



Zombicide: Black Plague
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FroGames — Moments You'll Remember
In an hour, someone will have thrown a desperate die. Someone will have sworn at a Necromancer. And someone will have yelled 'Run!' as the tavern collapsed. No one will talk about rules.
WHAT IT'S ABOUT
When necromancers unleash the zombie apocalypse in fantasy Middle Ages
Designed by the trio Raphaël Guiton, Jean-Baptiste Lullien and Nicolas Raoult, Zombicide: Black Plague transports the Zombicide franchise into a fantasy medieval setting. The dark illustrations by Nicolas Fructus and Jérémy Masson create a world where paladins, dwarves, knights, and mages face hordes of undead resurrected by Necromancers. Published in 2015 by Cool Mini Or Not after a record-breaking Kickstarter, the game brings all the cooperative tension of the original series into a context of swords, magic, and dragon bile.
Each game is a scenario: specific missions on modular boards representing medieval streets, secret vaults, besieged citadels. Your group of survivors must complete objectives as the zombie hordes multiply. Equipment, spells, armor: each turn you choose how to use actions, where to move, what to attack. But the system of progressive experience levels makes everything more difficult as you kill zombies: the stronger you are, the more enemies arrive. And the Necromancers keep summoning reinforcements.
What they say abroad
"Black Plague takes everything that worked in Zombicide and gives it a fantasy makeover that somehow feels fresh."
Black Plague takes everything that worked in Zombicide and gives it a fantasy makeover that somehow feels fresh.
— The Dice Tower
It's that game where you plan everything and then a die reminds you that you are mortal. And you love it.
— FroGames
Zombicide: Black Plague
The game natively supports solo play by controlling multiple survivors: you manage the entire group as a tactical team. The experience is complete and tense, but it loses the heated discussions and shared blame of multiplayer. Excellent for those who want a pure tactical challenge.
Your medieval arsenal
What you find in the box and on the board
Survivors with unique abilities
Paladins, dwarves, knights, mages. Each has level progression with abilities unlocked by killing zombies. Ann the mage casts spells, Baldric the dwarf smashes everything with dual axes.
Zombie hordes and Necromancers
Walkers, Runners, Fatties, Abominations. Each type has different behavior and resistance. Necromancers summon reinforcements and escape: if you don't chase them, they fill the board with undead.
Medieval equipment
Swords, crossbows, armor, shields, spellbooks. Each card has damage symbols and dice to roll. Dragon bile ignites and creates fire zones that burn everything.
Modular board and scenarios
Tiles that you arrange in different configurations. Medieval streets, secret vaults with artifacts, doors to break down. Each scenario has unique objectives and setup.
Recommended sleeves 131 cards in 2 sizes ▼
If you play often, we recommend protecting your cards with transparent sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 41 × 63 mm | 125 |
| 75 × 88 mm | 6 |
| Total cards | 131 |
In three hours, one of you will have a story about that impossible turn where the dwarf saved everyone. It always happens with Black Plague.
A five-act game
What happens at the table
Not the rules. The experience.
Setup and optimism
Assemble the scenario board, place survivors, read the objective. It seems doable. Someone says "easy." Someone laughs. The first spawn card reveals three zombies. For now.
The first dead zombie and the first level
First turns: you move cautiously, collect equipment, kill the first walkers. Then someone levels up and unlocks an ability. Optimism rises. But the board fills up. The red spawn zones start producing more zombies.
The first crisis
Mid-game: you're separated, someone is surrounded, a Necromancer has appeared and is escaping towards the corner of the board. You decide who sacrifices their turn to save whom. Someone rolls desperate dice. An Abomination appears. Everyone looks at the large miniature and falls silent.
The legendary turn
Someone finds a magic sword, casts a spell, activates an advanced level ability, and performs an absurd combo. Zombies fly off the board. Shouts. Applause. Then you draw the spawn card and twice the reinforcements arrive. The smile vanishes.
Victory or massacre
Last turns: a race against time to complete the objective before the board collapses. Either you make it by a hair (shouts, hugs, photos of miniatures), or someone dies and you all lose together (silence, then bitter laughter, then "another game?").
How to play
The flow of each round
Each round is divided into player phase and zombie phase. Fast, linear, deadly.
Each survivor has 3 basic actions (move, search, attack, activate abilities). You use them in any order you want. Collect equipment in rooms, kill zombies by rolling dice, open doors. When you level up, you unlock extra actions or special abilities.
Zombies activate one by one in priority order (closest to survivors first). They move towards the nearest target, attack if adjacent. Necromancers flee far from survivors and summon reinforcements.
Draw as many spawn cards as the levels of the most experienced survivors. Each card shows a color of spawn zones: place new zombies in those zones. The stronger you are, the more come. This is the heart of the tension.
Check victory or defeat conditions. If anyone died, you all lose. If you completed the objective, you win. Otherwise, you start the next round, with more zombies on the board.
Why it's different from others
Six mechanics that make a difference
Progressive leveling system
Every zombie killed levels you up and unlocks abilities. But the higher you level, the more spawn cards are drawn. You become stronger and the game becomes deadlier. Tension constantly rises, there's no safety plateau.
Fleeing Necromancers
Necromancers don't fight: they summon zombies and flee. If you don't chase and kill them immediately, they fill the board with reinforcements. They force difficult tactical choices: pursue or complete the objective?
Dragon bile and persistent fire
Some weapons use dragon bile: throw them into an area, they ignite, and every round they burn everything (zombies and survivors). You create dead zones on the board. Spectacular, dangerous, memorable.
Modular board with vaults
Tiles are assembled into different configurations. Secret vaults create quick passages between distant areas (and often contain powerful artifacts). Each scenario has a unique map with different tactics.
Simple but tense dice combat
Each weapon shows dice to roll and the required value (4+, 5+, 6+). You roll, count successes, kill zombies. Fast, visceral, with moments of glory and desperate failures. No complex calculations.
Armor and shields that absorb hits
Unlike classic Zombicide, here you have armor and shields that save you from a fatal blow (then they break). It changes everything: you can take more risks, explore dangerous areas, sacrifice yourself for the group.
How it ends
How to win and how to lose
Each scenario has specific conditions, but the structure is always: objective vs. apocalypse.
Victory
- Complete the scenario objective (kill all Necromancers, find an artifact, escape the map, etc.)
- All survivors must be alive at the time of victory (no one left behind)
- Some scenarios require extra conditions (e.g., within X rounds, with Y equipment recovered)
Defeat
- Even one survivor dies: you all lose immediately (pure cooperative, no man left behind)
- The spawn deck runs out: it means the zombies won by overwhelming numbers
- Some scenarios have specific defeat conditions (e.g., a Necromancer escapes the map)
Zombicide: Black Plague is that game where winning is a collective relief and losing is a story to tell. Fantasy, cooperation, miniatures, tension. Always.
Frequently asked questions
FAQ about Zombicide: Black Plague
Do I need to know classic Zombicide to play?
No, Black Plague is standalone and completely independent. The rules are similar but revised for medieval fantasy. If you know Zombicide, you'll get oriented in 5 minutes; otherwise, you'll learn from scratch without problems. The manual is clear and well-structured.
How long does a game really last?
It depends on the scenario and the number of players. Introductory scenarios finish in 60-90 minutes with 3-4 players. More complex ones can take 2-3 hours. Setup is fast (10 minutes), gameplay flows smoothly, but tactical discussions can extend turns.
Is it really cooperative or is there an alpha player who dominates?
The alpha player risk exists in all cooperative games, but here it's mitigated: each player manages their own survivor with unique abilities, and turns are simultaneous (you decide your actions while others decide theirs). High tension and unpredictable dice rolls make it impossible to plan everything centrally.
Are the miniatures already painted?
No, they come in unpainted gray plastic. They are detailed and of excellent quality (CMON is famous for this), but if you want to paint them, it takes time and materials. Many players use them as they are, and the game works perfectly.
Is it available in Italian?
Yes, this edition is completely in Italian: rulebook, cards, components. Published by Asmodee Italia, it includes all localized material. Ready to play without language barriers.
Zombicide: Black Plague is a cooperative board game for 1-6 players, recommended age 14+, duration 60-180 minutes. Designed by Raphaël Guiton, Jean-Baptiste Lullien, and Nicolas Raoult, published by Cool Mini Or Not and localized in Italian by Asmodee. Set in a fantasy medieval era invaded by zombies, the game uses mechanics of tactical cooperation, modular board, progressive leveling system, and dice combat. Each scenario presents different missions with Necromancers to chase, medieval equipment to collect, and hordes of undead to confront. Includes detailed miniatures, equipment cards, modular board tiles, and a complete rulebook. Available on FroGames.it with immediate shipping.

Zombicide: Black Plague
Frequently Asked Questions
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