





DANY
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FroGames — Moments You'll Remember
You are one of the voices in DANY's head. Or perhaps you are DANY himself. In ten minutes, someone will accuse you, someone will defend you, and in the end, everyone will argue about who lied best.
ABOUT THE GAME
A fight for mind control
DANY is a social deduction party game by Phil Vizcarro and illustrated by Antoine Baillargeau. Published in 2019 by GRRRE Games and brought to Italy by GateOnGames, the game puts you in the shoes of a personality in DANY's fragmented mind. But one of you isn't a secondary personality: you are DANY himself, trying to survive by hiding among the other voices.
Each turn, an active personality uses illustrated cards to make others guess a randomly drawn idea. Interpretations, doubts, and accusations accumulate. After six successes or three failures, the Final Twist arrives: a vote to eliminate DANY. If you catch him, the secondary personalities win. If he survives, DANY wins and finally regains some peace of mind.
What they say abroad
A party game that makes you doubt everyone, including yourself.
— FroGames
The illustrated cards create hilarious misunderstandings and paranoid tension.
— FroGames
DANY
What's in the box
The cards that build the delusion
110 Memory Cards
Evocative and abstract illustrations. Each can mean a thousand different things. The active personality chooses some to communicate the drawn idea, and then the interpretations begin.
Idea Cards
Concepts that the personalities must guess: an object, a feeling, a situation. The ambiguity is intentional, as DANY can sabotage by hiding behind plausible answers.
Role Cards
Each player receives one in secret. Only one is DANY. The others are secondary personalities who must cooperate without knowing who to truly trust.
Success/Failure Tokens
Track the game's progress. Six successes and the personalities win. Three failures lead to the final vote: who is DANY?
Recommended sleeves 110 cards in 1 size ▼
If you play often, we recommend protecting your cards with clear sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 80 × 120 mm | 110 |
| Total cards | 110 |
In half an hour you will have accused your best friend of being DANY. And maybe you were right.
A game in five moments
What happens at the table
Not the rules. The experience.
The first idea
The active personality draws an Idea card and chooses some Memory cards to make others guess it. The arrangements on the table seem obvious... until someone proposes a completely different interpretation. And that's when you realize this game won't be what you thought.
The first suspicion
Someone gives a strange answer. Too vague? Too precise? The table divides. The first accusations fly, but no one is yet certain enough to point the finger strongly. Doubt creeps in.
The discussion explodes
After the third or fourth round, the personalities begin to see patterns. Has one sabotaged too many times? Does another always defend the same player? Discussions lengthen, defenses become passionate. Someone laughs, someone gets genuinely angry.
The Final Twist
Six successes or three failures: it comes down to a vote. Everyone must choose who to eliminate. Alliances break, silences are heavy. DANY tries to divert suspicions until the last second. Then the roles are revealed.
The revelation
DANY is unmasked. Or survives. In either case, the table erupts in shouts, laughter, and post-mortem reconstructions. "How could you not realize it was me?" "That card in round 2 was OBVIOUS!" Game over, but the discussion continues.
How to play
The flow of each round
Each turn follows the same structure: draw, compose, guess, discuss.
The active personality draws an Idea card and reads it in secret. They must make others guess it using only the illustrated Memory cards.
They choose up to 5 Memory cards from the deck and arrange them on the table in a meaningful order. No words, just images.
The other players discuss among themselves and propose interpretations. The player to the right of the active personality gives the final answer. If it's correct, success. If wrong, failure.
The next personality becomes active. This continues until 6 successes (secondary personalities win), 3 failures, or the deck runs out (vote to eliminate DANY).
Why it's different from others
Six mechanics that make a difference
Single hidden role
It's not a classic "everyone against one." DANY is one of you, but acts exactly like the other personalities. There's no declared evil team. Just a perfectly camouflaged infiltrator who can sabotage without being noticed. Paranoia is absolute.
Communication through images
The Memory cards are abstract, dreamlike illustrations. There is no right answer: everyone interprets them differently. This creates authentic misunderstandings that DANY can exploit to hide. An honest mistake can seem like sabotage, and vice versa.
Subtle sabotage
DANY doesn't have to make blatant moves. Just a slightly wrong interpretation, a too-weak defense, a strategic silence. The game rewards discreet bluffing, not chaos.
Mandatory Final Twist
The game doesn't end with a point count. It always comes down to a collective vote to eliminate DANY. Even if the personalities are ahead, they still have to guess who the traitor is. The tension never drops.
Real scalability
From 3 to 8 players, but the experience changes radically. At 3-4 it's pure, tight deduction. At 6-8 it's controlled chaos, with alliances, crossed suspicions, and multiple accusations. Both configurations work.
Fast pace
20-30 minutes flat. There's no downtime: even when you're not the active personality, you're discussing, accusing, defending yourself. And after the final revelation, you want to play again immediately for revenge.
How it ends
How to win and how to lose
The game can end in three ways, but always finishes with a vote or a count.
Victory of the Secondary Personalities
- Achieve 6 successes before 3 failures: the personalities have collaborated enough to dominate DANY
- Eliminate DANY in the Final Twist vote: if the most voted player is indeed DANY, the personalities win
- DANY is not eliminated in the Final Twist: if the personalities vote for the wrong player, DANY wins alone
DANY's Victory
- Cause 3 failures before 6 successes: DANY has sabotaged enough to trigger the Final Twist
- Survive the final vote: if DANY does not receive the majority of votes, they win and regain control of the mind
- Exhaust the deck of Memory cards: it automatically proceeds to the Final Twist, and DANY has one last chance to win by vote
DANY is the party game for those who love subtle bluffing and endless post-game discussions. You don't need to be an actor: you just need to know how to lie while looking people in the eye.
Frequently Asked Questions
DANY FAQ
How many players are really needed for it to work?
The game scales from 3 to 8, but the optimal experience is with 5-7 players. At 3-4, it's too easy to isolate DANY through mathematical deduction. At 6+, discussions become rich, alliances form and break, and suspicions multiply. With 8 players, it can become chaotic, but in a good way.
Does DANY have to openly sabotage or can they play normally?
DANY can (and should) play normally for most of the game. The best sabotage is subtle: giving plausible but wrong answers, weakly defending a correct interpretation, or staying silent at key moments. If DANY sabotages too early or too strongly, they will be unmasked immediately.
Are the illustrated cards clear enough to communicate?
No, and that's the point. The Memory cards are deliberately ambiguous: dreamlike, symbolic images, open to multiple interpretations. It's not Dixit, where the goal is to be poetic. Here, ambiguity generates suspicion: a wrong interpretation can be an honest mistake or disguised sabotage. And that's exactly what makes DANY paranoid and fun.
Does it work with shy or less theatrical players?
Yes, better than other hidden role party games. DANY does not require acting or improvisation. You just need to discuss card interpretations, defend your choices, and accuse others when you're suspicious. It's more similar to Werewolf or The Resistance than Fiasco. Shy players can play analytically, and it still works.
Is the game available in Italian?
Yes, this is the Italian edition published by GateOnGames. All Idea cards, roles, and the rulebook are in Italian. The Memory cards are illustrations without text, so they are universal.
DANY is a deduction party game for 3-8 players designed by Phil Vizcarro and published by GateOnGames. Each game lasts 20-30 minutes and revolves around a single hidden role: one of you is DANY, the dominant personality trying to survive hidden among the secondary personalities. Using ambiguous illustrated cards, players must communicate ideas and unmask the traitor before the Final Twist. Recommended age 16+, bluffing, team-based, and voting mechanics. Available on FroGames.it.

DANY
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
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