The forest has never been so alive. With Root – The River Company , two new factions arrive ready to upset the balance: on one side , the water merchants , always ready to sell you (or sink you), and on the other, the Cult of Lizards , determined to convert the entire map with faith and fire.
This Root expansion is much more than an addition: it's a paradigm shift. It opens the game up to six players, introduces new asymmetrical mechanics , an additional Wanderer, and even cooperative and solo modes. It's the point where the quintessential strategy board game expands, enriches itself, and forces you to rethink every move.
If you thought you understood Root, think again. The Riverfolk sell shares to other players, control the rivers, and move silently… until they become indispensable. The Lizardfolk , on the other hand, turn everything upside down with their mystical worship, converting cards, tokens, and, essentially, the battlefield. Strategy, diplomacy, bluffing, and a touch of reptilian spirituality.


