A fast-paced, colorful card game that's more tactical than it seems.
1) The deck is full of numbered and colored cats: get rid of the cards before the others.
Meow10 is a very fast game where each card hasa colorAnda number.
The main goal is simple:empty your handbefore the opponents.
But the game also rewards a keen eye: you can win by collecting10 different types of catsif you get there first.
2) On your turn, you play cards… but how many? It depends on the top card of the discard pile.
Look at the card on top of the discard pile: theIts number indicates how many cards you can playin that shift.
You can play them all together, but only if:
they have the same color, or
the same number,
or
I amrainbowand therefore they are valid as wild cards.
It's a race to fit things together perfectly: if you manage your hand well, you can empty everything in one go.
3) If you can't play… you get penalty cards.
If you don't have any compatible cards to play, you mustdraw penalty cards.
The bigger your hand gets, the harder it becomes to get rid of.
The pace of the game is: manage, anticipate, optimize — and hope the opponent doesn't let you get caught.
4) Rainbow cards are your tactical superpower.
Rainbow cats fit any color and any number.
You can use them for:
continue a risky game,
change color at a decisive moment,
empty your hand with a combo,
Don't draw penalties on a difficult turn.
There are few of them… and they must be used wisely.
5) End of game: three ways to win (and scores for everyone).
The game can end in three ways:
1️⃣A player runs out of cards→ immediate victory.
2️⃣The deck ends→ the points are counted.
3️⃣A player completes all 10 types of catsand screams “Ten!” → victory celebrated.
At the end of the game, whoever didn't win takespenalty pointsfrom the cards left in hand.
After several rounds, the one who has accumulated the most wins.fewer penalties.