In Pueblo Mini, you find yourself in the heart of the desert, among clay walls, the blinding sun, and buildings that grow like small mazes. You and the other players collaborate on the structure... but underneath, you try to hide your colored blocks in the folds of the architecture. Because if the Chief sees them, points are awarded. And here, points don't bring glory: they bring trouble.
Every placement changes everything: heights, shadows, possible views. Move the Chief along the perimeter, change angles, exploit corridors of light and ledges to hit opponents and protect your blocks. It's a three-dimensional abstraction of precision and timing, a game that seems as relaxed as an afternoon in the desert... until you realize that just one exposed cube can ruin an entire match.






