




After Us
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Meccaniche
Design & Art
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The FroGames review
You draw tamarins, stack them on top of gorillas, collect bananas. Your neighbor already has 12 points. You have a perfect combo that's worth zero unless you find the last card. You find it. You score 18 points in one turn. Nobody says anything for ten seconds.
WHAT IT'S ABOUT
After humanity: intelligence belongs to primates
Florian Sirieix (a French designer making his international debut with this title) signs a post-apocalyptic deck-building game where humanity has been extinct for decades and primates are vying for control of the planet. The illustrations by Vincent Dutrait (Shadows over Camelot, Yamataï) depict a world overgrown by nature where gorillas, orangutans, chimpanzees, and mandrills have formed tribes and learned to use the objects left behind by humans.
Your goal is to lead your tribe to 80 collective intelligence points by combining cards of different species to activate abilities, gather resources, and recruit stronger primates. Everyone plays simultaneously each turn: choose which cards to overlay (melding), which to keep face up, and which to discard. Combos arise from the interplay between ape types, not a chain engine: you need to think vertically, build smart stacks, anticipate which resource you'll need to attract the gorilla or mandrill that completes the round.
What they say abroad
"2083."
— Catch Up Games
The vertical combo system requires short-term planning and a bit of luck in drawing. It works well even solo, but shines with 3-4 players.
— FroGames
After Us
The game includes official solo rules: you play against an automa that draws cards and simulates an opponent by collecting resources and points. The experience is complete mechanically, but it loses the tension of the simultaneous race against multiple tribes and the thrill of seeing who closes the winning combo first.
Your tribe
Four species, four ways to play
Tamarins
Everyone starts with these little monkeys: low value, no special abilities, but easily combined. They're used to activate other species and collect initial resources. You'll discard them as soon as you can, but in the early stages, they're all you have.
Gorillas
Brute force: they produce many resources when you play them, but are expensive to recruit. Perfect for explosive turns where you need to collect everything at once. If you build a stack with 2-3 gorillas overlaid, you score a lot of points.
Orangutans
Versatile and reliable. They cost less than gorillas, provide balanced resources, and fit well with all other species. They are the glue of the tribe: you recruit them mid-game and they remain useful until the end.
Mandrills
Pure intelligence: they are worth more victory points than other species, but produce fewer resources. You take them when you're already ahead and want to end the game, or when you have a combo that supports them. They arrive late, but they decide the ending.
Recommended Sleeves 174 cards in 1 size ▼
If you play often, we recommend protecting your cards with clear sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 63.5 × 88 mm | 174 |
| Total cards | 174 |
🧤 BUSTINE
📜 REGOLAMENTO
Video a scopo dimostrativo, per mostrare il gameplay.
🎲How to playThe rules in four steps▼
How to play
The flow of each round
Everyone plays simultaneously. No waiting turns. Decide, play, reveal.
Take 5 cards from your personal deck. See what you have: tamarins, gorillas, orangutans, mandrills. Some cards have abilities that activate when you stack them on top of others.
Decide which cards to stack (meld) to activate combos, which to keep face up, which to discard. Stacked cards only show the icon at the top: you need to plan the stack to unlock the right abilities.
Resolve the abilities of the cards played: collect bananas, knowledge, human objects. Each resource is used to recruit new monkeys or to gain intelligence points. Mark the points on the track.
Spend the collected resources to add stronger cards to your deck from the common reserve: powerful gorillas, intelligent mandrills, versatile orangutans. New cards immediately come into play in the next round.
⏱️Your first gameThe chronicle, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
Setup and first tamarins
Everyone starts with the same deck: 10 tamarins and few resources. You draw 5 cards, look at them, and immediately realize that they do nothing on their own. You need to stack them to activate abilities. First turn: everyone plays cautiously, collects bananas, studies the available common cards.
First purchases, first divergences
Someone takes the first gorilla. Someone else opts for a versatile orangutan. You're still deciding. Tribes begin to differentiate: some accumulate strength, others aim for fast combos. No one has yet figured out which path leads to 80 points, but everyone feels the game has begun.
Mid-game combos
Now the decks are different: 12-15 cards, a mix of species, some powerful cards. You start stacking 3-4 cards per turn, unlocking abilities you didn't see before. Your neighbor scores 12 points in one go. You have 8 total. Tension rises: who will reach 80 first?
The final rush
Someone is at 50 points. Someone at 35. You at 42. Every turn could be the last. You draw, pray to find the mandrill that closes it out, you find it, combine it with two orangutans and a gorilla. You score 22 points. You're at 64. The player to your left is at 68. Absolute silence.
Sudden victory
Simultaneous turn: everyone reveals their stacks. Someone has built the ultimate combo. 80 points. End. The others count: 72, 68, 61. Game over in 45 minutes. Someone immediately asks for a rematch, someone says they had the right card at the bottom of the deck. Always the same.
🐸Good to know beforehandThree honest things, from friends▼
Good to know beforehand
Three things to know before buying
The luck of the draw matters
You draw 5 random cards from your deck each turn. If the right cards arrive late, the perfect plan falls apart. It's not a game of total control: those looking for zero randomness will be disappointed. Drawing can be mitigated by building a balanced deck, but it cannot be eliminated.
Indirect interaction (zero attacks)
Turns are simultaneous, no one attacks another's deck, no one steals cards. Interaction is in the race for common cards and points. If you're looking for direct confrontation, conflict, sabotage, this isn't the game for you.
Sudden ending
The game ends when someone reaches 80 points. It can happen in just one turn: you were at 58, you make the right combo, jump to 82, end. There's no guaranteed last round for everyone. Those who are behind must accelerate, not wait for the perfect moment.
🏆Victory and defeatWhat the ending rewards▼
How it ends
How to win
First to 80 collective intelligence points wins. Immediate game end.
Victory
- You reach 80+ intelligence points in one turn
- The game ends immediately, even if other players haven't revealed their cards yet
- In case of a tie (very rare with simultaneous turns), the player with more cards in their deck wins
Defeat
- Someone else reaches 80 before you
- You built a slow deck that doesn't produce enough points per turn
- You focused on complex combos that required cards you never drew
After Us is not the deepest deck-building game on the market, but it's one that makes you play 3 games in a row because it's fast, scalable, and each tribe comes out different. That's enough.
💬Frequently Asked QuestionsQuick answers before checkout▼
Frequently Asked Questions
FAQ about After Us
What mechanics does After Us use?
Deck-building (you build your deck during the game by adding cards), melding & splaying (stack cards to activate abilities), simultaneous turns (everyone plays together, zero downtime), race to points (first to 80 wins). The core of the game is the vertical interlocking of cards, not a chain of actions.
Does it play well solo?
Yes, there are official solo rules with an automa that simulates an opponent. The experience is complete mechanically, but it loses the tension of the simultaneous race against multiple players. Solo rating: 3/5. It works well for learning combos, less for those seeking competitive thrills.
How many players does it work best with?
3 to 5 players is ideal: enough competition for common cards, enough speed in simultaneous turns. At 6, it works but the table gets crowded. At 2, it's tactical but loses some chaos. At 1 (solo), it's a good training ground, not the definitive format.
How long does a game really last?
First game (with rules explanation): 60-70 minutes. From the second game onwards: 40-50 minutes net. Simultaneous turns speed everything up. If someone suffers from analysis paralysis, add 10-15 minutes. The time is predictable: no infinite scenarios or stalemates.
Is it available in Italian?
Yes, this is the Italian MS Edizioni edition: cards, rulebook, materials all in Italian. Text on cards is present but minimal (very clear icons). No language dependency in play once abilities are learned.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they've done.
After Us is a post-apocalyptic deck-building game for 1-6 players, ages 12+, lasting 40-60 minutes, designed by Florian Sirieix and illustrated by Vincent Dutrait. Each player leads a tribe of primates in a world where humanity has gone extinct: tamarins, gorillas, orangutans, and mandrills compete to be the first to reach 80 collective intelligence points. The melding & splaying (card stacking) system creates fresh tactical combos, simultaneous turns eliminate downtime, and scalability from 1 to 6 makes it versatile. Available on FroGames.it.

After Us
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.
🔒Can I trust buying here?
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