In Domemo: Stonehenge, you experience one of the most iconic sensations of abstract games: everyone sees your numbers except you . Each turn, you try to reconstruct what you can't see, reading glances, eliminating possibilities, and following those tiny clues that only a truly attentive eye can spot.
It's a pure deductive board game by Alex Randolph , built on a simple yet brilliant idea: the truth is on the table, you just have to learn to read it. You declare a number you think is part of your set: if you're right, you advance to victory; if you're wrong, you're trapped like a misplaced megalith in the circle of Stonehenge.
Turn after turn, the tension grows: every piece of information weighs heavily, every hesitation betrays something, every intuition can turn the game around. Domemo is a ritual of logic and suspicious silences, an ancient enigma that can only be solved if you truly observe.





