


Totally Human
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FroGames — Moments You'll Remember
Someone answers too quickly. Someone hesitates. Someone laughs nervously watching the others. And in the end, a rocket full of doubts sets sail.
WHAT IT'S ABOUT
Humans vs. disguised aliens: the invasion comes through absurd cultural quizzes
Totally Human is a social deduction party game designed by Kasper Lapp and illustrated by Dominique Ferland, published by Bitewing Games. The alien invasion has begun, humans must escape Earth on space rockets, but there's a problem: aliens have infiltrated and look identical to us. The only way to find them is to subject them to multiple-choice questions about human culture.
Each player receives a secret identity (human or alien) and must answer three questions as any normal human would. However, aliens don't fully understand our culture and have secret restrictions on how they can answer. In the end, through negotiation and voting, players form groups to board rockets. Humans want to escape without aliens on board. Aliens want to infiltrate for a post-invasion snack. Both can win on different rockets. Or all lose together.
What they say abroad
Totally Human promises to turn simple quizzes into moments of collective paranoia.
— FroGames
The questions seem easy. Until you realize that every answer is a clue. Or a trap.
— FroGames
Totally Human
What's in the box
The tools of invasion (and resistance)
Question cards
Multiple-choice quizzes on human culture: food, habits, traditions. They seem easy. They seem so.
Identity cards
Human or alien? Find out in secret. Aliens also receive a restriction card that limits how they can answer.
Rocket cards
The vessels to board to escape Earth. Each rocket has a maximum capacity. Choose your travel companions carefully.
Voting tokens
After the questions, you negotiate and vote. Who gets on which rocket? Who stays on Earth? Democracy under alien invasion.
In a few minutes, you'll discover that the simplest questions hide the most absurd suspicions. And that trust is a pre-invasion luxury.
📜 REGOLAMENTO
A game in five acts
What happens at the table
Not the rules. The experience.
Secret Identity
Everyone draws their identity card. Human or alien? If you're an alien, also read your secret restriction: you cannot choose the first answer, or you must always choose C, or some other bizarre constraint. No one knows anything about the others. Yet.
Cultural Quizzes
Three questions are revealed, one at a time. "Which of these foods is NOT eaten for breakfast?" Easy, right? Humans answer freely. Aliens must answer respecting their restriction, trying not to be discovered. Every strange answer is a clue.
Accusations
Once the questions are over, chaos begins. Someone answered too quickly. Someone hesitated on the most obvious question. Someone laughs nervously. Negotiation explodes: "You're clearly an alien," "No, YOU chose all Cs." No one trusts anyone anymore.
Rocket Formation
Players decide who gets on which rocket. Alliances are formed, spots are negotiated, exclusions are voted on. Humans want pure rockets, without aliens. Aliens want to infiltrate unnoticed. Some stay on the ground. Some board convinced they've found trustworthy companions.
The Revelation
Identity cards are revealed. Humans on rockets without aliens win. Infiltrated aliens on rockets with humans win. Everyone else loses. Someone screams betrayal. Someone discovers they accused an innocent person for three turns. No one forgets who lied.
How to play
The flow of each game
Totally Human is played in a single, fast round, divided into distinct phases.
Each player receives an identity card (human or alien) and keeps it secret. Aliens also receive a restriction card that limits their choices.
Three multiple-choice questions are revealed, one at a time. Everyone answers simultaneously. Humans choose freely; aliens must respect their secret restriction.
After the three questions, players discuss openly. Who answered suspiciously? Who is lying? Alliances are formed, and accusations are made. There are no turns, just verbal chaos.
Players vote or negotiate to decide who boards which rocket. Each rocket has limited capacity. Then identities are revealed, and victories are calculated: pure humans win, infiltrated aliens win, everyone else loses.
Why it's different from others
Six mechanics that make a difference
Asymmetric Restrictions
Aliens cannot simply answer however they want: they have secret constraints (e.g., never the first answer, always C, never two consecutive identical answers). This forces them into unnatural choices that betray their identity. Humans must notice the anomalies.
Lightning-fast Games
A game lasts 15 minutes. There's no time for elaborate strategies: it's all instinct, quick bluffing, immediate accusations. Perfect as a filler or for quick party sessions where 4-5 rounds are played consecutively with different identities.
Multiple Wins Possible
There isn't just one winner. Humans on pure rockets win. Infiltrated aliens win. Both factions can win simultaneously on different rockets. Or no one wins if everything goes wrong. Tension remains high until the very end.
Free Negotiation
There are no rigid turns in the discussion phase. Players talk, negotiate, accuse, defend simultaneously. Social dynamics are at the heart of the game. Whoever can persuade has a huge advantage, regardless of identity.
Wide Scalability
Works for 3 to 8 players. With 3-4 it's tense and paranoid, with 7-8 it's pure chaos. Questions and restrictions adapt to the number of players, maintaining balance and unpredictability.
Human Cultural Quizzes
Questions revolve around daily habits, food, traditions, idiomatic expressions. They are easy for a human, but full of traps for those who must lie under restriction. The sci-fi theme becomes a pretext to laugh at our own culture.
How it ends
How to win and how to lose
At the end of the game, all secret identities are revealed, and victories are calculated for each rocket.
Victory
- Humans win if they are on a rocket with no aliens aboard
- Aliens win if they are infiltrated on a rocket with at least one human
- Both conditions can occur simultaneously on different rockets
Defeat
- Humans on rockets with infiltrated aliens lose (they get eaten)
- Aliens on alien-only rockets lose (no human snack)
- Anyone who stays on the ground without boarding any rocket always loses
Totally Human is not a game of pure logic. It's a game of absurd suspicions, ridiculous accusations, and fragile alliances that form and collapse in 15 minutes.
Frequently Asked Questions
Totally Human - English Edition FAQ
Are the questions always different, or do they repeat?
The deck of questions is extensive, and three questions are drawn randomly each game. Replayability is high because each combination of questions creates different dynamics, and alien restrictions change every time. After dozens of games, you might start to see some questions again, but the context always changes.
Can it be played well with 3 players, or is a large group needed?
It technically works with 3 players, but the magic truly happens with 5-8 people. With 3-4 players, it's more deductive and less chaotic, perfect for those who want to focus on the answers. With 7-8, it's pure collective paranoia, cross-accusations, and overlapping negotiations. Both scenarios work, but larger parties win.
Do aliens have too strong an advantage with restrictions?
No, because restrictions force them into unnatural choices that create recognizable patterns. An attentive human will notice if someone always chooses the third option or systematically avoids the first. The balance lies in the fact that aliens must bluff under strict constraints, while humans have freedom but must convince others they are not lying.
Can it be replayed immediately, or does it lose its appeal?
Totally Human is perfect for sessions of 3-5 consecutive games with different identities each time. The short duration encourages immediate rematches. The only risk is that players might start memorizing each other's answers, but simply changing alliances between rounds resets the dynamics.
Is it available in Italian?
No, this is the English edition published by Bitewing Games. The question cards require comprehension of written English, but the language is simple (A2/B1 level). If everyone at the table reads basic English, there are no problems. There is currently no official Italian edition.
Totally Human is a social deduction party game for 3-8 players aged 8 and up, with games lasting 15 minutes. Designed by Kasper Lapp and published by Bitewing Games, the game blends hidden roles, bluffing, and voting in a sci-fi context where humans and disguised aliens compete to board spaceships. The mechanics are based on multiple-choice cultural quizzes and secret restrictions that force aliens to answer suspiciously. English language edition, available on FroGames.it.

Totally Human
Frequently Asked Questions
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