

Corps of Discovery - Expansion 2 – Vameter
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Recognize its tracks before it finds you. With the Fezron by your side, maybe you can make it.
What it's about
The Vameter has found you. Before you find it.
In the unexplored heart of the continent, the expedition encounters the Fezron — sentient beings with soft, large eyes and blue feathers — and discovers they share a common enemy: the Vameter. A winged, lightning-fast predator that collects the heads of its victims as trophies.
Corps of Discovery: Expansion 2 — Vameter is a cooperative expansion for 1–4 players that adds 10 new maps, new objectives, monsters, and cards. The core idea: you must maneuver precisely to get your snipers into the Vameter's cone of fire before it takes flight and slips away.
Designed by Jay Cormier and Sen-Foong Lim, with illustrations by Matthew Roberts, this expansion introduces an entirely new mechanic: it's not enough to find resources, you have to build a trap. A plan. And the Fezron will help you — if you can earn their trust.
You don't shoot the Vameter hoping — you build the precise moment when the sniper has the right trajectory. Every move before that is tactical.
The secret of the Vameter in one line
The alliance with the Fezron changes the game. You are no longer alone against the beast — but coordinating with new allies requires an even more precise plan.
From the game experience
Corps of Discovery: Vameter
The game is designed with solo play in mind — the Vameter hunt works great alone, where every move is your responsibility.
What this expansion adds
Your Vameter hunting kit
10 new maps
Unpublished scenarios designed around the Vameter: each map changes the territory, hidden rules, and how the predator moves.
The Fezron as allies
The small species of feathered blue beings brings new ally tokens — use them to weaken the Vameter before it becomes too strong to take down.
New cards and equipment
New gear, destiny cards, and challenge cards specific to this expansion — tools designed for the hunt, not for general exploration.
New monsters and objectives
In addition to the Vameter, new secondary dangers lurk in the maps. Ignoring them to focus on the main hunt can be fatal.
The beast is out there. The Fezron await you. The question is not whether you'll make it — it's whether you'll be precise enough to deserve it.
🃏Recommended sleeves1 size · 18 cards
A session in five moments
What happens at the table
Not the rules. The experience.
Open the map, assess the terrain
The new map is placed. The Vameter's hidden rules are not yet known — they must be deduced by moving. There's something subtle in the air: this time the objective is different. Not to explore. To hunt.
The Fezron step forward
Small, azure, silent. The Fezron appear on the map and offer their help. You need to figure out how to earn them — and how to use them to weaken the Vameter before it notices you. A discussion at the table: two actions to advance allies or one to mark the beast's position?
The Vameter moves — and you weren't ready
You deduced its location. You positioned the snipers. Then the Vameter moved diagonally to the opposite corner of the map — exactly out of the line of fire. Back to square one. Time is running out.
The trajectory is right
After three turns of silent maneuvers and tactical sacrifices, the sniper is in position. The Fezron have weakened it enough. The die is cast. The table holds its breath. There's a moment in every Corps of Discovery game when the silence at the table says it all.
The beast is downed — or takes flight
The game ends. Either the trap worked and the Vameter is down, or the window closed and the beast escaped to the horizon. In either case, everyone is already looking at the next map. Always replaying.
How to play
The flow of each round
Four intertwining phases. The hunt for the Vameter requires each turn to prepare the next.
Discover new areas of the map to deduce where the Vameter is and how it moves. Each revealed tile is a piece of information that can change the plan.
Use Fezron ally tokens to position their assistance. Each activated Fezron weakens the Vameter by one degree — without them, taking it down is impossible.
Maneuver crew members to create the correct line of fire. The Vameter must be caged within the cone of fire — if it moves before the shot, you have to start over.
If the position is correct and the weakening sufficient, you shoot. The wounded Vameter attempts to flee — you have one last window to close it before it disappears.
Why it's different from other expansions
Six elements that change Corps of Discovery
Inverted objective: not escape, but hunt
The base game is about survival and environmental deduction. Vameter reverses the dynamic: you are hunting the beast, not the other way around. The emotional pressure is completely different.
The Fezron: allies to manage, not pawns
Each Fezron has a specific placement that maximizes its contribution. Ignoring them is losing — but misusing them is wasting valuable actions.
The Vameter moves in response to you
The predator is not static. It reacts to your exploration with movements that the maps determine — deducing its escape pattern is as important as finding it.
Geometry of the line of fire
Shooting the Vameter requires snipers to be positioned precisely in relation to the beast. It's a spatial puzzle solved in real time as conditions change every turn.
10 maps with unique hidden rules
Each map in the expansion has its own Vameter behavior rules that must be deduced from scratch. What worked yesterday won't work tomorrow.
Integrates with the base game seamlessly
The expansion uses the same deduction and resource management mechanics as the base, adding layers without overhauling the system. Those familiar with Corps of Discovery don't have to relearn anything.
How it ends
Take it down or let it escape
The hunt has a time window. Either it closes with the Vameter taken down, or it takes flight and the entire expedition has failed.
Victory
- The Vameter is sufficiently weakened by the Fezron
- Snipers are correctly positioned in the line of fire
- The final shot lands before the predator takes flight
Defeat
- The Vameter reaches the escape threshold before being taken down
- The expedition's resources run out before the decisive shot
- The positioning plan collapses and the window closes
⚠️ This is an expansion — it requires Corps of Discovery (base game) to play.
Frequently asked questions
FAQ about Corps of Discovery: Vameter
What does it add compared to the base game and other expansions?
Vameter introduces a completely new mechanic: you are not escaping or surviving, but hunting a moving predator. The Fezron as active allies, the geometry of the line of fire, and the Vameter's escape rules make this expansion the most tactical of the four available.
Is it worth getting this expansion as a second one, or can it be skipped?
If the base game's deduction system convinced you, this expansion takes it in an unexpected direction. The hunting mechanic is different enough to justify the purchase. If you haven't finished the base game maps yet, wait — you already have months of content ahead.
Is it playable solo?
Yes, Corps of Discovery officially supports solo mode and this expansion is no exception. Solo, the tactical pressure is felt even more — every decision is yours and you cannot delegate anything to companions. Recommended experience for those who love logical puzzles independently.
How difficult is it compared to the base game?
One step up. The Vameter hunt adds the complexity of geometric sniper positioning and Fezron ally management on top of the existing deduction system. It is recommended to have at least three games of the base game under your belt before tackling this expansion.
Can it be combined with Expansion 1 (Insecta) or others?
Corps of Discovery expansions are designed to be played separately, each with its own dedicated set of maps. You do not mix mechanics from different expansions in the same session — each expansion is a standalone chapter of the adventure.
Is the English edition difficult to play?
The textual component is present on the cards and in the rulebook. The deduction system relies heavily on position and symbols, but gear and destiny cards have descriptive text. A basic knowledge of English is sufficient to play without difficulty.
Corps of Discovery: Expansion 2 — Vameter is a cooperative expansion for the deduction board game Corps of Discovery, for 1–4 players (ages 14+, duration 45–75 min). Designed by Jay Cormier and Sen-Foong Lim, artwork by Matthew Roberts, graphic design by Sebastian Koziner, published by Off The Page Games. The expansion introduces the Vameter, a winged predator, and the Fezron as cooperative allies, with 10 new modular maps, new gear cards, destiny cards, and unprecedented objectives. Mechanic: spatial deduction with tactical positioning and hunting a mobile predator. Non-standalone expansion — requires the base game Corps of Discovery. English edition. Available on FroGames.it.

Corps of Discovery - Expansion 2 – Vameter
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