
Feya´s Swamp: Mushroom Forage
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- by the end of November 2026
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The FroGames review
Mushrooms invade the swamp waters. Some clans call upon winged allies to gather them, while others see them as a valuable trade commodity. Five minutes after choosing your character, someone realizes that this game will be unlike any other.
WHAT IT IS
Magic mushrooms, new clans, and rules that change the pace of the swamp
Mushroom Forage is the first expansion for Feya's Swamp, the game by Helge Ostertag and Anselm Ostertag set in a magical swamp where clans of inhabitants fight for prosperity. Ostertag is the co-author of Terra Mystica, and in this expansion he takes his systematic approach to a new level of complexity.
The expansion introduces 2 new playable clans and a new resource: mushrooms, available in 3 varieties. Mushrooms open new paths toward objectives, become a trade commodity, and unlock special benefits during temple exploration. Two optional rules are also added, usable with both the expansion and the base game: Fishing Progress and the Construction Tax.
What they say abroad
"Mushroom Forage was announced by Fractal Juegos for the first half of 2027 through a comic book that reveals the prequel story: magic mushrooms proliferate in the swamp, hindering boats and expansion. The clans call upon ancient winged allies skilled in foraging."
— Fractal Juegos
First impression based on the official description. The expansion introduces 3 types of mushrooms, 2 clans, new objectives, and 2 optional rules (Fishing Progress and Construction Tax). The full mechanical details have not yet been published. We will update this review as soon as they become available.
— FroGames
Feya´s Swamp: Mushroom Forage
What is added to the box
4 elements that change Feya's Swamp
Mushrooms (3 types)
A new gatherable resource that unlocks new objectives, enhances trade, and offers special benefits when you explore the temples. Three different varieties for different strategic paths.
2 new clans
Playable clans with unique abilities that introduce asymmetry. They expand the base game roster and open up new tactical combinations at the table.
Fishing Progress
Optional rule that introduces progression to the fishing mechanic. Also usable in the base game for those seeking more depth in the resource economy.
Construction Tax
Optional rule that changes construction costs. It adds a decision layer for those who want tighter, less expansive games.
🎲How to playThe rules in four steps▼
How to play
The flow of a round (with Mushroom Forage)
The expansion plugs into Feya's Swamp's 3-phase system: Income, Turn, Maintenance. Mushrooms enter existing actions, while optional rules modify Income and costs.
Collect basic resources (fish, mana) and, if you have activated Fishing Progress, gain progressive fishing bonuses based on your advancements. Mushrooms are not generated automatically: they must be actively collected.
Choose the character, place workers, move boats. When fishing or trading, you can now include mushrooms (3 types) as an additional resource. When exploring a temple, you can spend them to activate new benefits not present in the base game.
Build villages on hexagons. If you have activated Construction Tax, every construction costs extra resources. Mushrooms can be used to offset costs, making the choice between collecting and spending even more critical.
Set up the board, advance the round, update objectives. Mushroom-related objectives (type and quantity) are revealed progressively, changing priorities for subsequent rounds.
⏱️Your first gameThe play-by-play, moment by moment▼
A game in five moments
What happens at the table (with Mushroom Forage)
Not the rules. The experience.
Setup with a surprise
Open the expansion box and mix the 2 new clans with those from the base game. Someone chooses a clan they've never tried, someone sticks to their favorite. Then you notice the mushroom tokens on the table: three colors, three possible strategies. The game hasn't even started yet and you already know it will be different.
First mushroom collected
Someone moves their boat toward an area rich in red mushrooms. They collect them, put them on their player board, and the table asks: will they use them for an objective or trade them? The base game had clear resources, now mushrooms are a wildcard. And this changes everything.
The tax is felt
Halfway through the game. You activated the optional Construction Tax and now building costs more. Those who planned well expand, those who spent too early slow down. Mushrooms become valuable for offsetting costs. Tension rises.
Temple with mushroom bonus
You explore an abandoned temple and spend 2 purple mushrooms to get a benefit that didn't exist in the base game. The others at the table take mental notes: mushrooms are not just a resource, they are a tactical key. Someone regrets not having collected them earlier.
Mushroom objectives at the end
End of the game. You reveal the objectives unlocked by mushrooms: whoever collected 3 different types earns extra points, whoever traded them missed the opportunity. The winner is whoever understood first that mushrooms were not an addition, they were the plan B that was always needed.
🐸Good to know beforeThree honest things, from friends▼
Good to know before
3 things to consider before buying
Requires the base game
Mushroom Forage is an expansion: it cannot be played on its own. You need the complete Feya's Swamp. If you don't already own it, consider buying the base game first to see if the game system works for you.
Optional rules = mandatory choice
Fishing Progress and Construction Tax are optional, but must be decided before starting. If you are playing with players new to the base game, adding the expansion right away might be too much. Consider introducing mushrooms first, then the optional rules.
Playtime increases to 130 minutes
The base game lasts 100 minutes. With the expansion, it reaches 130 minutes (BGG data). Mushrooms as an extra resource and the optional rules lengthen decision-making. If 2 hours is a limit at your table, keep that in mind.
🏆Victory and defeatWhat the end rewards▼
How it ends
How to win (with Mushroom Forage)
The expansion introduces new victory paths related to mushrooms, but it does not change the structure of the base game: 4 rounds, contribution to Feya's prosperity, variable objectives.
Victory conditions
- Complete the base game objectives (fishing, villages, temples) plus the new objectives unlockable with mushrooms
- Collect and trade mushrooms of 3 different types for bonus points at the end of the game
- Use the special benefits of mushrooms in temples to gain an advantage over rivals
Common mistakes
- Ignore mushrooms thinking they are optional: those who collect them unlock objectives worth decisive points
- Activate Construction Tax without having prepared alternative resources (mushrooms included): you get stuck halfway through the game
- Choose a new clan without knowing its synergies with mushrooms: the others will outpace you in efficiency
Mushroom Forage does not overhaul Feya's Swamp: it enriches it with concrete choices and modular rules. If you liked the base game, this expansion promises to make it last even longer.
💬Frequently asked questionsQuick answers before the cart▼
Frequently asked questions
FAQ on Feya´s Swamp: Mushroom Forage
Do you need the base game to play Mushroom Forage?
Yes, it is mandatory. Mushroom Forage is an expansion, not a standalone game. It requires the complete Feya's Swamp to be played.
How many new clans are there in the expansion?
2 new clans playable, with asymmetric abilities. They mix with the clans from the base game, increasing the variety of setups.
Are mushrooms a mandatory or optional resource?
If you use the expansion, mushrooms are mandatory. They are collected during the game and serve to unlock new objectives, improve trading, and obtain benefits in temples. There are 3 types of mushrooms.
Are the optional rules (Fishing Progress and Construction Tax) always used?
No, they are optional. You can play the expansion with only mushrooms and the new clans, or add one or both rules. They can also be used in the base game without the expansion.
How much does Mushroom Forage lengthen the game?
The base game lasts 100 minutes. With the expansion, it reaches 100-130 minutes (BGG data). Mushrooms as an additional resource and the extra decisions of the optional rules lengthen turns.
What mechanics does Feya's Swamp: Mushroom Forage use?
It keeps the base game mechanics: Area Movement (movement on a hexagonal grid), Hexagon Grid, Roles with Asymmetric Information (characters with asymmetric abilities). It adds mushroom management as a multiple resource.
Are the new clans balanced with those from the base game?
There are not yet enough public games to assess it. The expansion was just announced (September 2026) and will be released in the first half of 2027. We will update the sheet with real feedback as soon as available.
Can you play solo?
The base game Feya's Swamp does not officially support solo play, and the expansion does not add solo modes. It remains a game for 2-4 players.
What changes with Fishing Progress?
It introduces a progression in the fishing mechanic: the more you fish during the game, the more incremental bonuses you get. It is an optional rule that rewards those who invest in fishing as a long-term strategy.
What does Construction Tax do?
It adds an extra cost to constructions. It makes the expansion on the board more expensive and strategic. It is an optional rule for those looking for more economically tense games.
What objectives do mushrooms unlock?
The official description speaks of new types of objectives related to mushrooms, but the details have not yet been published. We know that there are 3 types of mushrooms and that they can be spent in various ways (objectives, trading, temples).
Is it available in Italian? Do you need to know English?
The edition for sale is in English. The base game Feya's Swamp has moderate language dependency (texts on cards and boards), so basic knowledge of English or a reference to the translated rules is needed. No Italian editions are currently reported as announced.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they have done.
Feya's Swamp: Mushroom Forage is the expansion for the strategy game Feya's Swamp by Helge Ostertag and Anselm Ostertag, published by Fractal Juegos. For 2-4 players, age 12+, playtime 100-130 minutes. It introduces 3 types of mushrooms as a new resource, 2 playable clans with asymmetric abilities, and 2 optional rules (Fishing Progress and Construction Tax) that can also be used in the base game. The main mechanics are Area Movement, Hexagon Grid, and resource management. Expected for the first half of 2027 in English. Available on FroGames.it.

Feya´s Swamp: Mushroom Forage
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.
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