



Boktor All-in
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The dungeon expands. The forest revolts. You have everything you need to experience Boktor in its most complete and devastating form.
What it's about
The dungeon expands upwards — and the forest shows no mercy
Boktor All-in is the complete version of the cooperative dungeon crawler by Ludovic Adam (Fox Troll Games): the base game with all exclusive Gamefound content plus the Shadow of the Forest expansion, which radically transforms the battlefield.
The base game takes 1 to 6 heroes into a dynamically generated modular dungeon, with the Vortex advancing as a cosmic countdown. The expansion adds a vertical dimension: the Guardian Trees, forest protectors corrupted by the Tyrant, become climbable structures with completely new combat mechanics.
Climbing the trees is not just dangerous — it's strategic. The line of sight widens, enemies can be pushed or dragged down, and from up there, a surprise attack can be launched on adjacent tiles. The expansion doesn't add complexity for complexity's sake: it adds new stories to tell.
With Shadow of the Forest, the dungeon stops being flat. Climbing a tree changes everything — the line of sight, attack options, tactics. It's like playing chess on two levels simultaneously.
The secret of the expansion in one line
The base game gives you pure adrenaline. The expansion adds the vertical variable: not just where you go, but also at what height you fight. A level of tactical depth that never weighs down the game.
From the game experience
Boktor All-in
Alone against the Tyrant and the corrupted forest. With the expansion, vertical management adds an extra tactical variable — the solo session gains even more bite.
Your complete arsenal
Base game + Shadow of the Forest
Base game
Legendary Heroes
Dedicated boards with energy and health trackers. Unique abilities combinable among companions — you can support allies even during their turn.
The Vortex
The cosmic countdown that advances every turn. The longer you wait, the more lethal it becomes. Every decision is a race against the world's collapse.
Modular Dungeon
Tiles that are revealed one by one. Each tile hides enemies, dangers, and rewards. The dungeon is never the same from one game to the next.
4 Tyrants to Defeat
Four final bosses with unique mechanics. Each Tyrant requires a different approach — four endings, four challenges, no repetition.
Shadow of the Forest — expansion
Guardian Trees
Forest guardians corrupted by the Tyrant. Climbable vertical structures that become both objectives to purify and combat platforms.
Scattered Relics
To purify a Guardian Tree, you must find the relics scattered on the map and bring them to its summit. A mission within a mission.
Vertical Combat
At the top of the tree, the line of sight widens, enemies can be pushed or dragged down, and you can launch surprise attacks on adjacent tiles.
Dive Attack
From the top of the tree, you can launch a jump attack towards enemies on the adjacent tile. A spectacular move that no one expects at the right moment.
In a few hours, you will have climbed corrupted trees, found relics, and perhaps defeated the Tyrant. Or the Vortex will have won. In either case, you're already thinking about the next session.
📖RulebookEnglish · Official PDF
A complete mission in five moments
What happens at the table
The dungeon below. The forest above. No safe path.
Heroes enter — and the forest watches
Once the first tiles are placed, the Guardian Trees tower at the edges of the dungeon. Corrupted, silent, menacing. The plan is already divided: some want to go straight to the Tyrant, others aim for the trees to purify them first. The Vortex on the tracker reminds everyone that there's no time for both.
The first relic — and the first dilemma
A tile reveals a relic. It's near a Guardian Tree. To purify it, you must take it to the top — but there are already enemies at the top. Someone decides to climb. The others continue into the dungeon. For the first time, you play on two levels simultaneously.
The jump attack no one will forget
A hero is at the top of the tree. Below, on an adjacent tile, there are three enemies advancing towards their companions. The line of sight is perfect. The hero jumps — a diving attack from above. The table explodes. That move becomes the symbol of the evening, talked about for weeks.
The Vortex tightens, the forest is not yet purified
The tracker is dangerous. A Guardian Tree is still corrupted — the relic is there, but you haven't brought anyone high enough. The debate is absolute: do we abandon the tree and aim for the Tyrant? Or do we risk another turn? The decision you make now defines everything.
The final clash — with the forest at your back
You're there. The Tyrant in front, the Guardian Trees behind you — purified or still menacing. Cooperation is complete, every hero knows what to do. Either the Tyrant falls and the Vortex stops, or the corrupted forest and dungeon swallow both of you. And you're already thinking about revenge.
How to play
The flow of each round — base + expansion
The four phases of the base game remain fluid. The expansion adds a vertical dimension without making the flow heavier.
Heroes move through the dungeon and around the Guardian Trees. Each revealed tile can hide relics to collect in addition to the usual enemies and dangers.
Attack, climb a tree, collect a relic, use elemental abilities. You can interact with companions even outside your turn — cooperation never stops.
At the top of the Guardian Trees, the line of sight widens. Enemies can be pushed or dragged down. From above, it's possible to launch a diving attack on an adjacent tile.
The tracker goes up each round. With the expansion, the pressure multiplies: in addition to the Tyrant, there are Trees to purify before it's too late. Time waits for no one.
Why it's different from others
Six mechanics that make the difference
The Vortex as a narrative clock
Not a maximum round written in the rulebook — the Vortex grows and intensifies visually. With the expansion, the Trees to purify add a second front of temporal pressure.
Guardian Trees as vertical objectives
Physical structures on the map that transform the battlefield into a three-dimensional arena. Not decorations — tactical tools with their own rules and real rewards.
Jump attack — the move that creates stories
From the top of a tree, you can launch a surprise attack on an adjacent tile. Every session with this move produces a story to tell. It's spectacular and devastating at the right moment.
Relics as side missions
Finding and taking relics to the top of the trees is a chain of objectives within the main objective. Managing this priority is part of the true tactical gameplay of the expansion.
Actions outside your turn
You can support your companions even when it's not your turn. No one ever waits passively — everyone is always involved, from the beginning to the end of the session.
Complete edition, no future purchases
Base game with all Gamefound content plus Shadow of the Forest. It's not a partial bundle — it's Boktor in its richest version, with no separate add-ons to search for.
How it ends
Win together or fall together
Boktor is pure cooperative — you either all win or all lose. With the expansion, the variables increase, but the principle doesn't change.
Victory
- Defeat the Tyrant before the Vortex reaches critical level
- All heroes survive the final confrontation in the dungeon
- With the expansion: purifying the Guardian Trees before the final battle strengthens the group
Defeat
- The Vortex reaches maximum level before defeating the Tyrant
- All heroes are eliminated during the mission
- The corrupted forest and the Tyrant still standing — but revenge is always within reach
Boktor All-in is the definitive version of the dungeon crawler that explains in five minutes and never stops being played. Base and expansion together, from the very first moment — no regrets about what you could have had.
Frequently asked questions
FAQ about Boktor All-in
Is it worth getting the All-in instead of just the base game?
Yes, if you already know you'll like Boktor. Shadow of the Forest adds a vertical dimension that radically changes games without making them heavier. If you're sure you want to explore the system thoroughly, All-in is the smartest choice from the start.
Does the expansion complicate the game too much?
No. The mechanics of the Guardian Trees and vertical combat are designed to integrate naturally into the existing flow. New tactical options are added, not new layers of rules to memorize. Even in the first game with the expansion, it plays fluidly.
How does vertical combat on Guardian Trees work?
Climbing a Guardian Tree unlocks new abilities: the line of sight widens, enemies can be pushed or dragged down from the tree, and from the top, a surprise jump attack can be launched on an adjacent tile. Each tree is also an objective to purify by taking relics to the top.
Does this edition really include all Gamefound content?
Yes. This All-in edition includes the base game with all additional stretch goals and exclusive Gamefound content, plus the complete Shadow of the Forest expansion. It is not necessary to search for separate add-ons to have Boktor in its richest version.
Does it work well solo with the expansion?
Yes. The official solo mode works with the entire All-in experience. The vertical management of the Guardian Trees adds extra tactical decisions that make the solo session even more engaging — and the pressure of the Vortex is identical.
Is the rulebook in Italian?
This is the English edition. The rules are straightforward, and the technical language is accessible — an advanced level of English is not required to play. The base rulebook can be downloaded free in PDF from the link on the product page.
Boktor All-in is the complete edition of the cooperative dungeon crawler board game for 1–6 players (ages 10+, duration 45–75 min) by Ludovic Adam, published by Fox Troll Games. Includes the base game with all exclusive Gamefound content plus the Shadow of the Forest expansion: corrupted Guardian Trees, relics to collect, vertical combat, widened line of sight, and diving attack (jump attack). Main mechanics: modular tile exploration, hero progression, cooperation with out-of-turn interaction, 4 Tyrants with unique boss fights, Vortex as a time pressure mechanism. Official solo mode. English edition. Available on FroGames.it.

Boktor All-in
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