

Conservas: Exotic Tides With Stretch Goals Unlocked in Campaign
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FroGames — Moments You'll Remember
You've learned the trade. Now come the real challenges: rarer fish, riskier waters, more demanding customers. And that feeling that every choice counts double.
WHAT IT'S ABOUT
When the fishing business meets the most dangerous tides
Scott Almes returns to his creation to add depth without adding weight. Exotic Tides is an expansion designed for those who have already played Conservas and want new challenges. Illustrations by Jorge Tabanera Redondo maintain the unmistakable style of the base game, while introducing new seabeds and marine species.
This expansion introduces three independent modules: new boats and upgrades, an unprecedented market book, and locations to explore. You can play them individually or combine them all. The mechanics remain those of the base game, but decisions become more complex. Tuna, eels, and predators change the rhythm of fishing, and each new market has different demands.
What they say abroad
Exotic Tides adds layers without weight, choices without clutter.
Exotic Tides adds layers without weight, choices without clutter.
— FroGames
The solo experience deepens. Every module is a new knot to untie.
The solo experience deepens. Every module is a new knot to untie.
— FroGames
Conservas: Exotic Tides
Conservas was born for solo play, and this expansion is its natural evolution. The three modules integrate perfectly into the existing mechanics without adding automatons or special rules. The experience remains complete and specifically designed for single-player gaming.
What you'll find in the box
The three game-changing modules
New boats and upgrades
More specialized vessels and new upgrade cards. They change the way you build your fleet and manage resources.
Market Book
Customers with more demanding requests and never-before-seen fish combinations. Each market is a different goal to achieve.
Locations
Fishing zones with specific rules. Some offer advantages, others hide pitfalls. Deciding where to go becomes crucial.
New species
Eels, tuna, and predators enter the bag. Each has its own behavior and changes the pace of fishing.
The second season of your business. The waters are deeper, the customers more demanding. And you are ready.
A game in five moments
What happens at the table
Not the rules. The experience.
Choose your setup
Before starting, decide which modules to use. Just one to test the waters, all three for the full challenge. Each choice radically changes the game that awaits you.
New boats change everything
If you've chosen the boat module, discover how much more specialized they are compared to the base game. One boat for predators, one for risky locations. Fleet choice now really matters.
The first tuna caught
You reach into the bag and pull out a tuna. It wasn't in the base game. It has its own rules and changes your plan for that round. You adapt or miss the opportunity.
Markets raise the stakes
The new market book demands combinations that didn't exist before. It's not enough to just catch a lot of fish; you need to catch the right fish at the right time. The tension builds.
You won or lost by one fish
End of the game. You count the points and realize that risky location you avoided in round three would have served you well. Exotic Tides leaves room for regrets, and that's a compliment.
How to play
The flow of each round (with active modules)
The basic structure of Conservas remains intact. Modules add options, not complications.
If you use the location module, choose where to fish based on bonuses and risks. If you use new boats, decide which one to use for that area.
Draw the fish tokens. Tuna and eels behave differently from basic fish. Predators can ruin a promising catch.
Decide what to keep and what to discard. With new species and more complex markets, every choice carries more weight.
Deliver the fish requested by the new markets in the book. Combinations are more intricate, points are harder to earn.
Why it's different from other expansions
Six elements that make a difference
True modularity
It's not a monolithic expansion. Three independent modules that you can add one at a time or all together. Scales with your desire for depth.
Specialized boats
The new boats are not just numerical upgrades. Each has a precise tactical role: boats for predators, for dangerous locations, for deep-sea fishing. They change the way you plan.
Species with personality
Tuna, eels, and predators are not just colored tokens. They have specific rules that make them different from basic fish. Tuna are worth a lot but take up space; predators ruin the catch.
More sophisticated markets
The new book introduces customers with complex demands. They don't just ask for quantity, but precise combinations of species. Satisfying them requires long-term planning.
Risky locations
Each fishing zone has its own rules. Some offer catch bonuses, others guaranteed predators. Deciding where to go becomes a tactical choice, no longer random.
Scalable complexity
You can start with just one module and add the others when you're ready. Exotic Tides grows with you, without forcing you to digest everything at once.
How it ends
How to win and how to fail
The scoring system remains that of the base game, but the modules change how you accumulate points.
Victory
- Satisfy the most complex markets in the expansion book for high scores
- Utilize risky locations at the right moment for crucial bonuses
- Optimize your fleet with specialized boats to maximize every catch
Failure
- Ignore predators and lose entire catches in the wrong locations
- Fail to complete the combinations required by new markets
- Use generic boats in situations that would require specialization
Exotic Tides is for those who have already navigated the waters of Conservas and are looking for new currents. It's not a mandatory expansion; it's an invitation to return to the table.
Frequently Asked Questions
FAQ about Conservas: Exotic Tides
Is the base game required to play Exotic Tides?
Yes, absolutely. Exotic Tides is an expansion that requires the base Conservas game. It is not a standalone. The modules integrate into existing mechanics and use components from the original game.
Can I use only one of the three modules, or do I have to play them all together?
You can choose freely. Each module works independently. Only use the new boats if you want to change your fleet without touching markets or locations. Or combine all three for the complete experience. Modularity is the strong point of this expansion.
Do the new marine species complicate the game much?
They add a tactical layer, not complexity for its own sake. Tuna, eels, and predators have clear and intuitive rules. After one game, you'll manage them naturally. They change your choices, not the time it takes to play.
Does the expansion lengthen game duration?
It depends on how many modules you use. A single module adds about 5 minutes. With all three active, expect an additional 10-15 minutes compared to the base game. The game still remains within a good half hour.
Is it available in Italian?
This edition is in English. The texts are limited to market and upgrade cards, manageable with a basic knowledge of the language. The rulebook is clear, and the mechanics are explained more by symbols than by words.
Conservas: Exotic Tides is the modular expansion for Scott Almes' solo fishing and resource management game. For 1 player, ages 10+, duration 25-35 minutes. It introduces three independent modules: new boats and upgrades, an unprecedented market book, and locations to explore. Add tuna, eels, and predators to the bag to increase strategic depth and replayability. Published by Salt & Pepper Games with illustrations by Jorge Tabanera Redondo. Combine the modules as you prefer to scale complexity. Available on FroGames.it.

Conservas: Exotic Tides With Stretch Goals Unlocked in Campaign
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