




Peanuts: The Doctor Is In
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Pairs well with
FroGames — Moments You'll Remember
Someone shares an existential problem, someone responds with a completely out-of-context Peanuts comic strip, and everyone laughs. Even Lucy.
WHAT IT'S ABOUT
Lucy has advice for every problem (more or less)
Charlie Brown, Snoopy, Lucy Van Pelt. Jared Saramago and Ryan Sutherland bring Charles M. Schulz's Peanuts universe to the table, transforming the most iconic comic strips into a party game where empathy isn't needed and irony always wins. Lucy's booth is open, and this time it's up to you to decide who gives the best (or worst) advice.
Each round, one player shares a real or imagined problem. The others respond using cards with classic Peanuts comic strips, trying to match the funniest, most absurd, or surprisingly apt answer. The player who convinces the judge wins the card. If your cards aren't working, play the Good Grief! token and draw a new hand.
What they say abroad
A party game where you don't win for wisdom, but for perfect comedic timing.
— FroGames
Peanuts works because every comic strip says more than it seems. Here you discover it at the table.
— FroGames
Peanuts: The Doctor Is In
The comic strips
What you find in the deck
Comic Strip Cards
Original panels from Schulz's strips. Each card is an iconic Peanuts moment, ready to become unlikely advice.
Problem Cards
Real or absurd situations that ask for advice. From 'I feel lonely' to 'I forgot my wife's birthday'.
Good Grief! Tokens
When your cards aren't working, discard everything and draw a new hand. Each player has one per game.
Point Cards
Won by the player who convinces the judge. Whoever collects the predetermined number of cards wins the game.
Twenty years from now you'll remember Lucy, not who won. But in the meantime, play your Good Grief! token and try to win.
📦Box contents6 types of components
A game in five moments
What happens at the table
Not the rules. The experience.
The first problem
The judge reveals a problem card. Someone reads 'How do I say no without offending?' and the laughter already starts. The others look at their hand for the perfect (or most absurd) cartoon panel.
The answers come in
Everyone plays a card face down. The judge shuffles them and reveals them one by one. Snoopy on his doghouse answers an existential crisis, Lucy with her five-cent stand solves a relationship problem. The table erupts.
The judge decides
Someone played the right card by chance, someone else had a precise plan. The judge chooses the answer that made them laugh the most (or that fits best). The winner takes the problem card as a victory point.
Good Grief!
A player looks at their hand and realizes they have no chance. They play the Good Grief! token, discard everything, and draw new cards. Hope is reborn. But now they have no safety nets left.
End of game
Someone reaches the predetermined number of points. The player with the most problem cards wins. But the true winner is the one who made everyone laugh the most, even if they lost.
How to play
The flow of each round
Each turn, one judge, one situation, many answers. The player who best matches the cartoon panel and the problem wins.
One player acts as the judge and reveals a problem card. It can be serious, absurd, personal. The others listen.
Each player chooses a cartoon panel card from their hand and plays it face down. The goal is to match the best (or funniest) answer to the problem.
The judge shuffles the played cards, reveals them one by one, and chooses their favorite. The player who played it wins the problem card (one point).
Everyone draws cards until they have five cards in hand again. The role of judge passes to the next player. The game restarts.
Why it's different from others
Six things that make a difference
Original Peanuts panels
Each card is an authentic panel from Charles M. Schulz's strips. Not inspired illustrations: the real panels, the ones you read (or your parents read) in the newspapers. Nostalgia guaranteed.
Layered humor
The panels work on multiple levels. An answer can be perfect by chance, absurd on purpose, or surprisingly fitting. The judge decides the criterion, and that changes everything.
Good Grief! token
A hopeless hand? Play the token, discard everything, and draw again. It's the only strategic choice in the game, and using it well can make the difference between winning and watching others win.
Works with 3 to 8 players
Few party games work well with 3 players. This one does. And it scales well up to 8 without losing rhythm. Each group finds its balance between irony and nostalgia.
Very short games
Twenty minutes and you're in and out. Perfect as an evening opener, closer, or filler between games. No one gets tired, and often another game is played right after.
Accessible even without knowing Peanuts
It helps to know Charlie Brown and Snoopy, but it's not mandatory. The panels work even if you don't know who Linus is. Visual humor is universal, and the game explains it quickly.
How it ends
How to win and how to lose
The player who collects the predetermined number of problem cards (points) wins. No elimination, but a wrong hand can cost you the turn.
Victory
- Reach the established number of points (usually 5-7 problem cards won)
- Convince the judge that your panel is the best answer to the problem
- Use the Good Grief! token at the right moment and draw the winning card
Defeat
- Play cards that don't convince any judge
- Waste the Good Grief! token too early and are left with useless cards
- Fail to understand the judge's sense of humor and bet on the wrong card
A party game that works because Peanuts has always worked. The panels are timeless, the laughs are immediate, and in the end, no one remembers who won.
Frequently Asked Questions
FAQ about Peanuts: The Doctor Is In
Do you need to know Peanuts to play?
No, but it helps. The panels work even without context: the visual humor is clear. If you know the characters, however, the experience is richer. Historical Peanuts fans find an extra level of nostalgia.
Does it work with 3 players or do you need a larger group?
It works well even with 3 players. The pace is faster and the choices are more tactical (fewer cards in play = easier to understand who played what). Of course, with 6-8 players, the chaos and laughter increase, but it's not mandatory.
Can the Good Grief! token be used multiple times?
No. Each player has only one for the entire game. Using it means discarding your hand and drawing a new one, but once played, it doesn't return. Choose the right moment or you'll be left with useless cards.
Is it a Cards Against Humanity clone with Peanuts?
No. The mechanism is similar (player judge + card matching), but the tone is completely different. Here, the winner is not the most vulgar or provocative, but the one who best matches the panel and the problem. The humor is nostalgic, ironic, never heavy.
Is it available in Italian?
Yes, this is the Italian edition published by Asmodee. Cards, rulebook, and texts are all in Italian.
Peanuts: The Doctor Is In is a party game for 3-8 players lasting 20 minutes, designed by Jared Saramago and Ryan Sutherland. Each turn, a judge presents a problem and the others respond using classic Peanuts panels by Charles M. Schulz. The player who best matches the panel and the situation, convincing the judge, wins. The player-judge mechanism is immediate, the Good Grief! token adds a strategic choice, and the games are very short. Perfect for families, Peanuts fans, and lighthearted evenings. Italian edition by Asmodee. Available on FroGames.it.

Peanuts: The Doctor Is In
Frequently Asked Questions
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