
SETI - Gateway to Mars Promo Card
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A card that transforms Mars from a distant objective into a point engine. Every time you reach it, or even just talk about it, the table looks at you differently.
WHAT IT'S ABOUT
A promotional card that rewards Martian exploration
Gateway to Mars is a promotional card for SETI, originally available in the Gamefound campaign A Pack from the Dice Tower 2025. Designed by Tomáš Holek and illustrated by Jiří Kůs, it carries the code SE EN 02 and is entirely in English.
The card offers an activatable mission that triggers every time you orbit or land on Mars (or its moons), or play a card that mentions "Mars" in the flavor text. Each activation grants 2 advertisements and 5 points, transforming the red planet into a recurring strategic objective.
What they say abroad
A card that transforms every trip to Mars into a recurring strategic resource, not just a one-time achievement.
— FroGames
SETI: Gateway to Mars Promo Card
SETI supports solo play with official rules. The card works identically: it activates the mission when you reach Mars or play thematic cards. It only loses the competition for shared Martian objectives.
What the card contains
Four corners, one mission
Free-action corner
Provides 1 data as a free action. Useful for secondary actions or closing combinations.
Signal corner
Blue signal. Integrates with the communication and research mechanics of the base game.
Income corner
Generates 1 passive credit. Each corner counts in building your economic engine.
Main action: Gateway to Mars
Cost 1 credit. Trigger mission: every time you orbit, land on Mars, or play a card that mentions "Mars," you gain 2 advertisements and 5 points.
A card that doesn't revolutionize SETI, but offers an alternative strategic path. If Mars is on your route, this card pays off every trip.
A five-act game
How Gateway to Mars changes the game at the table
It's not a passive card. It's a statement of intent.
The Draw
Gateway to Mars appears among your initial options. You look at the map, count the steps to Mars, evaluate how many cards in the deck mention the red planet. The decision is immediate: you take it or you ignore it.
The First Trigger
You pay 1 credit, activate the mission, reach Martian orbit. 2 publicities and 5 points arrive immediately. It's not much, but you know it won't be the last time.
The Second Round
You play a card with flavor text about Mars. The mission activates again. You haven't done anything extraordinary, but the score counter keeps rising. Other players start to notice.
The Final Rush
Everyone is aiming for Mars now. The first to arrive gets additional bonuses, but you've already activated the mission three times. 15 points from just one card. Not bad for an initial 1 credit.
End of Game
You count the points. Gateway to Mars contributed more than it seemed halfway through the game. It didn't win on its own, but it turned every trip to Mars into a double investment.
How the card works
Anatomy of Gateway to Mars
A promo card that's simple to use, but with strategic timing.
Pay 1 credit to activate the mission. From that moment on, it remains active for the entire game and monitors your actions.
The mission automatically triggers whenever: (1) you enter orbit or land on Mars or its moons Phobos/Deimos, or (2) you play a card with "Mars" mentioned in the flavor text.
Each trigger grants 2 publicities and 5 victory points. There's no limit to the number of activations per game.
Gateway to Mars combines well with Martian exploration strategies, technology cards related to Mars, and plans that involve multiple trips to the outer solar system.
Why include it in the game
Six reasons to play Gateway to Mars
Recurring trigger
Unlike many SETI missions that reward single objectives, Gateway to Mars activates multiple times in the same game. Every trip to Mars becomes a value multiplier.
Low initial cost
1 credit to activate the mission is accessible even in the early stages. It doesn't require heavy investment and leaves resources free for other actions.
Scalable return
If you manage to activate the mission 3-4 times in a game, the total return exceeds 15-20 points plus multiple publicities. A competitive value for a single card.
Dual trigger condition
You don't necessarily have to physically fly to Mars. Even cards with thematic flavor text activate the mission, offering strategic flexibility and unexpected combos.
Incentive for far exploration
Mars and its moons are expensive destinations in the base game. Gateway to Mars turns that journey into a long-term investment, not just a one-time achievement.
Compatibility with all strategies
The card doesn't restrict you to a single path. It integrates with technological, economic, and exploratory builds. It acts as an accelerator, not a fixed track.
How to best utilize it
When Gateway to Mars makes a difference
Not all games reward this card equally. Here's when it's worth activating it.
Ideal conditions
- You have an exploration strategy that involves multiple trips to Mars or the outer system
- You draw or play many cards with Mars-related flavor text (controllable in the deck)
- Competition for Mars is low and you can visit it multiple times without direct contention
When to avoid it
- Your build focuses on Venus, the Moon, or inner destinations: Gateway to Mars remains inactive
- Other players dominate access to Mars and block advantageous trajectories
- Your deck contains few Martian-themed cards and you don't plan distant journeys
Gateway to Mars doesn't win games on its own, but it turns every step towards the red planet into concrete value. If Mars is on your route, this card repays every credit spent.
Frequently asked questions
FAQ about SETI: Gateway to Mars Promo Card
How many times can I activate Gateway to Mars in a game?
There are no limits. Each time you satisfy one of the conditions (orbiting/landing on Mars or its moons, or playing a card with "Mars" in the flavor text), the mission activates and you get 2 publicities and 5 points. If you manage to visit Mars three times, you get a total of 15 points from the card.
Does the mission also activate with Phobos and Deimos?
Yes. The card text specifies "Mars (or its moons)", so orbiting or landing on Phobos or Deimos counts as a valid trigger. This expands strategic activation opportunities.
How does the flavor text trigger work?
If you play a card that contains the word "Mars" in the flavor text (the descriptive, non-mechanical text of the card), Gateway to Mars automatically activates. Check the SETI deck to identify how many cards mention Mars and evaluate the probability of combos.
Is it worth activating if I'm not sure I'm going to Mars?
It depends on your initial strategy. If your plan involves internal exploration (Venus, Moon) or technological focus without distant travel, Gateway to Mars remains inactive and you waste 1 credit. Always evaluate the cards in your hand and your planned trajectory before activating the mission.
Is the card available in Italian?
No, this promotional edition of Gateway to Mars is in English. The card text is legible and the mechanic is simple to integrate even for those who play SETI in Italian, but the physical material remains in the original language.
Gateway to Mars is a promotional card for SETI: Search for Extraterrestrial Intelligence, the space exploration game for 1-4 players designed by Tomáš Holek and published by Czech Games Edition. The card introduces an activatable mission to Mars that rewards every orbit, landing, or thematic reference to the red planet with 2 publicities and 5 victory points. Originally distributed in the Gamefound A Pack from the Dice Tower 2025 campaign, this promo adds a recurring strategic line to SETI games, transforming Martian exploration into a scalable point engine. Suitable for players aged 14 and up, with games lasting from 40 to 160 minutes. Available on FroGames.it.

SETI - Gateway to Mars Promo Card
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