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FroGames — Moments You'll Remember
The bartender pours the last ingredient. Everyone watches the glass. Someone whistles. Someone notes down the cocktail's name. And your distillery conquers another continent.
WHAT IT'S ABOUT
From the cellar to the bar counter of the most famous bar in the world
Dave Beck and Richard Woods expand the Distilled universe, bringing distilleries from the lab to an international audience. Illustrated by Erik Evensen, Cocktails is a big-box expansion that introduces a second washback (doubling production capacity), a complete cocktail mixing system with dedicated mixers, and prestigious collectors who unlock new paths to victory.
At the table, you continue to distill spirits as in the base game, but now each bottle can become an ingredient for a cocktail requested by customers around the world. Choose the right mixers, balance production and mixing, attract collectors with your rarest labels. Your brand is no longer local: it's global.
What they say abroad
Distilled promises to bring craft distilling to every table, with a meticulous attention to detail that transforms a niche theme into a universal experience.
— FroGames
Cocktails adds layers of choice without bogging down the flow. Each game becomes a balance between tradition and innovation.
— FroGames
Distilled: Cocktails
The base game supports solo play with dedicated objectives, and Cocktails maintains the same structure, adding collectors and cocktails as new challenges to optimize. The experience remains complete, and the strategic puzzle works wonderfully solo, but it loses the element of market competition that makes multiplayer tense.
What's in the box
The new tools of the trade
Cocktail Cards
International recipes requiring specific spirits and mixers. Each completed cocktail brings global fame and victory points. The more complex the drink, the higher the reward.
Mixers
Special ingredients (syrups, bitters, juices) that accompany your spirits. Purchased from the market and combined according to cocktail card recipes. Some are rare.
Second Washback
Doubles the distillery's production capacity. You can work on two batches simultaneously, increasing revenue and flexibility. The heart of the expansion.
Collectors
Prestigious characters attracted by your best labels. Each unlocks a different endgame objective: some seek rarity, some volume, some perfection. They change the scoring method at the end of the game.
When you close the box, the distillery will no longer be just yours. It will be a name that travels the world, one glass at a time.
A game in five moments
What happens at the table
Not the rules. The experience.
Double Planning
Everyone looks at their boards and realizes they can now work on two batches simultaneously. Some immediately plan a double production, while others study cocktail cards to understand which spirits are truly needed. The table is denser with options.
Race for mixers
The market is filled with rare mixers. Someone buys ginger syrup, someone orange bitters. The choices are not random: everyone has seen a cocktail card worth gold. Whoever arrives first gets the best mixer, others adapt.
The first complete cocktail
Someone announces they've completed a perfect Negroni. They place spirit and mixer on the card, gaining international fame. Others speed up. The feeling is one of an undeclared race, but felt by everyone.
Collector's Arrival
A player attracts a prestigious collector by displaying a rare bottle. The collector changes the final rules: now it matters who has more variety, not just quality. Strategies are recalibrated. Someone curses, someone smiles.
Multi-level Final Count
Spirits, cocktails, fame, collectors are counted. Each player has pursued a different path. Some won by volume, some by excellence, some by balance. Victory is decided by three or four points, as always in Distilled.
How to play
The flow of each round
Cocktails doesn't change the basic game structure, but it doubles the choices and adds a layer of long-term planning.
From the market, you buy ingredients for distilling (as in the base game) and mixers for preparing cocktails. Some mixers are limited: if they run out, you have to fall back on less efficient alternatives.
You work on one or both washbacks. You roll dice, apply upgrades, decide whether to push for quality or play it safe. Each washback operates in parallel, but resources are shared.
If you have the spirit and mixers required by a cocktail card, you complete the recipe. You gain global fame and immediate victory points. More complex cocktails require premium spirits and rare mixers.
If you own spirits that attract collectors, you can recruit them. Each collector unlocks a final objective (e.g., 'Maximum number of different cocktails') that modifies point calculation at the end of the game.
Why it's different from others
Six elements that make a difference
Simultaneous double production
The second washback is not just a numerical bonus. It radically changes turn management: you can work on a safe batch and a risky one, or specialize in two different spirits to cover more cocktail recipes. Choices double, but so do risks.
Thematic cocktail system
Each cocktail requires a base spirit, specific mixers, and adherence to the recipe. It's not abstract: if the card says Mojito, you need rum, cane sugar, and mint. The theme is palpable, the matching satisfying.
International Fame
Cocktails don't just give points: they build global reputation. The more cocktails you complete, the more renowned your distillery becomes. Fame unlocks collectors and final rewards. It's an alternative path to just selling premium bottles.
Collectors with asymmetric objectives
Each collector seeks something different: rarity, volume, perfection, variety. Recruiting one changes your game plan and forces others to react. There are no identical setups between games.
Mitigation of push-your-luck
Mixers and the second washback reduce dice dependency compared to the base game. You have more room to recover from an unlucky roll or to aim for less random strategies (simple but numerous cocktails). Luck remains, but it's manageable.
Big-box with premium components
Cocktails is not just a deck of cards. It's a box as full as the base game, with illustrated mixer tokens, additional washback boards, quality cocktail cards, and collector tokens. Paverson Games spares no expense on materials.
How it ends
How to win and how to lose
Victory is measured on three axes: quality of spirits, number and value of cocktails, and objectives of recruited collectors. There is no single dominant path.
Victory
- Highest combined score from spirits sold, cocktails completed, and collector bonuses
- Balance between volume (many simple cocktails) and excellence (few but valuable complex cocktails)
- Recruiting the right collector at the right time to maximize the final score
Reasons for defeat
- Chasing too many objectives simultaneously without completing any
- Ignoring cocktails and focusing only on spirits (the base game alone is no longer enough)
- Wasting resources on mixers that cannot then be used in available recipes
Cocktails transforms Distilled into a bigger, deeper, more satisfying game to master. If you liked the base game, this expansion is inevitable.
Frequently Asked Questions
FAQ about Distilled: Cocktails
Is the base game required?
Yes, absolutely. Cocktails is a big-box expansion that adds content to Distilled, but it cannot be played alone. The complete base game is needed for boards, fundamental rules, and core components.
How much does it complicate the base game?
It adds a strategic layer but doesn't change the fundamental rules. If you know Distilled, you'll learn Cocktails in 10-15 minutes. The turn flow remains identical, and the new features integrate naturally. It's not a drastic leap in complexity.
Can I use only some parts of the expansion?
Yes, it's modular. You can introduce only the second washback, or only the cocktails, or play with everything. The manual suggests gradual setups for those who prefer to add elements one by one. Total flexibility.
Do collectors unbalance the game?
No, they are a public objective, and everyone knows which collectors are in play. They create tension because they change the victory conditions, but they are not random or hidden. Those who adapt best win, as in the base game.
Is it available in Italian?
No, this edition is in English. The text on the cocktail and collector cards requires language comprehension. There is currently no official Italian version.
Distilled: Cocktails is a big-box expansion designed by Dave Beck and Richard Woods for the base game Distilled, published by Paverson Games. For 1-5 players, duration 45-150 minutes, ages 13+. It introduces a second washback to double production, a complete cocktail system with dedicated mixers, and prestigious collectors who modify final objectives. Resource management, dice rolling, push-your-luck, and set collection mechanics. Artwork by Erik Evensen. Requires the base game. Available on FroGames.it.

Distilled - Cocktails
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