

Batam
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Batam 🌊 Where speed doesn't matter, but sabotage does
The most ruthless race in the Pacific… played with suspicious smiles.
The Pacific waters sparkle in the sun, islands rise one after another like promises of treasure, and you're at the helm of the most rickety ship in the region. In Batam , however, it's not about being fast: it's about being smart .
Each turn, you roll the dice, choose your sailors... and send them to other players' ships . A gesture as elegant as it is cruel, transforming the race into a ballet of sabotage, bluffing, and inevitable laughter. Bribes fly, dice roll, crews grumble.
Batam is a strategic family board game perfect for groups who enjoy constant interaction, light-hearted nastiness, and classy low blows. In the end, the winner isn't the first to arrive; the winner is the one who returns to port richest .
✨ Because Batam lights up every night
🎲 Dice to… move
You send your sailors to enemy ships to sabotage their routes.
⚓ Smart Run
It's not the fastest who wins: it's the richest who wins — and the most devious.
🏝️ Tropical atmosphere
Islands, wind, sea: a little exotic journey with every game.
😂 Continuous interaction
Laughter, suspicious glances, and vengeance that smells of salt.
🐬 Perfect in 3–4
Balanced, fast and always brilliant in the right group.
If you're looking for a fast-paced, interactive game full of twists and turns, Batam is the place to go. Set sail, sabotage, and smile. 🌴⚓
🎯 COME SI GIOCA
📜 REGOLAMENTO
Batam – Where the route matters less than the loot
A journey to the South Seas filled with intrigue, dice... and well-placed low blows.
It's not a regatta. It's a silent war between ambitious captains.
The winds blow, the sails fill… but as you cut through the waves between the southern islands, you immediately understand that speed is just a mask: what really matters is return to port richer than all . And to do that, you have to be willing to get your hands dirty.
In Batam , you don't control your crew: you send them on other people's ships . The strongest sailor? You place him on your opponent's deck, controlling his movements. The worst one? On the fastest player's ship, like a human anchor ready to slow him down.
Laughter, betrayal, and sabotage become the natural rhythm of this tropical crossing. Every island is an opportunity, every landing a tax to be paid by others, each choice a way to slow down your opponents while your treasure grows silently.
When the bay appears on the horizon and the race seems over, you understand the truth: It doesn't matter who crosses the finish line first... what matters is who filled their ship's coffers the most.
“You don’t have to be the fastest: you have to be the smartest.”
A journey through dice, bluffing, and naval sabotage
Batam is a strategic and family board game for 3–4 players, created by Stefan Dorra and published by Playte. A nautical race full of direct interaction and well-calibrated low blows: you roll the dice-sailors, you hire them through "bribes" and you place them on the ships of the opponents — never on yours.
This ingenious twist makes every turn unpredictable and transforms your choices in elegant sabotage, targeted blocking and subtle pressure on the other captains. The goal? Visit the four islands of the archipelago, collect prizes, make latecomers pay taxes and return to Batam richer than anyone else.
Perfect for those who want a light but mean game , full of tactics, laughter and well-balanced table rivalry.
🌊 What makes Batam a unique board game?
You assign the dice to others, not to yourself.
Integrated sabotage, indirect control and always cutting decisions.
The first to arrive doesn't win
It's a cheap ride: only the doubloons you return to port with count.
Islands full of bonuses
Rewards, unexpected events, and micro-goals that change every trip.
Taxes and tolls everywhere
Delaying an opponent can turn into a gain for you.
Continuous interaction
Every shift you disturb someone, and someone disturbs you. Always.
Perfect for 3–4 players
The ideal number to create chaos, balance and instant fun.
⚓ Mechanics with sense – “Command without touching the rudder”
The heart of Batam is the assignment of sailors: The only way to control your destiny is to manipulate the journey of others.
Place a strong sailor on the ship you want to slow down, block an opponent before a rich island, or let the your own ship being “pushed” by the mistakes of others when it suits you.
The game becomes a dance of bluffs, micro-moves and subtle jabs, where a single assignment can ruin a perfect shift… or give yourself an unexpected victory.

Batam
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