




Age of Wonders - Planetfall
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🪐⚔️ Age of Wonders: Planetfall – Explore 7 planets, upgrade your faction, and rebuild your Empire
Age of Wonders: Planetfall is a strategic board game (2–6) sci-fi space exploration: choose one of the surviving factions and lead your expedition through fragmented worlds, lost technology and conflicts for control.
The mood is "rebirth after collapse": each planet is an opportunity to score Empire points, but also a risk. You must know when to push aggression, when to invest in development, and when to seize that advantage that others are ignoring.
The game lasts seven rounds, and each round you change planets: you place workers to explore (twice per planet), gather resources, research technology, launch operations, and capture landmarks. In between, there's an open draft, set collection, and asymmetrical powers that make each commander unique.
Perfect as a board game for 2 to 6 players when you want a compact, strategic race (20–40 minutes) but full of choices. And finally, the endgame objectives reward those who have built their path best, not just those who have "won the most battles."
Why Age of Wonders: Planetfall Works So Well at the Tabletop
- 🪐 7 planets, 7 opportunities : each round changes scenario and priorities
- 👷 Worker placement : Explore, plan, and optimize with shortcuts
- 🧬 Variable factions and powers : different commanders, different approaches
- 🏁 Final goals : Empire points also for how you built your "empire"
🎯 COME SI GIOCA
📦 CONTENUTO DELLA SCATOLA
🧤 BUSTINE
Age of Wonders: Planetfall – After the Collapse, You Write the Future
A broken empire, forgotten planets, lost technology: you are the Commander who decides what rises again… and what burns.
There was a time when everything was connected.
Then came the Collapse. And the silence.
Now the worlds are islands in space.
Wrecks, ruins, weak signals… and opportunities that don't wait.
You set out to explore what has been abandoned.
Not out of curiosity: to rebuild power.
Every planet is a different promise.
Resources to be wrested from chaos. Technology to be brought back to light.
And places that seem to sleep… until you set foot there.
But the further you go, the more you understand the truth:
you're not just “discovering”.
You are choosing what kind of commander you want to be.
- Each planet is a chapter: the game changes pace and priorities continuously.
- Commander progression: technology and choices that truly help you grow.
- Goals and key points: It's not enough to do well, you have to do well at the right time.
- Concrete science fiction: ruins, resources, operations… an atmosphere you can feel at the table.
- Clear choices, high tension: few moves, clear consequences.
- Here, exploration isn't tourism. It's pressure.
- Every time you discover something, you have to choose: do you exploit it now or build on it for later?
- Do you expand or consolidate? Do you focus on a key point or leave it alone "because there's plenty of time"?
- And that's the beautiful thing: there's never enough time. Because the broken Empire doesn't wait. And the other commanders don't let you work in peace.
- When you reach the end with the feeling of having put the right pieces together, you understand the theme completely: you haven't explored planets. You've built a new era.

Age of Wonders - Planetfall
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