Abstract tactical placement, diagonal pushes and double victory condition.
1) Objective of the game: Win “Naughty” or “Nice”
Two possible ways to triumph:
✔Nice→ align3 catsin a row (horizontal, vertical, or diagonal)
✔Naughty→ dofall 3 ornamentsof the opponent from the board
The first player to satisfy one of the two conditions wins.
2) The board is a 4-level tree that alters every move
The game takes place on a structuremulti-story, creating a three-dimensional puzzle.
Every ornament or cat placedinfluences not only the current plan, but also those below.
3) On your turn you place an ornament or a cat… but each piece “boopas”
When you place your piece,push (boopa)the adjacent onesof a box,
with possible consequences:
they slide to a different level
they are pushed towards the edge
they canfall off the board(Naughty point!)
4) Cats are the key to victory “Nice”
Ornaments serve tooccupy, block and create threats,
butthe catsare the pawns that can belined upfor the victory.
Placement, timing and territorial pressure are key.
5) Continuous tension: every move can create a combo
Each played token can trigger:
involuntary falls
chain thrusts on multiple planes
new line opportunities
possibility of “self-sabotage”
The game has a simple structure but an unpredictable outcome, with continuous micro-decisions.