



The Morrison Game Factory
🐸 Dettagli da BoardGameGeek
Consiglio BGG sul numero di giocatori
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Meccaniche
Design & Art
Lingua
Pairs well with
The FroGames Card
Someone reads the introductory letter aloud. Someone turns the board looking for hidden details. Someone finds a code in the catalog and screams. And in the end, no one talks about who won.
WHAT IT IS
A puzzle adventure set in a board game factory
The Morrison Game Factory is a cooperative narrative puzzle adventure designed by Lauren Bello and illustrated by Steve Thomas for PostCurious, the publisher specializing in hybrid tabletop experiences blending escape rooms and interactive narratives. From the outside, the Morrison Game Company produces games for the whole family. From the inside, hidden messages and untold stories await those who know how to look.
Open the box, read the introductory letter, explore the factory board, and start connecting clues scattered between the product catalog, maintenance log, and mysterious cards. Solve puzzles, decipher codes, unlock a sealed envelope, and discover what lies behind the scenes of the Morrison Game Company. Meanwhile, get to know the characters: employees, designers, administrators. Everyone has a voice. Everyone has a secret.
What they say abroad
"Sweet, funny, and deeply clever—every component hides a secret."
Sweet, funny, and deeply clever—every component hides a secret.
— Gameosity
The Morrison Game Factory is our first contact with PostCurious. We are not yet sure whether the experience holds up over multiple sessions or if all puzzles are calibrated to the right level. But the idea of setting an escape room inside a board game factory is meta enough to pique our curiosity. We will update this card after the first game.
— FroGames
The Morrison Game Factory
The game is designed for solo play: all puzzles work identically. You only lose the spontaneous distribution of tasks (one reads, one looks for patterns, one keeps track) which makes the cooperative experience smoother. But the narrative remains intact.
What's in the box
The investigation components
Introductory letter
The first document. It explains why you're here and what to look for. Everything starts here.
Factory board
The map of the Morrison Game Company. Every department, every desk, every corner can hide a visual clue.
Product catalog and maintenance log
Apparently harmless documents. But if you cross-reference the right data, patterns emerge.
Sealed envelope
Closed by a metaphorical lock. Contains the final secrets. Opens only when you've solved enough.
Recommended sleeves 18 cards in 1 size ▼
If you play often, we recommend protecting the cards with transparent sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 62 × 87 mm | 18 |
| Total cards | 18 |
Come si gioca
Video dimostrativo di gameplay.
🎲How to PlayThe rules in four steps▼
How to Play
The Cooperative Flow
There are no turns. Explore together, share insights, solve puzzles in the order you discover them.
Distribute the documents: catalog, logbook, cards. Look at the board. Read, observe, look for patterns.
One finds a recurring number, another a symbol. Talk out loud. Connections emerge from dialogue.
Cross-reference clues, decode messages, follow narrative trails. Each solution unlocks a new level of the story.
When you have the right sequence, the sealed envelope opens. Inside: the revelation that closes (or opens?) everything.
⏱️Your First GameThe chronicle, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
The Letter
Someone reads aloud. The voice is friendly, a little mysterious. It invites you to explore the factory. Everyone looks at the board. You start searching.
The First Hidden Clue
Someone notices a detail in the catalog. Another sees a repeated symbol on the board. You put them together. The first puzzle unlocks. You look at each other, smile.
Characters Emerge
You read notes, emails, post-its. Each document carries the voice of an employee. You start giving them names, faces, stories. The factory comes to life.
The Final Code
Everything converges. The scattered puzzles form a single sequence. Someone writes the solution. You check. The sealed envelope opens. Silence.
The Revelation
You read what was inside. Some details become clearer, others more complicated. You talk about the characters as if they were friends. The story is over, but it stays with you.
🐸Good to know beforehandThree honest things, from friends▼
Good to know beforehand
Three things to consider
Zero Replayability
Like any physical escape room, it's a one-time play. Once solved, the experience is over. It's not a game to put back on the shelf for more rounds: it's an event.
Some puzzles are obscure
Not all puzzles have linear logic. Some require lateral thinking or multiple attempts. If you get stuck, there are online hints (but using them reduces satisfaction).
Works best if you read together
The narrative develops through different voices. Reading documents aloud, instead of silently skimming them, makes the characters more vivid and the experience more shared.
🏆Victory and DefeatWhat the ending rewards▼
How it ends
How you win and how you lose
There is no mechanical defeat. The goal is to uncover the entire story.
Completion
- Solve all main puzzles
- Open the sealed envelope
- Discover the secrets of the Morrison Game Company
Block (not elimination)
- You get stuck on a puzzle and give up seeking external help
- You skip key clues and the narrative remains incomplete
- You lose patience before the final revelation
The Morrison Game Factory is not a game to be repeated. It is an experience to be lived once, together, and always remembered.
💬Frequently Asked QuestionsQuick answers before checkout▼
Frequently Asked Questions
FAQ about The Morrison Game Factory
What mechanics does The Morrison Game Factory use?
It is a cooperative narrative puzzle. There are no traditional mechanics (turns, action cards, dice). You use deduction, pattern recognition, decoding. All gameplay involves solving interconnected puzzles to unlock the story.
How long does a game really last?
BGG estimates 100-240 minutes, but it highly depends on the group's experience with puzzles and escape rooms. A fast group finishes in 2 hours. A more reflective group (or one that gets stuck on some puzzles) can take up to 4 hours. You can pause and resume.
Can I play it multiple times?
No. It's a one-shot experience: once solved, you know all the secrets and the puzzles lose their meaning. You can pass it on to another group (the components are not damaged), but you personally cannot replay it.
Does it work well solo or do you need a group?
It works very well solo (it's designed for 1-4 players). You lose the spontaneous cooperative dynamic (one reads, one searches, one connects), but the narrative and puzzles remain intact. With 3-4 players, the experience is smoother and more fun.
Is it available in Italian?
No. This edition is in English. All documents, cards, the catalog, and the narrative are in the original language. A solid understanding of written English is required to fully enjoy the puzzles and the story.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they've done.
The Morrison Game Factory is a cooperative narrative puzzle adventure for 1-4 players, aged 14+, lasting 100-240 minutes. Designed by Lauren Bello and published by PostCurious, this tabletop escape room game takes you inside a game factory full of secrets. Solve puzzles, decipher codes hidden in the catalog and maintenance log, unlock a sealed envelope, and discover the untold stories of the Morrison Game Company's characters. A one-shot narrative experience, ideal for fans of cooperative puzzles and tabletop investigations. Available on FroGames.it.

The Morrison Game Factory
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.
🔒Can I trust buying here?
Absolutely! Secure payments, tracked shipments, and a team that loves board games as much as you do. If something goes wrong, we'll do our best to fix it.
🛠There's a problem with my order, what should I do?
Write to us now! Whether it's a missing part, damage, or an error, we'll help you resolve it as soon as possible. Your experience truly matters to us.