



Cascadia Alpine Lakes
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The FroGames Sheet
Choose a double tile and a fauna token. You place them. The habitat grows upwards, lakes shimmer surrounded, animals ascend in altitude. Every choice counts double because it matters both horizontally and vertically.
WHAT IT IS ABOUT
The Pacific Northwest Rises in Altitude
Randy Flynn returns with a standalone follow-up to Cascadia, the naturalist puzzle game awarded Spiel des Jahres 2022. Illustrations by Beth Sobel bring alpine lakes, conifer forests, and high-altitude fauna to double hexagonal tiles that stack. The game's physics change: you no longer build only horizontally, but upwards.
You draw a tile-fauna pair and place it in your personal ecosystem. The tiles are double hexagons and can be overlapped. Each game features variable scoring objectives for the five animals and three different alpine habitats. The winner is the one who creates the most harmonious and layered environment, with surrounded lakes and fauna in elevated positions.
What they say abroad
"Cascadia: Alpine Lakes is a standalone follow-up to the hit spatial puzzle game Cascadia!"
— Flatout Games
Randy Flynn has taken the Cascadia system and brought it to the mountains. Verticality changes everything: you no longer just think about adjacencies, but about layers. It's the sequel that expands without betraying.
— FroGames
Cascadia: Alpine Lakes
The game includes dedicated solo rules in the basic manual. No automa needed: you play against your own score on predetermined objectives. The experience is complete and the spatial puzzle works very well, but it lacks the tension of competitive drafting (taking the right pair before opponents). Ideal for those who love to optimize without social pressure.
The Puzzle Tools
What you build on the table
Double Habitat Tiles
Each tile is a double hexagon with combinations of three alpine habitats (forest, grassland, river). They are placed adjacent or overlapped. Height becomes a resource: elevated lakes and fauna are worth more.
Fauna Tokens
Five alpine species (deer, bear, eagle, salmon, fox). Each game has unique scoring objectives per species. One time it might reward compact groupings, another time distances or elevations.
Alpine Lakes
Special spaces on the tiles. Points for how surrounded they are by habitats and how elevated they are compared to the base layer. A fully surrounded lake on the third layer is worth gold.
Objective Cards
Modular combinations of fauna + habitat objectives drawn at the start of the game. Each game is a different spatial puzzle. Quick setup, immense depth.
Recommended Sleeves 56 cards in 2 sizes ▼
If you play often, we recommend protecting your cards with transparent sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 67 × 67 mm | 36 |
| 70 × 120 mm | 20 |
| Total cards | 56 |
Video a scopo dimostrativo, per mostrare il gameplay.
🎲How to playThe rules in four steps▼
How to play
The flow of each round
Each player takes a very simple turn: choose a pair from the central market, place it in your ecosystem. Repeat until the deck runs out.
In the center there are four pairs made up of a double habitat tile and a wildlife token. Choose the one you need. The pair you take affects your opponents.
Add the tile to your ecosystem adjacent or overlapping to existing tiles. You can build upwards. Each layer increases the value of the lakes and wildlife you place on it.
Place the token on a compatible habitat. Each species has placement rules (e.g. deer on grasslands, salmon on rivers). Try to meet the scoring objectives drawn at the start of the game.
Draw a new tile-wildlife pair and add it to the central market. The next player chooses. When the deck runs out, points are tallied.
⏱️Your first gameThe chronicle, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
First layers, first choices
Four tile-wildlife pairs in the center. Choose the one that triggers your plan: maybe you want to group deer, or surround a lake, or prepare a base for future stacking. Other players observe what you take. The draft is already silent warfare.
Space becomes vertical
Someone places the first overlapping tile. The table realizes that height matters: a lake on the second floor, when surrounded, is worth triple. Everyone starts thinking in 3D. The puzzle is no longer just adjacency: it's spatial geometry.
Objectives show their teeth
Mid-game, you look at your board and realize that wildlife objectives conflict. Eagles want to be isolated, deer grouped. You have to sacrifice something. Choose which species to abandon and which to bring home.
The tower that changes everything
Someone builds a three-story ecosystem with a perfectly surrounded lake on top. The others realize they underestimated elevation. In the last quarter of the game, the draft becomes fierce: each pair can turn the scores around.
Vertical scoring
Points are tallied: wildlife for objectives, lakes for encirclement and elevation, habitats for completeness. Those who built vertically often win. Those who stayed flat regret it. Someone immediately proposes a rematch with different objectives.
🐸Good to know beforehandThree honest things, from friends▼
Good to know beforehand
Three things you need to know
Verticality is trickier than it seems
Stacking changes the game's physics. You need to visualize adjacencies on multiple planes, calculate 3D encirclements, and anticipate future spaces. Those coming from basic Cascadia expect a flat puzzle and find a tower. Slow first turns, then it clicks. If you're just looking for meditative relaxation, this is half a step up from the original.
Wildlife objectives can conflict
Each game draws random combinations of objectives for the five species. They often contradict each other: one species wants groupings, another wants distance. You have to accept that you won't maximize everything. Those who hate giving up points will suffer. Those who love brutal optimization will enjoy it.
Solo is fair, but loses the bite of the draft
The solo mode works and the spatial puzzle holds up, but it lacks the tension of stealing the right pair before opponents. You play against your score on fixed objectives. Great for practice or relaxation, less so for those seeking an adrenaline rush. Multiplayer remains the heart of the game.
🏆Victory and defeatWhat the ending rewards▼
How it ends
How to win
The game ends when the tile deck runs out. Points are counted across multiple axes and the player who built the most harmonious and layered ecosystem wins.
Victory
- Points from wildlife objectives (each species has unique scoring rules drawn at the start of the game)
- Points from alpine lakes (for encirclement and elevation: a lake on the third floor, when surrounded, is worth a lot)
- Points from habitats (for completeness and variety of built ecosystems)
Costly mistakes
- Ignoring elevation: those who build only on a flat plane lose huge points on high-altitude lakes and wildlife
- Trying to maximize all species: objectives often conflict, you have to sacrifice something
- Placing wildlife without looking at objectives: each game rewards different patterns, read them before building
Alpine Lakes takes the Cascadia system and literally elevates it to another level. If spatial puzzles fascinate you, this is the sequel you've been waiting for.
💬Frequently Asked QuestionsQuick answers before checkout▼
Frequently Asked Questions
FAQ about Cascadia: Alpine Lakes
Do you need to have played the first Cascadia?
No, Alpine Lakes is standalone. It shares the draft and placement system, but the double tiles and stacking are new. You can start here. If you already know Cascadia, the learning curve is fast: read the stacking rules and you're ready.
What mechanics does Cascadia: Alpine Lakes use?
The game uses tile placement, pattern building, open drafting, and layering. Each turn you draw a tile-wildlife pair from a common market, then place it in your tableau. The tiles are double hexagons and can be stacked, creating a three-dimensional spatial puzzle. Variable objectives and modular setup ensure high replayability.
How complex is it compared to the base Cascadia?
Half a step more complex. The turn is identical (choose pair, place), but stacking adds a layer of spatial planning. You need to think in 3D: vertical adjacencies, elevation, multi-level encirclements. Those looking for the pure relaxation of the first Cascadia might find it denser. Those who love brain-teasing puzzles will adore the extra complexity.
Does it scale well for all player counts?
Yes. It works for 1 to 4 players. The solo mode has dedicated rules (no automa, you play against a target score). In 2 players, the draft is surgical, every choice matters. In 3-4 players, the chaos slightly increases, but downtime remains low: others build while you think. Ideal for 2-3 players for maximum control.
Is it available in Italian?
This edition is in English. The in-game text is minimal: species and habitat names on tiles, objective cards with clear icons. The rulebook is in English, but language dependence is low. Those who played the first Cascadia will have no problems.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they've done.
Cascadia: Alpine Lakes is a tile placement and pattern building game for 1-4 players, ages 10+, lasting 30-45 minutes. Designed by Randy Flynn (standalone sequel to the award-winning Cascadia) and illustrated by Beth Sobel, it brings the naturalist puzzle of the Pacific Northwest vertically: double hexagonal tiles that stack, alpine lakes that score high, and wildlife that levels up. Published by Flatout Games, it combines competitive drafting, 3D spatial building, and modular objectives for thousands of combinations. Available on FroGames.it.

Cascadia Alpine Lakes
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
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