
Terrorscape: Feral Instincts
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The FroGames Card
You heard the trap snap on the other side of the cabin. Now your brother isn't responding, and you're here, in the dark, with a howl drawing nearer.
WHAT IT'S ABOUT
The hunt moves to the woods, where every shadow hides death
Feral Instincts is the first expansion for Terrorscape, the asymmetric 1-vs-many game that brings slasher horror to the tabletop. Here, Ice Makes abandons urban locations and drags you into the woods, around The Cabin, an isolated lodge where howls echo through the trees and every creak could be your last. The artwork by Arepko paints a claustrophobic atmosphere even outdoors: the forest is just another cage.
The expansion introduces two new killers with dedicated miniatures, custom boards, and skill decks: the Huntress, an expert in deadly traps, and the Werewolf, a feral predator that reacts to sounds and pursues with brutal force. Survivors must now manage trap tokens, hidden treasure chests, and new items that change how you move, make noise, and survive. Every step can trigger a snare. Every breath can betray your position.
What they say abroad
"Deep in the woods at The Cabin, primal horror waits in every shadow."
— Ice Makes
Feral Instincts is a concentrate of tension. Every move counts, every choice can cost a life. The forest shows no mercy.
— FroGames
Terrorscape: Feral Instincts
What you'll find in the box
Components that change the way you hunt and escape
Huntress
Killer specializing in deadly traps. Places trap tokens on the map and waits for survivors to fall into them. Patience is her weapon.
Werewolf
Feral predator that reacts to sounds. Every noise is a beacon. Every movement can trigger a chase. Brutal strength and instinct.
The Cabin (double-sided boards)
A new double-sided map: one board for the killer, one for the survivors. The woods around the cabin are a tangle of trees, shadows, and death.
Traps and treasures
Trap tokens to place, treasure chests to open. New items that change the way you move, make noise, and survive.
Recommended Sleeves 31 cards in 2 sizes ▼
If you play often, we recommend protecting cards with transparent sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 63 × 89 mm | 26 |
| 45 × 68 mm | 5 |
| Total cards | 31 |
Come si gioca
Video dimostrativo di gameplay.
🎲How to PlayThe rules in four steps▼
How to Play
The Flow of Each Round
Terrorscape is an asymmetrical hunt: the killer acts, the survivors react. Feral Instincts adds traps and noises as a tactical layer.
The killer plays a skill card, moves, places traps (Huntress) or reacts to sounds (Werewolf). Each killer has a dedicated skill deck.
Survivors move on their map. Some actions generate noise. The Werewolf hears everything. The Huntress waits for you to stumble.
Traps trigger when you enter the hex. Treasures open. Objects activate. Dice, damage, immediate consequences.
Dead survivors? Killer defeated? Escape successful? If not, new round. The killer prepares their next move. Survivors calculate the risks.
⏱️Your First GameThe chronicle, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
The forest welcomes you
The killer chooses: Huntress or Werewolf. Survivors study The Cabin map. There's silence. Someone makes nervous jokes. Then the killer places the first traps and the atmosphere changes.
First trap sprung
A survivor enters a hex. The killer smiles. Trap token revealed: immediate damage, compromised position. The others freeze, recalculate their paths. The forest is no longer neutral.
The Werewolf hears something
If you chose the Werewolf, every noise is a trigger. A survivor runs. The wolf turns. Pursuit. The others try to distract it by making noise elsewhere. Coordinated chaos.
Treasure or Trap
Someone opens a treasure box. New item: it can save the game or attract the killer. Decision: use it now or save it for later? The table discusses. The killer listens.
Death or Escape
The last survivor is one step away from escaping. The killer still has a skill card. Dice, movement, reveal. Someone screams. The End. Game over. Someone laughs, someone curses, someone demands a rematch.
🐸What to Know FirstThree honest things, from friends▼
What to Know First
Three Honest Things
Requires Terrorscape Base Game
This is an expansion. You cannot play it without the base game. If you don't have Terrorscape, start with that. Feral Instincts adds content, not fundamental rules.
Pure Asymmetry: Not Balanced, It's Tense
The killer is stronger. Survivors must collaborate. If you play as the killer expecting an equal fight, you're playing the wrong game. If you play as a survivor expecting to win alone, you'll die quickly. Asymmetry is the mechanic, not a flaw.
The Werewolf Punishes Noise: Silence or Death
If you choose the Werewolf, every noisy action by the survivors attracts it. This means survivors must move slowly, calculating every step. It's not a fast-paced game: it's a methodical hunt. If you want frantic action, play other killers.
🏆Victory and DefeatWhat the ending rewards▼
How it ends
How to Win and How to Lose
Victory and death depend on the map setup and the conditions of the base game. Feral Instincts adds ways to die, not new victory conditions.
Victory (Survivors)
- Reach the escape objective provided by the map
- Eliminate the killer (possible with the right cards and items)
- Survive until the final turn without deaths (if provided by the scenario)
Elimination or Defeat
- Fall into a Huntress's trap and suffer fatal damage
- Be caught by the Werewolf after making noise
- Run out of survivor lives before reaching the objective
Feral Instincts is not kind. It puts you in the woods and tells you: survive or die. No middle ground. No forgiveness. Just the hunt.
💬Frequently Asked QuestionsQuick answers before checkout▼
Frequently Asked Questions
FAQ about Terrorscape: Feral Instincts
Can I play Feral Instincts without the base game?
No. Feral Instincts is an expansion: it requires Terrorscape to be played. It adds killers, maps, and components, but not the fundamental rules. If you don't have the base game, start with that.
Are the two killers very different from each other?
Yes. The Huntress places traps and waits for survivors to fall into them: defensive tactic, map control. The Werewolf reacts to sounds and pursues with brute force: aggressive tactic, constant pressure. Two opposing approaches, two different games.
What mechanics does Terrorscape: Feral Instincts use?
Asymmetric 1-versus-many game, hidden grid movement (survivors don't see the killer's exact position), risk management (traps, noises), personalized skill decks for each killer, tile placement for traps and treasures.
How much longer does it make the game compared to the base game?
It doesn't make it longer: it adds variety. Games still last 45-60 minutes. The new killers and The Cabin map change the rhythm (the Huntress slows it down, the Werewolf speeds it up), but the average duration doesn't change.
Is it available in Italian?
This edition is in English. The skill cards have text, so understanding English is required. There are no official Italian translations available at the moment.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they've done.
Terrorscape: Feral Instincts is the first expansion for Ice Makes' asymmetrical horror game, for 2-4 players aged 14+. It introduces two new killers (Huntress and Werewolf), The Cabin map, trap tokens, and hidden treasures that change the gameplay. Duration 45-60 minutes, weight 2.5/5. Requires the Terrorscape base game. Available on FroGames.it.

Terrorscape: Feral Instincts
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
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