
Super Boss Monster — The Superpowered
🐸 Dettagli da BoardGameGeek
Consiglio BGG sul numero di giocatori
Categorie
Meccaniche
Design & Art
Lingua
Pre-order - leggi i dettagli
🐸 Una rana saggia sa quando dividere l’ordine… e quando aspettare il salto giusto.
Pairs well with
FroGames — Moments You'll Remember
Build a deadly dungeon, lure heroes, slaughter them. And when someone steals your perfect hero with their Minion, you get it: this evening will end in insults and laughter.
WHAT IT'S ABOUT
The dungeon-building game that conquered a generation returns with new rules
After ten years of success, Boss Monster reinvents itself. Hayden Dillard and Johnny O'Neal (Brotherwise Games) bring competitive dungeon-building to a new generation with Super Boss Monster, an Italian edition published by Ghenos Games. The 8-bit pixel art aesthetic remains, as does the core of the game: you are a video game boss, you build your dungeon, lure unsuspecting heroes, and slaughter them. But the way you do it changes radically.
The City board replaces random draws with a controlled draft. Heroes arrive in the city and accumulate in five Locations (Temple, Stadium, Library, Hideout, Tavern). With your Minion Meeple you can steal the perfect hero from another player's deck, or activate special actions. Every turn is a choice: build the deadliest dungeon or sabotage others' plans. And for the first time, an official solo mode arrives, where you must kill as many heroes as possible before they accumulate in the Tavern and end the game.
What they say abroad
Boss Monster reinvented for a new generation, with deeper mechanics and a finally worthy solo mode.
— FroGames
The dungeon-building you knew, but with drafting, worker placement, and many more little malicious tricks.
— FroGames
Super Boss Monster — The Superpowered
The City board with Locations introduces an official solo mode where you must kill as many heroes as possible before they accumulate in the Tavern and end the game. The experience is complete, the pace is fast, but you lose the competitive interaction (the Minion stealing heroes from others) which is the heart of multiplayer.
What's in the box
Components and cards that make a difference
Dungeon Room Cards
Build your deadly maze room by room. Each card has a damage value, a type (Monster or Trap), and symbols that attract specific heroes. The sequence matters: the hero goes through the entire dungeon, and if they survive, they hurt you.
Hero Cards
Warriors, thieves, mages, clerics. Each has different health points and a symbol that attracts them to specific dungeons. Stronger heroes are worth more souls (victory points), but are also harder to kill. If they escape, they damage you.
Minion Meeple
Your personal servant on the City board. You use it to steal a hero from a Location before they reach an opponent's dungeon, or to activate special actions (draw cards, play Spells). One resource, endless choices.
Spell Cards
Surprise spells that disrupt others' plans. Destroy rooms, divert heroes, boost your dungeon. Playable at specific moments, often devastating. This is where the best mischief lurks.
Recommended Sleeves 161 cards in 1 size ▼
If you play often, we recommend protecting your cards with transparent sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 64 × 89 mm | 161 |
| Total cards | 161 |
In half an hour, someone will have killed eighteen heroes and someone else's dungeon will be on fire. It always happens with Boss Monster.
A game in five moments
What happens at the table
Not the rules. The experience.
Choose your Boss
Each player draws a Boss card. Some have defensive power, some offensive, some manipulate the draft. You start with different strategies. Someone gets a cunning look, and you know that game will be long.
The first room draft
The first Room cards appear on the City board. Everyone wants the Blade Trap, but only one can place their Minion first. The others make do or activate alternative actions. The dungeon begins to take shape, and you can already tell who's aiming for speed and who for pure lethality.
The heroes arrive
The first heroes enter the city and divide into Locations based on their symbols. Someone attracts the Epic Hero to their dungeon, someone else ends up with a weak warrior. The Minion becomes crucial: you can steal the perfect hero from another player's pile before they cross their dungeon. The first souls are collected, the first damages are taken.
Spells and sabotages
Someone plays a surprise Spell card and destroys an opponent's key room. The hero who was supposed to die passes unharmed and deals damage. Insults, laughter, and promises of revenge erupt at the table. This is the moment you realize that Boss Monster is not cooperative.
Someone collapses
A player accumulates too much damage and is eliminated. The others race for the final souls. The winner is the first to reach the target number (usually 10 souls) or the one with the most when the heroes run out. Someone wins by a hair, someone curses that Spell played three turns earlier.
How to play
The flow of each round
Each turn is divided into quick phases: draft, build, heroes, action. Thirty minutes fly by.
New Room and Spell cards are revealed in the City board Locations. In turn order, each player places their Minion on a Location to choose a card or activate a special action. Those who arrive later adapt.
Play drawn Room cards to expand your dungeon. You can build up to five rooms in horizontal sequence. Each new room increases the lethality of the path, but also the symbols that attract specific heroes.
New Hero cards are revealed from the deck. Each hero goes to the Location corresponding to their symbol. Then, in order, heroes enter the dungeons of players who have the most symbols of that type. If they survive the crossing, they damage the Boss. If they die, the Boss gains their souls.
If you placed your Minion on a Location with a special action instead of on a card, you activate that action now: draw extra cards, play Spells, steal heroes from other players. This is where the dirty tricks hide.
Why it's different from others
Six mechanics that make a difference
City Board with Locations
The City board replaces the random draws of classic Boss Monster. Five Locations (Temple, Arena, Library, Lair, Tavern) host Room cards, Spells, and Heroes. The draft is visible, controlled, tactical. You no longer draw blindly from the deck hoping for the right card: you see it, you choose it, or they steal it from you.
Multi-use Minion Meeple
Each player has a Minion they place on the City board to choose a card or activate an action. Want that devastating Trap? Place your Minion there. Want to steal a hero from another player's pile? Place your Minion on the Lair Location. One resource, infinite choices, zero downtime.
Heroes accumulate in Locations
Heroes don't immediately enter dungeons: they first accumulate in Locations based on their symbols. If no one lures them (or if someone uses the Minion to block them), they remain in the city and create an overflow. In solo mode, too many heroes in the Tavern end the game. Constant pressure.
Draft instead of random draw
Classic Boss Monster had you drawing blindly. Super Boss Monster puts all cards face up on the board, and you choose in turn order. Less luck, more reading opponents. You know what they want, you know what they need, and you can take it before them.
Full compatibility with classic Boss Monster
Do you have the old Boss Monster boxes? This edition is 100% backward compatible. You can mix cards from old expansions with Super Boss Monster and play with the new rules. Ten years of content ready to be reused.
Official solo mode
For the first time, Boss Monster includes an official solo mode, not a makeshift automa. You must kill as many heroes as possible before they accumulate in the Tavern and end the game. The pace is frantic, the challenge real. It really works, it's not a compromise.
How it ends
How to win and how to lose
You win by collecting the most souls by killing heroes. But if you accumulate too much damage, you are out of the game.
Victory
- Collect the target number of souls (usually 10) by killing heroes in your dungeon.
- If the hero deck runs out, the surviving Boss with the most souls wins.
- In solo: maximize souls before too many heroes accumulate in the Tavern.
Elimination
- Accumulate damage equal to your maximum threshold (usually 5) because heroes survived your dungeon.
- You are eliminated and the game continues without you.
- In solo: you lose if too many heroes accumulate in the Tavern before you reach the soul objective.
Super Boss Monster is Boss Monster done right for 2025: less randomness, more choices, finally playable solo mode. If you liked the original, this is the definitive version.
Frequently asked questions
FAQ about Super Boss Monster — The Super Powerful
Do you need to know classic Boss Monster to play Super Boss Monster?
No. Super Boss Monster is standalone, includes everything needed for 1-4 players and can be learned without ever having touched the original. The basic rules remain simple (build dungeons, lure heroes, kill them), but the City board and Minion add depth without being cumbersome.
Does the City board slow down the game compared to classic Boss Monster?
No, on the contrary: it eliminates downtime from random draws. Everyone sees the available cards, places their Minion in turn order, and the game moves on. Games remain around 30 minutes. The draft speeds up choices, it doesn't slow them down.
Is the solo mode an automa or something more structured?
It is a dedicated mode with its own rules. There is no automa to manage: you play against time and against the accumulation of heroes in the Tavern. You must kill as many heroes as possible before the city fills up and ends the game. It works well, has rhythm, and is not a compromise.
Can I mix Super Boss Monster with old Boss Monster expansions?
Yes, it is 100% backward compatible. All cards from old expansions (Tools of Hero-Kind, Crash Landing, Rise of the Minibosses, etc.) work with the new rules. The City board accommodates any Room or Spell card from classic Boss Monster.
Is this edition available in Italian?
Yes. This is the Italian edition curated by Ghenos Games. Cards, rulebook, and all materials are in Italian. Room names, heroes, spells: everything translated and localized.
Super Boss Monster is the competitive dungeon-building game for 1-4 players by Hayden Dillard and Johnny O'Neal (Brotherwise Games), Italian edition by Ghenos Games. Build deadly dungeons with Room cards, lure unwary heroes, and slaughter them to collect souls. The City board introduces controlled drafting, multi-use Minion Meeples, and an official solo mode. Games last 30 minutes, recommended age 13+, 8-bit pixel art aesthetic, backward compatible with all classic Boss Monster expansions. Mechanics: open draft, light worker placement, hand management, direct interaction. Available on FroGames.it.

Super Boss Monster — The Superpowered
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.
🔒Can I trust buying here?
Absolutely! Secure payments, tracked shipments, and a team that loves board games as much as you do. If something goes wrong, we'll do our best to fix it.
🛠There's a problem with my order, what should I do?
Write to us now! Whether it's a missing part, damage, or an error, we'll help you resolve it as soon as possible. Your experience truly matters to us.



