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The FroGames Card
You see the 70% discount and you want it. You already have two full bags, but you can do it, come on. Take the card. Everyone at the table turns around. Someone laughs. You've just lost an entire bag.
WHAT IT IS ABOUT
A race for sales where greed makes you lose everything
Designed by Daryl Chow and published by Origame in 2023, Shop Until You Drop brings the universe of Mr Kiasu, a cult character from 90s Singaporean comics, to the table. The theme is a wild shopping day: crazy discounts, overflowing bags, the temptation to grab one more thing.
Each turn you draw a card from the central display and try to fit it into one of your three bags. But each bag has precise constraints: same discount and different type, or same type with a maximum of 100% total discount. If you miscalculate, the bag breaks and you lose everything it contained. The player who accumulates the most points without bursting their bags wins.
What they say abroad
"Play as your favourite Mr Kiasu* characters in this push-your-luck card game about going to a sale and grabbing the best deals."
— Origame
Every turn is a gamble: do you take the big discount or play it safe? Temptation almost always wins.
— FroGames
Shop Until You Drop
What you put in your bag
Four elements that make the game
The three bags
Each player has three bags with combinatorial constraints: same discount and different types, or same type and a maximum of 100% cumulative discount. Break a rule, lose the entire bag.
Item cards
Each card has a type (electronics, clothing, food...) and a discount percentage. The higher the discount, the more points it's worth, but the harder it is to place without violating the constraints.
Mr Kiasu characters
Asymmetric powers inspired by the comic characters: one can swap cards, another repair a broken bag, another draw extra cards. They modify your strategy.
Central display
The sales market is open: you see available cards, calculate what others need, decide whether to risk it or block. Public information that increases tension.
Come si gioca
Video dimostrativo di gameplay.
🎲How to playThe rules in four steps▼
How to play
The flow of each turn
Quick, rotating turns: draw, place or risk, pass. The round ends when the display is empty.
Choose an item card from the central market. See its type and discount, calculate if it fits into one of your three bags without violating the constraints.
Place the card in a bag according to the rules: same discount and different types, or same type and a maximum of 100% total discount. If you make a mistake, the bag breaks and you lose all cards inside it.
Activate your Mr Kiasu character's power if applicable: swap cards between bags, repair a broken bag, draw another card. Each power has usage limits.
The display is refilled with a new card from the deck. The turn passes clockwise. The sale weekend lasts 3 rounds (Friday-Saturday-Sunday), then points are tallied.
⏱️Your first gameThe chronicle, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
Choose your Mr Kiasu character
Everyone gets a character with an asymmetrical power and three empty bags. Read the powers aloud: some can repair bags, others can draw extra cards. Tactics begin here: those with the swap power look suspiciously at the table.
The first round is cautious
The display shows 5-6 cards. Everyone takes low discounts (20%, 30%) and puts them in separate bags. No one takes risks. The bags fill up slowly, but points are scarce. Someone says "I won't win this way" and on the next turn draws a 70% discount.
Someone breaks the first bag
Mid-game: bags have 2-3 cards each. Someone sees a card perfect for its type but the discount exceeds 100%. They take it anyway. The bag explodes. They lose 4 cards and 120 points. The table laughs, but now everyone knows it can really happen.
The rush for final sales
Last 3-4 cards on display. Those behind in points MUST take risks: they draw very high discounts hoping not to violate the constraints. Those ahead play defensively, blocking good cards. Character powers activate here: swaps, repairs, extra draws. Everything is decided.
The final count
Sum the points of the cards remaining in the bags. Those who broke two bags are out of the game. Those who saved three with average discounts often win. The winner is not the one who risked the most, but the one who best calculated when to stop. Someone immediately proposes a rematch.
🐸Good to know beforehandThree honest things, from friends▼
Good to know beforehand
Three things you need to know
The draw can ruin your game
If the display only produces cards of types you've already saturated, you have no good choices. You draw, violate a constraint, lose a bag. Luck matters a lot: two games with the same group can be totally different. If you're looking for tight control, this isn't the right game.
Asymmetrical powers are not perfectly balanced
Some Mr Kiasu characters have objectively stronger powers (repairing bags > swapping cards). With 44 votes on BGG and few published games, the meta is still uncertain. Don't expect competitive balancing: it's a light party game.
The discovery curve is short
After 5-6 games, you've seen all the constraint combinations and learned to calculate risks. Replayability comes from variable powers and group chaos, not from strategic depth. It works as a filler, not as the main course of the evening.
🏆Victory and defeatWhat the ending rewards▼
How it ends
How to win and how to lose
The game lasts 3 rounds (the sales weekend). At the end, the points of the cards remaining in the bags are counted.
Victory
- You accumulate the highest score by summing the values of the cards in your intact bags
- You optimize the risk/reward ratio: high discounts but without breaking constraints
- You use character powers to save critical bags or block opponents
Elimination or defeat
- You break a bag by violating constraints: you lose all cards inside it
- You accumulate too many low-discount cards: you fall behind in points compared to others
- You end the weekend with one or zero bags surviving: impossible to win
Shop Until You Drop is a push-your-luck game that plays in half an hour and punishes greed in front of everyone. Perfect for ending an evening or filling a wait.
💬Frequently asked questionsQuick answers before checkout▼
Frequently asked questions
FAQ about Shop Until You Drop
Is it suitable for children or is it only for adults?
The recommended age is 7+ and the rules are very simple: basic combinatorial calculations (same discount, different types). Children quickly grasp the concept of a bag breaking. The theme of sales and Mr Kiasu are more familiar to an Asian audience, but the mechanism works everywhere. Perfect for families with school-age children.
How long does a game actually last?
20-30 minutes with any number of players. Turns are very quick: draw, place, pass. The only slowdown is when someone checks the constraints before placing a risky card. With 5 players, you'll reach 30 minutes, with 2-3 players, you'll be under 25. It's a filler, not a main course.
Are the Mr Kiasu character powers balanced?
Not perfectly. Some powers (repairing bags, extra draws) are objectively stronger than others (swapping cards between bags). But it's a light party game with few votes on BGG: balancing is not the priority. If you play competitively, draft characters instead of assigning them randomly.
What mechanics does Shop Until You Drop use?
Push-your-luck (you risk breaking bags for high points), open drafting (central display visible to everyone), set collection (you build sets of cards respecting constraints), variable player powers (each character has a unique ability). The combination creates immediate tension: you see the card you need, you know it could ruin you, you take it anyway.
Is it available in Italian?
No, this edition is in English. The text on the cards is minimal (item type and discount percentage), easily understandable even with basic English. Character powers require an initial reading, but once understood, no further translations are needed.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they've done.
Shop Until You Drop is a push-your-luck card game for 2-5 players, lasting 20-30 minutes, age 7+. Designed by Daryl Chow and published by Origame, it uses open drafting and set collection mechanics with combinatorial constraints: each bag accepts only cards with the same discount and different types, or the same type and a maximum of 100% total discount. The Mr Kiasu characters offer asymmetrical powers that change the strategy. Perfect as a filler for families and light party games. Available on FroGames.it.

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