

Magnetic Line - Pocket Turbo
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Green light, dice in hand, pedal to the metal. Four cars, a magnetic track, and the desire to cross the finish line first.
What it's about
A high-speed race that fits in your pocket
Turbo from Cranio Creations' Magnetic Line is the racing game in a magnetic and pocket-sized version. From 2 to 4 players challenge each other on magnetic tracks, roll the dice and push their car towards the finish line. The first one to cross the line wins — but the road is full of overtakes and twists.
The dice decide how far you advance, but the turbo tokens make the difference: use them at the right moment for a sudden burst of speed and overtake opponents when they least expect it. Tactics and a bit of luck, exactly like in any self-respecting race.
Everything is enclosed in a tin box with magnetic tokens that stay in place. Turbo Magnetic Line is part of the colorful Cranio Creations collection of classic games in travel format, with a fresh and witty graphic design ready to go anywhere.
A Grand Prix in a tin box: four cars, two dice, and a race that fits in your backpack without losing a piece.
The secret of Turbo Magnetic Line in one line
The beauty is choosing when to hit the turbo: too early and you waste it, too late and they've already overtaken you.
From the gaming experience
Turbo — Magnetic Line
What you get in the tin
All magnetic, all pocket-sized
4 car tokens
One for each player, magnetic and firm on the track. They won't move or get lost, even when traveling.
4 turbo tokens
The weapon for the decisive sprint. Use them at the right moment to overtake opponents and take the lead.
2 dice
Determine the cars' advancement each turn. The starting point of every decision on the track.
Rulebook
The race rules explained clearly and quickly: you're ready to race after just one read-through.
Two dice and four cars are all it takes to turn a wait into a Grand Prix. With Turbo, the next challenge is always around the corner.
🎲
Game ComponentsBox Contents
A five-moment race
What happens at the table
Not the rules. The experience.
Cars on the grid, wherever you are
Train table, beach umbrella, waiting room. Open the tin, everyone takes their car and places it on the starting grid. Downtime just became a Grand Prix.
First roll of the dice, first surge
The dice roll and the cars speed off. Those who roll high gain ground, those who roll low stay in the pack. The magnetic track keeps everything in place, even if the train jolts.
The overtake at the right moment
Someone pulls out the turbo token and shoots forward, overtaking two cars in one go. The table protests, laughs, promises revenge. The race has heated up.
Last lap, turbo in hand
Only a few spaces left to the finish line and there are still some holding onto their turbo. Do you use it now for the final burst or do you hope for a good roll? The decision that determines the race.
Checkered flag
A car crosses the finish line first and takes the victory. The tokens are placed back on the grid and the rematch immediately begins — because one race is never enough.
How to play
The race in four steps
Simple rules, guaranteed adrenaline. Learn in one round and race right away, even with the little ones.
Each player takes their car token and places it on the magnetic circuit's starting grid.
In turn, players roll 2 dice and advance their car the indicated number of spaces along the track.
Each player has a turbo token for an extra boost. Playing it well can turn the race around: choose when carefully.
The first player to get their car across the finish line wins. Then back to the grid for a rematch.
Why choose it
Five good reasons for Turbo Magnetic Line
Magnetic tokens
The cars stick to the track and don't move. Perfect for racing on trains, in cars, or on unstable surfaces.
The turbo mechanic
The turbo token adds a tactical choice that makes all the difference: the right burst at the right time is worth the victory.
Up to 4 players
Unlike many classic travel games, this one plays up to four: more cars on the track, more overtakes and more chaos.
Pocket-sized tin box
Compact and durable, it fits in a bag or backpack. The packaging opens and becomes the race track.
Fresh and witty graphics
The Magnetic Line's look gives the race a colorful and lively appearance, designed to entertain both adults and children.
How it ends
First to the finish line, and the race is yours
The goal is simple: finish first. But between capricious dice and managing turbos, pole position guarantees nothing until the checkered flag.
Victory
- Get your car across the finish line before everyone else
- Manage the turbo token for a decisive boost at the right moment
- Take advantage of high rolls to gain ground and take the lead
Defeat
- An opponent crosses the finish line before your car
- You wasted the turbo too early and lack the final sprint
- A series of unlucky rolls leaves you behind in the pack
The timeless racing game in travel format. Turbo Magnetic Line turns every wait into a Grand Prix — and makes you want to play again immediately.
Frequently Asked Questions
FAQ about Turbo Magnetic Line
Is it just a game of luck or does strategy matter too?
Both matter. The dice set the pace of the race, but the turbo tokens introduce a concrete tactical choice: using them at the right moment for a decisive overtake can turn the race around. It's a balance between luck and decisions, designed to remain light but not trivial.
Is it worth it if I already have other bigger racing games?
Turbo doesn't aim to compete with big tabletop racing games: it plays on a different field, that of portability. It fits in your pocket, sets up in seconds, and the magnetic pieces don't get lost. It's the perfect complement for travel, waiting times, and moments when you simply can't pull out a big game.
Is it suitable for children?
Yes, it is recommended for ages 6 and up. The rules are immediate and the racing theme appeals to younger children, while the turbo token adds a touch of strategy that entertains adults too. Great for family play.
What is the best number of players?
It plays with 2 to 4 players. With two, it's a direct and fast challenge; with three or four, the track gets crowded, overtakes multiply, and chaos increases. With a full table, it's the most fun experience.
What makes this version "magnetic"?
The car tokens are magnetic and stick to the tin box, which serves as the game track. This allows you to play even on a train or plane without the cars moving or falling off.
Is it in English?
Yes, this is the Italian edition by Cranio Creations. The rulebook is in Italian, but since it is a simple and visual racing game, it can be understood quickly by anyone.
Turbo Magnetic Line is the magnetic and pocket-sized version of the racing game, produced by Cranio Creations for 2-4 players (ages 6+, approx. 10 minutes duration). Players compete on magnetic circuits by rolling dice to advance their car and using turbo tokens for tactical boosts and decisive overtakes: the first to cross the finish line wins. The tin box contains 4 car tokens, 4 turbo tokens, 2 dice, and the rulebook. Part of the Magnetic Line collection of great classics in travel format with fresh and witty graphics, Turbo is ideal for families, children, and gaming moments on the go. Available on FroGames.it.

Magnetic Line - Pocket Turbo
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