





Cats Knocking Things Off Ledges
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Build your platform, place your cat, take aim. The toy falls, perfect. Then the tower wobbles. And someone laughs too loud.
WHAT IT'S ABOUT
A celebration of the most iconic feline attitude ever
Designed by David Killing and Sen-Foong Lim, Cats Knocking Things Off Ledges is a dexterity party game that turns a universal truth into a mechanic: cats love to knock things over. Published by The Op Games, the game brings to the table that shaky balance between control and chaos that anyone with a feline knows well.
At the table, you build multi-story platforms, place your cats, and flick toys to knock them off the tower. The lower the object falls, the more points you score. But if the tower collapses on your turn, your score is reset. The first to reach the target score wins, if the structure holds.
What they say abroad
A game that perfectly captures feline anarchy and transforms it into 15 minutes of nervous laughter.
— FroGames
"The premise is simple, the execution is nerve-wracking, and everyone becomes a cat person for a quarter hour."
The premise is simple, the execution is nerve-wracking, and everyone becomes a cat person for a quarter hour.
— Gameosity
Cats Knocking Things Off Ledges
Your feline arsenal
What's on the tower
Multi-story platforms
Build a wobbly skyscraper layer by layer. Each floor is a resting surface that becomes increasingly unstable, and your cat is waiting up there.
Wooden cats
Feline meeples that occupy the platforms. Position them in balance: each cat adds weight and risk, but you need it to flick from that position.
Toys to knock over
Balls, plush toys, and various objects placed on the edges. Your goal is to knock them over with a swift flick, hoping they roll down to the lowest level.
Total collapse
If the tower falls during your turn, your score returns to zero. One moment: everyone else keeps their accumulated points. The risk is all yours.
🎯 COME SI GIOCA
📜 REGOLAMENTO
Come si gioca
Video dimostrativo di gameplay.
🎲How to playThe rules in four steps▼
How to play
The flow of each turn
Four actions in sequence: build, place, aim, hope.
Take one of your platforms and place it on the existing tower, creating a new level. You can overlap it, stagger it, or rest it on edges: the important thing is that it holds. The more unstable you make it, the more risk you take.
Place one of your cats on the newly built platform. The cat adds weight and changes the tower's center of gravity: choose where to place it, as it affects the overall balance.
Choose a toy (yours or someone else's) and give it a sharp flick with your finger. The goal is to make it fall from the tower: the lower it lands, the more points you earn. If it lands on a specific platform, you get extra bonus points.
If the tower collapses during your turn, your score reverts to zero. Other players keep their points. If it holds, you score points and the turn passes. The first player to reach the target score wins.
⏱️Your first gameThe chronicle, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
Virgin tower
The first round is cautious: everyone builds calmly, places their cat, chooses an easy target. The tower is low, solid, and the first toy falls without drama. No one has yet realized how absurd it will become.
First creak
Someone adds one platform too many, or flicks too hard. The tower sways. Everyone holds their breath. It stabilizes, but now the table has become silent: everyone knows that the next flick could be fatal.
Strategy vs. physics
Mid-game, some try to make other players' toys fall to block their points, while others attempt impossible flicks hoping for the perfect bounce. Someone curses because their toy stopped halfway. The tower is four stories high and visibly sways.
The legendary flick
Someone attempts a millimeter-calibrated flick, makes three toys fall at once, and the tower... holds. Collective applause. Or it collapses, and that player reverts to zero amidst laughter and curses. This is the moment you talk about afterwards.
Victory or ruins
Someone reaches the target score and wins, or the tower collapses definitively and it's decided who has the most points among the survivors. Pieces are gathered, someone wants an immediate rematch. Physics won over everyone.
🐸What to know beforehandThree honest things, from friends▼
What to know beforehand
Three things you need to consider
You need a steady hand (really)
It's not pure luck: flicking requires calibration. If you're not familiar with physical dexterity games, the first few turns will be frustrating. Those who have played Crokinole or PitchCar have an advantage. The learning curve is steep for those with less precise hands.
The table matters as much as the rules
You need a stable, smooth, and spacious surface. On a wobbly table or with a tablecloth, the tower collapses for external reasons, and frustration mounts. Even vibrations from someone getting up can be fatal. It's not a game you can take everywhere.
Limited replayability on the same evening
After 2-3 consecutive games, the formula becomes exhausted: build, flick, collapse. The physical tension remains, but the element of surprise fades. Great as a filler or end-of-evening game, less so as a main course. Works better spaced out over time.
🏆Victory and defeatWhat the ending rewards▼
How it ends
How to win and how to lose
Victory is clear, defeat can be sudden and total.
Victory
- Be the first to reach the target score set at the beginning of the game (varies by number of players)
- Bonus points if your toys land on specific marked platforms
- If the tower collapses but you have already reached the objective, you still win (provided it didn't collapse during your turn)
Elimination or defeat
- If the tower collapses during your turn, your score immediately reverts to zero
- Other players keep their accumulated points: the collapse only punishes the person responsible
- If platforms or available turns run out, the player with the most points wins: you can lose by lagging behind without ever collapsing
A game that transforms feline anarchy into palpable physical tension, with immediate rules and guaranteed ridiculous moments. Perfect for light evenings where laughter matters more than strategy.
💬Frequently asked questionsQuick answers before checkout▼
Frequently asked questions
FAQ about Cats Knocking Things Off Ledges
What mechanics does Cats Knocking Things Off Ledges use?
The game combines flicking (hitting objects with your fingers) and stacking and balancing (building and balancing structures). You add platforms to a wobbly tower, place cats, and flick toys to make them fall. Physics is the protagonist: every flick and every piece influences the overall balance.
Is it suitable for a party evening with more than 4 people?
No, the maximum is 4 players. With more people, downtime becomes too long, and the tower doesn't last enough turns to engage everyone. It works best with 3-4 players: enough chaos to be fun, fast enough not to be boring. If there are many of you, it's better to plan elimination tournaments or parallel games.
How much table space is needed to play?
You need a stable table of at least 80x80 cm, without a tablecloth. The tower grows in height and can sway: if the table wobbles or someone rests their elbows too close, it collapses for external reasons, and the game is ruined. Even vibrations from someone getting up matter. It's not as portable as other compact party games.
How often can it be replayed?
After 2-3 games on the same evening, the formula becomes predictable: build, flick, collapse, or win. The physical tension remains, but the element of surprise fades. Great as a filler or end-of-evening game, less effective as a main course. Spaced out over time (weeks) it maintains its appeal.
Is it available in Italian?
The edition for sale is in English. Language dependence is null: there are no cards with text, only physical components (platforms, cats, toys) and the rulebook. Once the rules are read (also available translated online), you can play without needing to read anything during the game.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they've done.
Cats Knocking Things Off Ledges is a dexterity party game for 2-4 players, ages 10+, lasting 15 minutes. Designed by David Killing and Sen-Foong Lim, published by The Op Games, the game uses flicking and stacking and balancing mechanics to recreate feline anarchy at the table. Players build a wobbly tower of platforms, place cats, and flick toys to make them fall and score points. If the tower collapses during your turn, you revert to zero. Immediate rules, physical tension, and guaranteed ridiculous moments. Available on FroGames.it.

Cats Knocking Things Off Ledges
Frequently Asked Questions
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