By day, homework, tests, and hallway drama. By night, sirens, patrols, and superpowers. Super Squad High is a cooperative board game for 1–4 players that fills you with that wonderful teen-comic tension: you want to do the right thing, but there's never enough time. And while the city sinks into a crime wave, your "normal" life continues to demand your presence, choices, and sacrifices.
Here you're not just fighting the bad guys: you're fighting the calendar. Every turn is a stinging decision: do you save citizens and buildings, risking beatings and delays, or do you rush to class and let the city pay the price? It's a strategic board game where your hand and resources force you to plan, while your hero's variable powers make each team different, each synergy a small stroke of genius.
The real superpower?
Choosing what to save now … without knowing what you’ll lose later.
The most "Super Squad" part, however, is social and narrative: you meet non-player characters, you talk, you understand their motivations, you learn fears, desires, and details that become clues. Transforming them into besties or even sweethearts isn't just color: it's a way to gather clues and forge bonds that can save you when everything goes wrong. Except there's one huge problem: the villain is one of them .
And when doubt enters the classroom, everything changes. This is also a hidden role board game , with a traitorous streak that makes you look at every smile with suspicion and every "help" with a bit of a shiver. It also works great as a solo board game if you want to experience the story as a mini-series, but it really comes into its own when the theories, suspicions, and "OK, but where were you when..." begin at the table.



