

Elevenses Dice Tea
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Sandwiches, biscuits, cakes and — most importantly — tea. When the clock strikes eleven, the player who has laid the most irresistible spread wins.
What it's about
A respectable 1920s socialite, in search of the perfect tea
Across Great Britain, eleven o'clock in the morning is the sacred time to stop and have a bite. In Elevenses Dice Tea you play cards to assemble your tray — sandwiches, biscuits, cakes — and, of course, tea.
Dice Tea is an alternative way to experience Elevenses, David Harding's card game for Grail Games: it adds dice to the place setting mechanic and introduces a new butler and other helpers that change the pace of the game.
When the clock strikes eleven, the player who has laid the best spread wins. Part of Grail Games' Pocket Series: small box, 1920s charm, quick game.
The secret in two lines
It seems like a polite tea ceremony. In reality, it's a competition: each course you place is one less space for others, and the dice shuffle plans at the last minute.
The secret of Dice Tea in one line
The butler arrives, the helpers move, and what was a perfect tray needs to be rethought. Elegance on the outside, a small tea war on the inside.
From the game experience
Elevenses Dice Tea
What you set on the table
Four ingredients for your elevenses tea
The courses
Sandwiches, biscuits, and cakes: you play cards to assemble your tray, piece by piece, in the right position.
The dice
The novelty of Dice Tea: dice enter the place setting mechanic and add unpredictability to each turn.
Butler & helpers
A new butler and other helpers change the rules of service, opening up new combinations.
Eleven o'clock sharp
The clock is the real arbiter. When eleven strikes, the player who has laid the best spread at the table wins.
A box that fits in your pocket, a 1920s drawing-room that opens onto the table. Between one cup and another, someone will serve the most scandalously perfect tea of the day.
A five-moment game
What happens at the table
Not the rules. The experience.
The drawing-room opens
Britain, 1920s. You are a respectable socialite, and a table needs to be set. The goal is clear from the first glance: to serve the most scrumptious morning tea of all.
The first course is served
You play a card in the spread: a sandwich, a biscuit, a slice of cake. Each card goes into a precise position — and you're already thinking about the next one, because table space is precious.
The dice enter
It's Dice Tea's signature: the dice weave into the place setting mechanic and change the cards on the table. What you had planned now needs to be re-evaluated — with a smile and a touch of nervousness.
The butler appears
The new butler and assistants enter the scene, opening up combinations that weren't there before. Beneath the elegance of the tea, a small, very polite war of trays is played out.
The clock strikes eleven
The clock strikes eleven, and service ends. The trays are compared: whoever has assembled the best spread wins the day's tea. The others nod, sip, and already ask for a rematch.
How to play
The flow of service
Few actions repeat until eleven. It's learned in minutes, around a teapot.
Play cards to add courses to your spread — sandwiches, biscuits, cakes, and tea — to the table positions.
The dice enter the place setting: they add unpredictability and force you to adapt your plan turn after turn.
Dice Tea's new figures open up combinations and small maneuvers to improve your service.
When the clock strikes eleven, the spreads are compared: the best tray wins the game.
Why it works
Six things that make the difference
Dice in the place setting
The heart of Dice Tea: the dice make each turn less predictable than the card-only version, without removing choices.
Butler & Assistants
The new figures add combinations and small stratagems to the service. More options, more ways to win the tea.
Shared table
Courses are placed in specific positions: what you place changes what others can do. Continuous interaction.
The tension of the clock
Eleven o'clock looms. Every card brings the end of service closer: no turn is ever truly relaxed.
Pocket size
Part of the Grail Games Pocket series: small box, ready in your bag. Take it out anywhere, traveling or at a cafe.
1920s charm
Polite theme, exquisite illustrations by Kerri Aitken and design by David Harding. Elegance outside, competition within.
How to win
Serve the most scrumptious tea of all
No elimination: everyone stays at the table until the end. But only one tray can be the best when the clock strikes eleven.
Victory
- At eleven, compare your spread with your opponents'
- The player who assembled the best tray at the table wins
- Balance between courses and tea, positioned at the right moment
The art of the spread
- A strong tray isn't just about points: it's composition and timing
- Dice and assistants can turn the tide at the last minute
- Those who don't win stay in the game until the end — and ask for a rematch
Elevenses Dice Tea packs an elegant and sparkling challenge into a tiny box. It's served in minutes — and rarely stops at just one game.
Frequently asked questions
FAQ about Elevenses Dice Tea
Is it just Elevenses with dice tacked on?
No. Dice Tea is an alternative way to play Elevenses: the dice genuinely integrate into the place setting mechanic, and a new butler and other assistants are added. The spirit is that of eleven o'clock tea, but the decision flow changes because each turn brings an additional variable to manage.
Doesn't it become all luck with dice?
Dice add unpredictability, but they don't drive the game for you. You still decide where to place each course, how to use the butler and assistants, and when to end. It's that mix of light chance and choice that keeps everyone engaged until eleven.
What's different from classic Elevenses?
Elevenses is played only with cards and the place setting mechanic; Dice Tea adds dice and introduces the butler and other assistants. It's designed as a variant for those who know and love Elevenses and want a different experience, but with the same theme and spirit.
Do you need to know English or French to play?
The edition is in English and French. The mechanics are very visual — cards and dice on the table — but keep in mind that texts and cards are in these two languages.
What is the Grail Games Pocket series?
It's Grail Games' line of small card and board games, designed to fit in a pocket-sized box and come at an affordable price. Dice Tea is part of it, bringing the morning tea theme in a quick, travel-friendly format.
Who is it for and what kind of group?
It's a light and competitive filler, ideal for evenings with friends or family who want a quick, elegant game with a touch of polite mischief. It's not the title to choose if you're looking for a deep management game or a purely solo experience.
Elevenses Dice Tea is a morning tea-themed card and dice game, published by Grail Games as part of the Pocket series. It is a variant of Elevenses, the game by David Harding with illustrations by Kerri Aitken, in which you play as a respectable 1920s socialite in Britain. You play cards to assemble your spread — sandwiches, biscuits, cakes, and tea — according to the place setting mechanic; Dice Tea adds dice and introduces a new butler and other assistants who modify the pace of service. When the clock strikes eleven, the player who set the best table tray wins the game. English and French edition, pocket format. Available on FroGames.it.

Elevenses Dice Tea
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