
Burgle Bros 3 - Future Flip – Runners
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FroGames — Moments You'll Remember
Someone races against the timer, someone curses over a trap they didn't see, someone changes clothes on the fly. And in the end, no one remembers who scored the most points.
WHAT IT'S ABOUT
When Netrunner's runners break into the world of Burgle Bros
Burgle Bros 3: Future Flip – Runners is a mini-expansion that brings five iconic characters from the Netrunner universe into the infiltration mechanics of Burgle Bros 3. Each runner has dedicated artwork, a double-sided thermo-printed wooden meeple, and two sets of thematic powers: one for disguised mode, one for equipped mode. Each also brings a unique tool card.
The expansion also introduces two new boss AIs: hostile computer systems that control the building and which you'll need to defeat to win. With them comes a new set of trap tiles that go into the bag and make every mission riskier. It's not just a collection of characters: it's a change of atmosphere, a cyberpunk twist within the tactical cooperative structure the base game already offers.
What they say abroad
Runners bring with them a taste for calculated risk, and the AIs know how to punish those who mis-time their moves.
— FroGames
Burgle Bros 3: Future Flip – Runners
Burgle Bros 3 works very well solo, controlling multiple characters. Runners expands this experience with more complex abilities and boss AIs that simulate a reactive opponent. It only loses the rapid negotiation of multiplayer, but the tactical puzzle remains complete.
What's inside
Characters, AIs, and traps that change the game
5 Netrunner Characters
Each character has two modes (disguised/equipped), a double-sided thermo-printed wooden meeple, dedicated artwork, and a unique tool card. They are not simple variants: they are completely different identities.
2 Boss AIs
Hostile computer systems that control the building. They don't wait: they react. You must defeat them to win, and each has different behavior patterns that force different strategies.
New Trap Tiles
They go into the tile bag and appear when you least expect them. They are designed for synergy with the boss AIs: together they create deadly combos that the base game did not contemplate.
Tool Cards
Each runner has their signature tool: items or hacks that reflect their style. Right timing, devastating effect. Wrong timing, missed opportunity.
In an hour, you'll have figured out whether you prefer physical or digital infiltration. Spoiler: Runners lets you choose both.
A game in five acts
What happens at the table
Not the rules. The experience.
Setup and Identity
Choose your runner. Read the powers, look at the double-sided token, and you immediately understand that it's not just an extra card. Each runner has a different way of approaching the building. Some want to remain disguised as long as possible, others get equipped right away.
First Steps and First Traps
You move cautiously. Then you draw a new tile from the bag: it's one of the new traps from the expansion. No one had ever seen it. Someone curses, someone laughs nervously. The AI boss is already watching.
The Decisive Change of Outfit
Mid-game. Someone decides to flip their token from disguised to equipped. Powers change, possibilities open up. But now you're more visible. The AI reacts. The tension rises.
The AI Boss Strikes
The hostile system activates a sequence no one predicted. Two traps trigger in combo. Someone has to sacrifice an action to save the group. The tool card you had saved finally finds its moment. Or maybe it's too late.
Final Showdown
The building is almost yours, but the AI boss is about to lock everything down. A perfect sequence is needed: who moves first, who uses which ability, who changes mode at the last second. If it works, you're out. If not, the system traps you all.
How to play
The flow of each round
The expansion does not change the structure of the base game, but adds layers to the decisions of each turn.
Each runner decides whether they want to stay in their current mode or change (disguised/equipped). Changing costs an action but unlocks different powers.
Move, explore, interact. New trap tiles can appear at any time. The runners' powers give you options that the base game did not contemplate.
The hostile system takes its turn. It follows precise but unpredictable patterns. If you have activated certain traps, the AI reacts more aggressively.
The group discusses. Who still has tool cards? Who can afford to change modes next turn? The pressure from the AI boss is relentless.
Why it's different from the others
Six reasons why Runners changes Burgle Bros 3
Two-Phase Characters
Each runner has two complete sets of powers, one for each mode. It's not cosmetic: changing from disguised to equipped redefines your role in the group. Some strategies only work if you synchronize your changes with other players.
Reactive AI Bosses
They are not simple static obstacles. The two included AIs react to your moves and create constant pressure. You must defeat them to win, which means confronting them directly instead of circumventing them.
New Traps in the Bag
The new expansion tiles go into the bag along with the basic ones. You don't know when you'll draw a Runners trap: it can appear on the first turn or the last. Uncertainty is part of the design.
Signature Tool Cards
Each runner has a unique card that reflects their Netrunner identity. They are powerful one-shots: using them at the right time can save the game, but wasting one leaves you without a safety net.
Printed Double-Sided Tokens
They are not generic markers. Each runner has a wooden token with dedicated artwork printed on both sides via thermal transfer. When you flip it, you immediately visually understand that you've changed.
Netrunner Crossover
You don't need to know Netrunner to appreciate the expansion, but if you know that universe, you'll immediately recognize the identities. The designers have translated digital mechanics into physical actions without forcing it.
How it ends
How to win and how to lose
The expansion does not change the basic conditions of the game, but adds a layer of complexity to victory.
Victory
- Defeat the active AI boss (new mandatory condition)
- Complete the base mission objective
- All runners must exit the building safely
Defeat
- A runner is caught by the AI or guards
- The mission timer runs out before you defeat the boss
- You activate too many traps in sequence and the system traps you all
Runners is not just a collection of new characters: it's an expansion that rewrites the rhythm of the base game and forces you to think differently. If you liked Burgle Bros 3, this is its natural evolution.
Frequently Asked Questions
FAQ about Burgle Bros 3: Future Flip – Runners
Can I play with Runners without ever having played Burgle Bros 3?
No. Runners is a mini-expansion that requires the base game to function. It is not standalone: it adds characters, AI bosses, and traps, but the game's structure is that of Burgle Bros 3. If you don't own it, start there.
Do I need to know Netrunner to appreciate the expansion?
No. The characters are themed on the Netrunner world and fans will recognize the identities, but the mechanics work perfectly even without ever having played that game. The designers have done a good job of translating the cyberpunk atmosphere without requiring prior knowledge.
Are the AI bosses more difficult than normal guards?
Yes, much more. They are not simple obstacles to avoid: they are hostile systems that react to your moves and that you must confront directly to win. If the base game seemed manageable, Runners definitely raises the difficulty.
How many runners can I use simultaneously?
All five, if you play with four players and someone controls two, or you can mix them with the characters from the base game. There are no restrictions: the important thing is that each player controls at least one character. In solo play, you can manage as many as you want.
Is it available in Italian?
No. This edition is in English. The cards have text, so a basic knowledge of the language is needed to play without constantly consulting translations. If the group doesn't speak English, it could slow down the game.
Burgle Bros 3: Future Flip – Runners is a mini-expansion for 1-4 players that introduces five characters from the Netrunner universe, two hostile AI bosses, and new trap tiles. Each runner has two-phase abilities (disguised/equipped), a printed double-sided wooden token, and a unique tool card. The AI bosses react to player moves and must be defeated to win. Published by Fowers Games, the expansion requires the base game and significantly increases the difficulty. Available on FroGames.it.

Burgle Bros 3 - Future Flip – Runners
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