Shared construction, lethal visibility, points you never want to take.
1) You are a builder in the Pueblo, but you must remain… invisible.
Each player receivesblocks of your own colorand someneutral blocks.
Everyone contributes to building a single large three-dimensional pueblo-style structure, but there is one fundamental rule:
the tribal chief must not see your colored blocks, neither laterally nor from above.
2) You take turns placing a block on the 3D map: open choice but very high risk.
On your turn you mustplace a blockon the board grid, choosing height, rotation and position.
The structure rises shift after shift andeach placement completely changes the angles of viewfutures.
Positioning too high or sticking out too much is dangerous: visibility increases.
3) After each placement, the Chief moves and “looks through” the structure.
A pawnChiefruns along the edge of the board and observes the construction from all sides.
Ifhe seesyour colored blocks (even just one face), you getpenalty points.
When it passes a corner, observefrom above, penalizing blocksvisible vertically.
Neutral blocks serve just ascoverageortactical camouflage.
4) The game is a battle of ingenious architecture and sight lines.
Your choices are never random:
Hideyour colors behind rival or neutral blocks
Coverdangerous areas before the Chief arrives from that direction
Make use of the shadowsof the structure
It forces others to expose themselveswith placings that penalize them
It's a three-dimensional puzzle of pure cunning.
5) End of game and victory: whoever has… the fewest points wins.
When all the blocks have been placed, the Chief takesa final thorough inspection, rewarding (i.e. penalizing) every view discovered.
All points awarded during the game are counted:
👉the player with the fewest penalties wins,
or rather, what he managed to build in the most clever, elegant and… invisible way.