


Tulikko
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FroGames — Moments You'll Remember
Someone just blocked the tile you needed. Someone else completed three objectives in one turn. And you're still staring at the central board trying to figure out what spirit animal to leave where.
WHAT IT'S ABOUT
A race among animal spirits in the northern forests
Legend tells of Tulikko, the fire fox, hidden among the animal spirits deep in the Scandinavian forests. On winter nights, she runs so fast that she creates sparks that fly into the sky and form the aurora borealis. Nicolas Melet and Jérôme Soleil have transformed this myth into a fast-paced, dreamlike tile-placement game, with illustrations by Maud Chalmel bringing a Nordic world of forests, spirits, and polar lights to the tabletop.
Each turn, you choose a forest tile from the central board by sliding it off the edge, then place it on your personal board, aiming to create the perfect territories for your animal spirits. You complete objectives, activate special powers, and race to be the first to place all your tokens. The choices are simple, but every tile you take changes the board for everyone else.
What they're saying abroad
An elegant puzzle that plays in twenty minutes and leaves you wanting to play again immediately.
— FroGames
Each game is a small story of growing forests and spirits finding their homes.
— FroGames
Tulikko
The spirits and the forests
What you'll find in the box
Forest Tiles
Each tile shows different types of terrain: forests, clearings, lakes. You slide them off the central board and place them on your personal board, creating habitats for your spirits.
Animal Spirit Tokens
Your animal spirits to place on the forests. Each player has a set: the first to place them all wins the game.
Objective Cards
Public and private objectives to complete during the game. Each completed objective allows you to place new spirits and unlocks special powers.
Aurora Power Cards
Unique powers activated by completing objectives. They modify placement rules, give you extra turns, or allow otherwise impossible moves.
Recommended sleeves 33 cards in 1 size ▼
If you play often, we recommend protecting your cards with clear sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 60 × 112 mm | 33 |
| Total cards | 33 |
After a few games, you'll know exactly which tile to take to block others. But you'll also know that they know that you know. And it all starts again.
A game in five acts
What happens at the table
Not the rules. The experience.
The first glance at the board
Everyone stares at the central board, trying to figure out which tiles to take first. Someone already has a plan, someone else is still reading the objective cards. The first tile is always a gamble: you don't yet know what you'll really need.
The forests take shape
Personal boards begin to fill with territories. Someone is building an immense continuous forest, someone else is aiming for many small, isolated territories. The central board changes after each turn, and the tiles you wanted disappear before it's your turn.
The first objective completed
Someone completes the first public objective and places three markers in one go. The others look at each other, count their remaining markers, and realize that the race has truly begun. From this moment, every turn counts.
The tile everyone needs
The perfect tile appears on the central board. You need it, the player before you needs it, and probably the other two need it too. Someone takes it, someone else curses, someone else re-evaluates their entire plan in ten seconds.
The last marker
Two players are one marker away from victory. The final turn is a sequence of rapid choices: do you take the right tile or block your opponent? In the end, the winner is the one with the best Plan B, not the one with the perfect Plan A.
How to play
The flow of each round
Each turn lasts thirty seconds: choose a tile, place a tile, check objectives, pass.
Take a tile from the edge of the central board by sliding it out. The tile you take changes the arrangement of all the others.
Add the tile to your personal forest, respecting adjacency rules. Each tile expands your territories and creates new opportunities for your animal spirits.
If you have completed a public or private objective, you place new spirit markers on your territories and activate any special powers of the aurora cards.
The next player takes a tile from the modified board. The first player to place all their spirit markers wins immediately.
Why it's different from others
Six mechanics that make a difference
Sliding board
You don't draw random tiles from a bag: you slide them off the central board. Each tile you take changes the grid for everyone else. You see what's coming, but you can't always get it before your opponents.
Double layer of objectives
You have public objectives that everyone sees and private objectives that only you know. Completing them is the only way to place new animal spirits and advance towards victory. Balancing the two is key.
Variable aurora powers
Each game has a different set of aurora power cards that activate by completing objectives. Some modify placement rules, others give you tactical advantages. They radically change the approach to the game.
No points, just a race
You don't accumulate victory points: you must place all your spirit markers before others. It's a pure race. When someone places their last marker, the game ends immediately.
Lightning fast times
A game really lasts 10-20 minutes. There's no downtime, no long phases to wait for. Choose, place, pass. Perfect as a filler or to play three games in a row.
Rare Nordic setting
How many games take you to the Scandinavian forests chasing the legend of the aurora borealis? The illustrations by Maud Chalmel create a dreamlike world rarely seen in such light games.
How it ends
How to win and how to lose
The game ends immediately when a player places the last spirit marker on their board.
Victory
- You complete enough objectives to place all your animal spirit markers before your opponents
- You use aurora powers at the right time to speed up your placement
- You block opponents by taking the tiles they need before they can complete their objectives
Defeat
- You focus only on your private objectives, ignoring public ones, and fall behind
- You build perfect territories but never complete the objectives that allow you to place spirits
- Opponents systematically block your key tiles, and you end the game with half your board still empty
Tulikko is that rare thing: a game that explains in five minutes, plays in twenty, and repeats immediately. Perfect for filling half an hour or starting an evening.
Frequently asked questions
FAQ about Tulikko
Is it really that fast, or does it take time to understand the strategies?
The first game lasts exactly 20 minutes, rules included. Strategies emerge from the second game onwards, but the game remains fast: there are no complex calculations, just quick decisions on which tile to take and where to place it. Perfect for playing three games in a row.
Does it work well with two players, or do you need a full table?
With two, it's more tactical: you have better control over the central board and can block your opponent with surgical precision. With four, it's more chaotic and unpredictable. Both configurations work, depending on whether you prefer a duel or a multi-player race.
Are the objectives always the same, or do they change?
They change every game. You draw a random set of public and private objectives at the beginning, so the victory conditions are always different. This, along with the variable aurora power cards, ensures high replayability despite the short duration.
Can an 8-year-old really play?
Yes, the rules are immediate, and there's no text on the objective cards (only icons). The 8+ age rating is realistic: you just need to understand how to complete objectives by looking at the icons. Younger children might struggle with strategic planning, but they can still play.
Is the edition available in Italian?
Yes, this is the Italian edition by Tesla Games with rules and cards in Italian. The game has language-independent components (the forest tiles have no text), but objectives and powers are translated.
Tulikko is a tile-placement game for 2-4 players designed by Nicolas Melet and Jérôme Soleil, set in the Scandinavian forests of the myth of Tulikko, the fire fox that creates the aurora borealis. Each game lasts 10-20 minutes: players choose forest tiles from a sliding central board, place them on their personal board, and complete public and private objectives to position animal spirits. The first to place all their markers wins. Recommended age 8+, with immediate mechanics and high replayability thanks to variable objectives and aurora powers that change every game. Published by Tesla Games with illustrations by Maud Chalmel. Available on FroGames.it.

Tulikko
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