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Your farm grows, neighbors advance, and someone sends wild boars to ruin your harvest. No two games are ever the same.
What it's about
A farm to build. Neighbors to curb. Wild boars and crows to avoid.
Harvest Valley is a card game with a tile-laying soul: every card you place in the shared grid is a piece of your farm — and a tactical choice about where to grow, where to block opponents, and how to defend yourself from those who sent wild boars to eat your crops.
The turn is simple: take a card from the display and place it in the grid, or build one of your farms. But the grid is unique for everyone — and not everyone wants your farm to prosper. When the grid is complete, points are counted, and whoever managed to grow best under pressure wins.
Compact, fast, and immediate: Harvest Valley plays in thirty minutes, teaches in five, and always leaves you wanting a rematch.
From the game experience
Every card you place is a piece of farm — and an obstacle for those who want to grow next to you.
The secret of Harvest Valley in one line
Crows arrive when you least expect them. But you can also send them to the wrong side.
From the game experience
Harvest Valley
What you find in the box
The elements that make up each game
Crop Cards
The cards that build your farm in the shared grid. Every placement counts — for you and for your neighbors.
Farm Cards
The buildings that multiply your points. Choose the right time to erect them — too early or too late makes a difference.
Event Cards — Wild Boars
They devastate other people's crops. Using them well means sending chaos to the wrong farm — which is not yours.
Event Cards — Crows
They eat crops in the display. Another variable that changes everyone's plans — and requires quick adaptation.
Soon that grid will be full. The question is: how much of it was yours?
🃏Recommended Sleeves1 size · 38 total cards
A game in five moments
What happens on the table
Not the rules. The experience.
The grid is empty. Everyone is smiling.
The first display cards are there, waiting. Everyone already has a plan: where to grow, which corner to occupy, how to keep neighbors away. The table is quiet. It won't last long.
Someone places near you. Too close.
It's no accident. That card was chosen specifically to block your expansion to the right. Now you have to change your plan — and do it quickly, because the best cards are disappearing.
The wild boars arrive.
Someone plays the event card. Wild boars devastate a crop area — and that area is yours. The table laughs. You plan your revenge. The crows await in the deck.
The grid tightens. So do the choices.
There's less and less room to maneuver. Every card you take excludes another. Build the farm now? Or wait another round? The right answer changes every turn.
The last card. We count.
The grid is complete. Points are tallied — and the difference is two. Two points that depend on that farm built one turn earlier than expected. Everything is put back in the box, already wondering how it went.
How to play
The flow of each turn
Two possible actions. Zero downtime. You learn quickly and master it in one game.
The display shows several cards available to everyone. Choose the most useful one — or the one that denies your opponents what they need.
Add the card to the shared grid, expanding your farm, or build one of your farms to multiply points at the end of the game.
Wild boars and crows can arrive at any time. Deciding when to use event cards — and against whom — is often the move that decides the game.
When the last space on the grid is occupied, the game ends. Whoever has the most prosperous harvest — and the best-placed farms — wins.
Why it's different from others
Six mechanics that make a difference
Cards that feel like tiles
The feeling of tile-laying — tactical placement, space control, blocking neighbors — all in a format you can take anywhere. No huge box, same depth.
Shared grid, constant pressure
There is no separate "your" area. Every card you place changes the playing field for everyone — and every opponent's placement can rewrite your plans in one turn.
Wild boars and crows as weapons
Event cards are not just random bad luck — they are pressure tools that you choose when and where to use. The right moment transforms an event into a tactical victory.
Farms as a gamble
Building the farm early means losing a turn of expansion. Waiting too long means not having enough space. This tension is at the heart of every decision.
Thirty minutes, zero downtime
The turn is very short — pick, place, decide. You never wait. And when the game ends, it's already too late to see how long it lasted.
Compact format, big idea
Harvest Valley is a bag game. You take it to the bar, traveling, to the home of someone who almost never plays. No long setup, no rules to memorize.
How it ends
One way to win, many ways to miss the opportunity
The grid fills up quickly. Whoever managed to grow, defend, and build at the right time takes home the victory.
Victory
- When the grid is complete, all players' points are counted
- Points from the harvest on the grid, multiplied by the farms built
- Whoever has the highest score wins — and usually the difference is minimal
How to lose
- Expanding without building — many fields, few multipliers
- Ignoring events — a wild boar at the wrong time changes everything
- Waiting too long — the grid fills up faster than it seems
Harvest Valley is the card game that explains in five minutes and is talked about for hours. Compact, tactical, and full of memorable moments.
Frequently Asked Questions
FAQ about Harvest Valley
What distinguishes it from other farming games?
The shared grid changes everything: you don't build your farm in isolation, but in direct competition with those next to you. Every card placed is a choice about where to grow and where to block others. Wild boars and crows add a tactical variable that is missing in almost all agricultural games of the same weight.
Is it worth it compared to a classic filler?
Yes, if you're looking for something with more bite than the classic quick game. Harvest Valley has real decisions every turn — it's not a passive filler. The duration is similar but the tactical intensity is greater. The price helps: it's easy to add to your collection without overthinking it.
Is it suitable for those who don't play often?
Yes. The turn is explained in a minute and the first game flows naturally. The shared grid makes actions immediately understandable — you see what you do and what happens on the table. The chaos of events levels the differences in experience without distorting the game.
With how many players does it work best?
With 3-4 players, the grid fills up faster and the pressure is greater — every turn you feel opponents getting closer. With 2, the game is more tactical and controlled, ideal for those who want to play as a couple. In both cases it works well, but with more players, the chaos is more fun.
Are the crows and wild boars too random?
No — both are in the cards and played as a deliberate action. They don't arrive randomly: you choose when to use them and on whom. The unpredictability is in the opponents' timing, not in a die. This transforms events from bad luck into tactical opportunities.
Is it available in Italian?
This is the English edition. The text on the cards is minimal and often accompanied by icons — it is not necessary to know English to play in most situations, but keep in mind that any descriptive texts are in English.
Harvest Valley is a competitive board game with a shared grid tile-laying mechanic for 2–4 players (ages 8+, duration 30–45 min). Each player builds their farm by placing cards on the grid, defending crops from wild boars and crows, and building farms to multiply points. A card game with the feel of tile placement, direct interaction, space management. The game ends when the grid is complete: the player with the most prosperous harvest wins. English edition. Available on FroGames.it.

Valle del Raccolto
Frequently Asked Questions
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