
Railway lines are not decorations: controlling them means moving armies, losing them means isolation.
HEAVY DECISIONS
No move is free. Every move strengthens your position but offers openings to your three opponents.
WRITE YOUR STORY IN BLOOD AND INK.
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