Numbers, dice combinations, and chains that unlock extra turns.
1) Each player has 5 numbered tokens: the further you advance them, the more points they will score.
Everyone controls5 tokens of your own color, numberedfrom 1 to 5.
They all start from the initial area of the lunar path and your goal isget them as far forward as possible, because the final value depends onposition × number of the pawn.
2) You roll the dice and move the tokens whose numbers correspond to the sum rolled.
When you roll the dice, you can decidewhich pieces to moveamong those compatible with the sum obtained.
Examples:
if you get5→ you can move the pawn5or2+3
if you get7→ you can move4+3,5+2,1+1+5(if permitted under table rules)
The pieces do not advance many spaces, butthey move to the next available free space, skipping those already occupied.
3) Creating chains of 3+ tokens grants you an extra turn.
If during the movement you can align3 or more of your pieces in a rowon the track (like a personal mini-ladder),
👉you immediately get another dice roll.
This mechanic is the key to outmaneuvering others: building temporary chains for explosive recoveries.
4) The board fills up: the final spaces block the game.
At the bottom of the path there are3 special final boxes: when all of them are occupied, the game ends immediately.
From that moment on it no longer matters who is ahead in the next round, butwhat is already in place.
5) Final points calculation: mathematics decides the champion.
Each token is worth:
box number × token number
Examples:
pawn5on the box10→50 points
pawn1on the box18→18 points
pawn3on the box6→18 points
👉 Whoever scores winsthe highest scoreadding up all the placed tokens.