

Magnetic Line - Travel Backgammon
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Thousands of years of history in a small tin box. Rolling dice, advancing pawns, and that desire for revenge that never fades.
What it is about
One of the world's oldest games, now in your pocket
The Backgammon from Cranio Creations' Magnetic Line brings one of history's great classics in a magnetic and pocket-sized version. Two players, two colors of pawns, a race to be the first to get all your pawns off the board. Simple to learn, a lifetime to master.
The dice decide how far you can move, but you choose how: advancing safely, building walls, hitting opponent's pawns and sending them back. And with the doubling cube, the stakes rise — increasing the tension of every single game.
Everything is enclosed in a tin box with magnetic pawns that don't move. Backgammon Magnetic Line is part of Cranio Creations' colorful collection of classic travel-sized games, with a fresh and witty graphic design perfect for playing anywhere.
One of the oldest board games in the world, enclosed in a tin that fits in a backpack and never loses a pawn.
The secret of Backgammon Magnetic Line in one line
The dice give the numbers, but you decide the strategy. This is where backgammon becomes an endless challenge.
From the game experience
Backgammon — Magnetic Line
What's in the tin
All magnetic, all pocket-sized
30 magnetic checkers
Fifteen per color, magnetic and firm on the board. They don't slip or get lost, even when moving.
2 movement dice
They decide how far you can move your checkers each turn. The starting point for every tactical choice.
1 doubling cube
The element that raises the stakes: those who feel ahead can double the value of the game and apply pressure.
Rulebook
The classic rules clearly explained, so you can start right away even if you've never played backgammon.
A game that spans millennia, ready to fill any waiting moment. All it takes is two colors of checkers and an opponent to restart the challenge.
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Game ComponentsBox Contents
A game in five moments
What happens at the table
Not the rules. The experience.
The tin opens, wherever you are
A cafe table, a train seat, a bench in the sun. Open the magnetic tin, arrange the checkers in their starting positions, and suddenly that dead time has become an age-old duel.
The first roll sets the pace
The dice roll in the tin. High numbers, checkers racing forward; awkward numbers, and you have to devise the best move. The game takes shape from the very first turn.
The first hit
An opponent's checker is left exposed. You hit it and send it back: it has to start all over again. There's laughter, cheers, and the other player immediately starts planning their revenge.
The doubling cube comes into play
Feeling ahead, you propose doubling. Does your opponent accept the challenge or surrender? The stakes rise, and with them, the adrenaline. Now every dice roll is worth double.
The last checker leaves the board
A photo finish race. The last checker leaves the board and the game is decided. The magnetic pieces are put back in place and another challenge immediately begins — that's always the case with backgammon.
How to play
The game in four steps
A classic of thousands of years, in a package that makes it practical to take anywhere. You'll learn in minutes.
Players take turns rolling the 2 movement dice. The numbers indicate how many spaces you can move your checkers on the board.
Distribute your moves among your checkers as you prefer. Advance towards the exit, build defenses, or prepare an attack.
Capture exposed opponent checkers by sending them back. When you feel ahead, use the doubling cube to raise the stakes.
The first player to bear off all their checkers from the board wins. Then everything is put back in place and the game starts again.
Why choose it
Five good reasons for Magnetic Line Backgammon
Magnetic checkers
The 30 checkers stick to the board and don't move. Perfect for playing on a train, in a car, or on unstable surfaces.
Pocket-sized tin box
Compact and durable, it fits in a bag or backpack. The box opens up and becomes the game board.
Doubling cube
The element that transforms a quiet game into a high-stakes challenge. Whoever dares to double puts pressure on the opponent.
Easy to learn, deep
Simple rules accessible from age 5, but a tactical depth that keeps even experienced players engaged.
Fresh and witty graphics
The Magnetic Line's design gives the great classic a colorful and contemporary look, far from typical wooden sets.
How it ends
Be the first to bear off all your checkers
The goal is a race: to bear off all your checkers before your opponent. But with dice, hits, and doubles, the path is never straight.
Victory
- Bear off all your checkers before your opponent
- Use the dice to build defenses and hit exposed checkers
- Use the doubling cube when you're ahead to increase the stakes
Defeat
- Your opponent bears off all their checkers before you
- Your checkers are hit and forced to restart the journey
- You accept a double when you're behind and the game slips away
The timeless classic in travel format. Magnetic Line Backgammon transforms every wait into a challenge — and makes you want to play again immediately.
Frequently asked questions
FAQ about Magnetic Line Backgammon
Why choose it over a classic backgammon set?
For portability. Magnetic checkers that don't move, a sturdy tin box, and pocket size: you can play it on a train, at the beach, or in a cafe without the pieces falling. A traditional wooden set is nice for the table, but you can take this one anywhere and it's ready in seconds. It's also a fun gift idea thanks to its colorful graphics.
Is 5+ really the right age for backgammon?
The basic rules are simple, and a child aged 5 and up can learn to move the checkers according to the dice, perhaps with the help of an adult. The tactical depth and the use of the doubling cube emerge with experience: this is precisely the strength of backgammon, it grows with the player.
What is the doubling cube for?
It's the element that raises the stakes. A player who feels ahead can propose to double the value of the game; the opponent decides whether to accept the challenge or surrender. It adds strategic tension and makes every game more exciting.
How much does luck count compared to strategy?
The dice introduce an element of luck, but backgammon is famous for rewarding tactics in the long run: how you distribute your moves, when you hit, when you double. In a single game, chance can surprise, but over time, the better player wins.
Is it part of a collection?
Yes. Cranio Creations' Magnetic Line gathers several great classics in a magnetic and pocket-sized version, with fresh and witty graphics. Backgammon is one of the releases in the line, perfect to accompany other travel titles.
Is it in Italian?
Yes, it's the Italian edition from Cranio Creations. The rules are in Italian, but backgammon is a universal game of checkers and dice: once the rules are learned, language no longer matters.
Backgammon Magnetic Line is the magnetic and pocket-sized version of one of the oldest board games in the world, produced by Cranio Creations for 2 players (age 5+, duration approximately 10 minutes). Two players move their checkers according to the dice roll with the goal of bearing them all off the board before their opponent, hitting exposed checkers and using the doubling cube to raise the stakes. The tin box contains 30 magnetic checkers in 2 colors, 2 movement dice, 1 doubling cube, and the rulebook. Part of the Magnetic Line collection of great classics in travel format with fresh and witty graphics, Backgammon is ideal for families, enthusiasts, and moments of waiting. Available on FroGames.it.

Magnetic Line - Travel Backgammon
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