





Interstellar Adventures - The Sincerest Form of Flattery
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FroGames — Moments You'll Remember
Someone deciphers codes, someone plots coordinates, someone simply aims missiles. And in the end, everyone looks at each other wondering: what did we just discover?
WHAT IT'S ABOUT
A cryptic signal, an unknown planet, and decisions that change everything
Designed by Harriet Cody and Cole Jefferies, illustrated by Santaplix, Interstellar Adventures is a cooperative narrative experience that blends the structure of an escape room with the intensity of a gamebook. Three connected episodes, a space mission that grows increasingly dark, and choices that will make you doubt everything you thought you knew.
Each player has a role: one deciphers codes, one plots maps, one manages weaponry. During the game, you solve logical puzzles, explore an alien world, escape carnivorous plants and missile attacks. Your narrative decisions unlock different paragraphs, modify the story, and determine whether the Atlas mission will succeed or end in tragedy.
What they say abroad
A cooperative experience where roles really matter
— FroGames
Three episodes that keep you glued to the table until the very last choice
— FroGames
Interstellar Adventures: The Sincerest Form of Flattery
What's in the box
Roles, puzzles, and decisions that matter
Asymmetric roles
Each player has a booklet with unique information: the decipherer sees codes, the cartographer reads maps, the armorer controls attack systems. You must share without revealing everything.
Cooperative puzzles
Logical enigmas that require combining information from various roles. No one has all the answers: the solution only emerges through true collaboration.
Paragraph-based narrative
Your choices open different sections of the story. Every wrong decision closes paths, every solved clue reveals new pieces of the mystery.
Three linked episodes
A complete campaign that unfolds over three sessions. Each episode raises the stakes, consequences accumulate, and the ending depends on how you managed everything else.
In a few hours, you'll look at your companions and say: so what would you have done? It always happens with Interstellar Adventures.
A game in five moments
What happens at the table
Not the rules. The experience.
The cryptic signal
Open your booklets. Each person reads something different: coordinates, code fragments, alien symbols. You start talking, comparing, looking for patterns. The first half-hour is quiet, focused. Someone finds the first piece of the puzzle.
The unknown planet
The first narrative choice: land or investigate from orbit? Choose a paragraph, read the consequences. Something goes wrong. Someone says: "We should have taken the other way." But it's too late, you're in.
The puzzle moment
A complex enigma blocks the mission. The cartographer has a partial map, the decipherer sees incomprehensible symbols, the armorer notices a pattern in enemy defenses. You need to talk, cross-reference information, try combinations. Someone has an intuition. It works.
The unexpected attack
Carnivorous plants, missiles, alien creatures: the game speeds up. You have to solve puzzles under pressure, make quick decisions. Someone makes a mistake, someone saves the situation at the last second. The table erupts in shouts and nervous laughter.
The final revelation
The last paragraph. Read it together. You understand what you were really looking for, why the signal was there, what everything you've seen means. Someone says: "I didn't expect that." Someone else: "When do we play the second episode?"
How to play
The flow of each episode
Each episode alternates cooperative puzzles and narrative decisions, with a rhythm that keeps the table always active.
Each player receives a specific booklet with unique information. Read your initial sections and prepare to share clues without revealing everything.
Compare the information in your booklets to solve logical enigmas. Who has the code? Who has the key? Who sees the complete map? Collaborate to find the solution.
At intervals, the game presents you with forks in the road: land on the planet or investigate from orbit? Shoot or negotiate? Each choice opens a different paragraph, with immediate consequences for the story.
Continue to solve puzzles and make decisions until you reach the end of the episode. The consequences accumulate and influence subsequent episodes.
Why it's different from others
Six elements that make the difference
Truly asymmetric roles
It's not just an icon on the card: each player has unique information in their own booklet. The decipherer sees codes that others don't, the cartographer reads partial maps, the armorer controls attack systems. You really have to talk and coordinate to solve the puzzles, because no one has the complete picture.
Layered logical puzzles
The enigmas are never isolated: they require cross-referencing information from multiple booklets, overlaying maps, deciphering patterns. The solution emerges only from collaboration, and when you finally understand the mechanism, the satisfaction is physical.
Branching narrative with choices
Each decision opens different paragraphs of the story. Do you land on the planet or investigate from orbit? Choose poorly and some paths close, some clues remain hidden. The paragraph structure keeps narrative tension high for all 2-3 hours of gameplay.
Calibrated rhythm
The game alternates moments of pure puzzle-solving (concentration, silence, reasoning) with frantic narrative phases (attacks, chases, decisions under pressure). You never get bored, because each phase has a clear objective and an emotional timer that pushes you forward.
Three connected episodes
It's not a legacy campaign with stickers and torn cards: it's a story in three acts where the consequences of episode 1 modify episode 2, and everything converges towards an ending that depends on your cumulative choices. Each episode ends with a cliffhanger.
Clean sci-fi aesthetic
Illustrations by Santaplix that evoke classic sci-fi comics: clean lines, saturated colors, a retrofuturistic atmosphere reminiscent of Urania covers. It's not a miniature game: immersion comes from the texts, the choices, the well-designed puzzles.
How it ends
How to win and how to lose
Each episode has success and failure conditions. Consequences accumulate in subsequent episodes.
Victory
- Solve all key puzzles of the episode and open the successful final paragraph
- Make narrative decisions that keep the Atlas mission alive
- Reach the end of the campaign with enough information to understand the truth about the alien signal
Defeat
- Fail to solve a critical puzzle within the time or narrative resources available
- Make wrong decisions that lead to the destruction of the Atlas or the death of the crew
- Reach the end of the campaign without enough clues to understand what you were really looking for
A cooperative adventure where every choice matters, every role has weight, and every solved puzzle makes you feel smarter than you actually are.
Frequently asked questions
FAQ on Interstellar Adventures: The Sincerest Form of Flattery
How many times can you play?
The campaign is designed for one complete experience. You can replay it with a different group (you guiding, them discovering), but the element of surprise and narrative tension will be diminished. It's like an escape room: memorable the first time, different if you see it again.
Can it be played with 2 players?
Yes, but each player will manage multiple roles. The game works best with 3-4 players, where each person has a unique booklet and collaboration is more dynamic. With 2 players, you'll have to switch between different booklets, losing some immersion.
Is experience with escape rooms or puzzle games needed?
No. The game always guides you clearly, and the puzzles are logical but accessible. If you regularly play cooperative games like Unlock! or Exit, you'll be right at home. If it's your first experience of this kind, it still works: the important thing is to talk and share information.
How long does an episode last?
Between 50 and 60 minutes per episode, so 150-180 minutes total for the complete campaign. You can do everything in one long evening, or spread the three episodes over three different evenings. The game stops cleanly between episodes.
Is it available in Italian?
No, this edition is in English. The game is text-heavy (booklets, narrative paragraphs, text-based puzzles), so a good command of the language is needed to fully enjoy it. There are no official localizations at the moment.
Interstellar Adventures: The Sincerest Form of Flattery is a cooperative narrative game for 2-4 players, ages 12+, duration 150-180 minutes. Designed by Harriet Cody and Cole Jefferies, published by Minty Noodles Ltd, it combines escape room mechanics with a branching narrative choice structure. Each player takes on an asymmetric role (decipherer, cartographer, armorer) and must collaborate to solve logical puzzles and make decisions that alter the course of the story. The campaign unfolds over three connected episodes, where consequences accumulate towards an ending determined by the group's choices. Perfect for those seeking an intense cooperative experience with limited replayability but high emotional impact. Available on FroGames.it.

Interstellar Adventures - The Sincerest Form of Flattery
Frequently Asked Questions
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