


The Red Cathedral - Contractors
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🛡️ Bustine consigliate 1 ▾
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Pairs well with
Official Expansion for The Red Cathedral
THE RED CATHEDRAL: CONTRACTORS
Russia calls in the Empire's best specialists
Moscow is bustling with activity, but building the tallest domes requires more than just workers. Unique talents are needed. Craftsmen arrive from every corner of the country, ready to sell their art to the highest bidder.
It's a strategy and resource management board game that expands the core experience with new tactical depth. The cathedral continues to grow, but this time the competition also moves onto the icy roads leading to the capital, where every engagement can change the fate of the construction site.
Contractors introduces ten new guilds and a map board that revolutionizes the way you earn resources and points. You're no longer just a builder, you're a recruiter traveling across Russia searching for the right professionals at the right time.
It's the game for those who loved the tension of the original but are looking for more variability, more control over events, and that extra level of complexity that separates good architects from legends.
Why CONTRACTORS sticks in your head
You don't just stay at the construction site: send your emissaries to remote cities to gain exclusive benefits.
Each Contractor card offers different abilities: recruiting them is expensive, but ignoring them is fatal.
A new die enters the wheel, increasing available resources and tactical options.
Pairing the right guild at the right time creates devastating point engines.
The blanket is always short: you have to balance building the cathedral with traveling.
The Ivan Bilibin-inspired visual style returns even richer and more detailed.
🎯 COME SI GIOCA
🧤 BUSTINE
New game mechanics
MASTERS OF OPERA AND ICE
When the construction site becomes a state affair
The heart of this expansion beats to the rhythm of the new specialists. It's no longer just about picking up dice and moving resources: now you have to decide whether to invest rubles to hire a master builder who will give you permanent advantages or exploit a merchant for immediate profit. Each game becomes a different management puzzle.
The Russia map adds a crucial layer of risk. Sending your workers away from Moscow grants you rare bonuses, but detracts from your manpower on the cathedral. It's a fine balance between territorial expansion and architectural focus.
The black die introduces an unpredictable variable into the wheel, unlocking previously impossible resource combinations. Your adaptability will be tested like never before as you try to fit the perfect play into your opponents' moves.
Where it rewards you
Finding the Contractor that fits your strategy perfectly is pure satisfaction.
With the black die and new bonuses, you can generate huge amounts of materials in one turn.
Arriving first in a remote city unlocks perks that last the entire game.
The 10 new guilds shake up the game: no two games will be the same.
More options mean fewer wasted turns and more ways to bypass opponents' blocks.
Seeing the completed cathedral with your banner atop is worth every effort.
Where it tests you
Contractors enriches the core board game with critical decisions. You'll need to manage dice and resources with pinpoint precision, planning a long-term strategy while navigating the demands of the guilds and the intense competition for the best craftsmen.

The Red Cathedral - Contractors
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