





Sausage Sizzle
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One more die, one less animal, a sausage worth seven. Then everyone laughs — even those who just lost everything.
What it's about
Six hungry animals, eight dice, and a sausage worth a fortune
Humans have lit the barbecue and the smell has spread across Australia. A quokka, a crocodile, a platypus, an echidna, a snake, and a kangaroo approach one by one — and you control which beast brings home the most food.
Inka and Markus Brand, the German designer couple authors of Nova Luna and other classics, sign this Press Your Luck filler originally published in 2012 and re-printed by 25th Century Games. Eight dice, six rounds, six animals: each round you choose which creature to feed and roll the dice trying to combine many identical animals with high food values.
The risk? You must keep at least one die with each roll. The longer you wait, the more you risk — but stopping too soon means watching your opponents score double. And if you manage to make all four food dice show a sausage, that single symbol is worth 7 instead of 1. That's where you win — or lose everything with a smile.
The secret of Sausage Sizzle!
The die you don't want to keep is always the one that ruins your turn. That's the magic of well-done press-your-luck.
The secret of Sausage Sizzle! in one line
In twenty minutes you laugh, you swear, you cheer — and you immediately ask for another game. It doesn't happen often with a filler.
From the game experience
Sausage Sizzle!
What's in the box
Eight dice, six beasts, one Barbie
4 Food Dice
Values from 2 to 5, plus a sausage that usually counts as 1. But four sausages together are worth 7 each. This is where you win or lose everything.
4 Animal Dice
Six sides, six Australian beasts: quokka, crocodile, platypus, echidna, snake, kangaroo. The more identical faces you keep, the more points you multiply.
Animal Tokens (×6)
Each player has six tokens, one for each beast. Each round you use one — but each animal is scored only once throughout the game. Choices matter.
Scoreboard + Rulebook
Six rounds, then points are counted. Everything is explained in five minutes — including the rule of the magic sausage that drives kids crazy.
Twenty minutes. Eight dice. A sausage worth seven. By the end of the evening, someone will still be cursing that missed sausage.
📖RulebookEnglish · Official BGG PDF
A game in five moments
What happens at the table
Not the rules. The experience.
The rules are explained in five minutes
You have eight dice. Four show Australian animals, four show food. Each round you choose an animal to bet on, roll everything, keep at least one die per turn, and then score points. That's the game. Everyone understands immediately — and everyone thinks it's simpler than it is.
The first roll changes everything
You roll three kangaroos and a 4 on the food. Twelve sure points. But you still have two dice to roll — and if a fourth kangaroo comes up, it goes up to sixteen. You pick up the dice. A crocodile comes up. Smiles around the table. Twelve points, still not bad.
Someone tries their luck with sausages
In the third round, one of the players only keeps sausages on the food dice. Everyone else laughs. "You're wasting your turn." But he continues. One die, two, three sausages locked. On the fourth roll — fourth sausage. Twenty-eight points. The table erupts.
The last rounds get serious
There are two animals left to play and the scores are close. Every choice matters: which beast to keep for the last round? The one that often appears on the die, or the one no one has used yet? Suddenly a twenty-minute filler becomes strategic.
Points are tallied. Everyone wants to play again.
The game ends in twenty minutes. Someone wins, everyone else is already wondering which animal to bet on in the next round. The dice are picked up even before the winner finishes celebrating. The second game starts by itself.
How to play
The flow of each round
Six rounds, three actions per turn. You learn by watching, you understand on the first roll.
Each round you declare which of the six Australian beasts you want to bet on. Each animal is used only once in the entire game — the choice has long-term consequences.
You roll all eight together: four animal dice and four food dice. Then you must keep at least one die. The one you keep is locked — the others can be re-rolled.
You can continue rolling the unlocked dice, keeping at least one with each roll. Stop when you're satisfied — or when you're afraid of making it worse.
Multiply the number of faces of your animal by the lowest value on the food dice. If all four food dice show sausages: that sausage is worth 7 instead of 1.
Why it always works
Six reasons to put it on the table
The Sausage Rule
Normally a sausage is worth 1. But if all four food dice show sausages, they are worth 7 each. A 28-point turn changes the game and makes the table erupt every time.
Six animals, six permanent choices
Each animal is played only once. Choosing which to use now and which to keep for later adds a layer of light planning that doesn't weigh down the game.
Setup in thirty seconds
There's no board, no cards to shuffle, no components to organize. You open the dice and play. Perfect for opening or closing an evening.
Guaranteed reactivity
Every roll generates a reaction: an unexpected sausage, a wrong animal, a record-breaking turn. The table is never bored even watching others play.
Zero barriers, all audiences
Works with 8-year-old children, grandparents, and experienced players in the same turn. Luck levels the playing field without making choices irrelevant. Rare for a dice filler.
Australia like you've never played it
Quokka, platypus, echidna — six of the most iconic and peculiar Australian animals in the world. The theme is delightful and works great as a themed filler for players of all ages.
How it ends
Six rounds, then count the sausages
There's no elimination and no knockout — everyone plays all six rounds. Victory is built turn after turn, animal after animal.
Victory
- After six rounds, whoever has the most points wins
- Points are calculated by multiplying animals × lowest food value
- A perfect 28-point turn (4 animals × 7 sausages) can single-handedly turn everything around
Low points
- You re-rolled too much and the food die ruined the multiplier
- You used the kangaroo in the wrong round and it never came up again
- Don't worry — you play again right away and this time it goes better
Sausage Sizzle! is the filler game that disappears from the box every game night. Twenty minutes, one special rule, six Australian beasts, and a thousand ways to lose everything with a smile.
Frequently Asked Questions
FAQ about Sausage Sizzle!
Is it really that simple or am I missing something?
It's really simple. Eight dice, keep at least one at a time, multiply animals by food. Yet every turn produces a real decision: do you risk more or do you stop? The sausage rule adds that extra tension that distinguishes a good filler from a mediocre one.
Does it work with two players or is it better in a group?
It works with 2, but shines with 4 or 5. With more players, the reactivity at the table increases — waiting for others' turns is already entertainment because you cheer and comment on every roll. With 2 it's more analytical and quiet, good but different.
Is it suitable as a gift for children?
Yes, from 8 years old and up without problems. The rules are explained in five minutes, the dice are beautiful to handle, and the Australian theme is immediate. It works great as a birthday or holiday gift — and can be played with parents and grandparents without anyone getting bored.
How long does a game last?
Between 20 and 30 minutes with 5 players. Even less with fewer players. The number of rounds is fixed (6) and each turn is fast — there are no complex calculations or dead time. It is one of the fastest fillers on the market.
Is it available in Italian?
This is the English edition. The in-game text is minimal — almost everything is iconographic and visual. You don't need to know English to play: just look at the dice and animal tokens, which are immediately recognizable from the illustration.
Who are the authors of Sausage Sizzle!?
Inka and Markus Brand, a German designer couple also known for Nova Luna, My City, and several other games published by major publishers. The game was originally published in 2012 and re-released by 25th Century Games with a new graphic design.
Sausage Sizzle! is a press-your-luck filler board game for 2–5 players (ages 8+, 20–30 min duration). Designed by Inka and Markus Brand, published by 25th Century Games. Main mechanic: dice rolling with press-your-luck. Six Australian animals (quokka, crocodile, platypus, echidna, snake, kangaroo) on eight dice. Each round players choose an animal to bet on and re-roll dice to maximize the food multiplier. Special rule: four locked sausages are worth 7 instead of 1. Six total rounds, cumulative scoring. English edition. Available on FroGames.it.

Sausage Sizzle
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
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