





Woof Days
🐸 Dettagli da BoardGameGeek
Consiglio BGG sul numero di giocatori
Categorie
Meccaniche
Design & Art
Lingua
Pre-order - leggi i dettagli
🐸 Una rana saggia sa quando dividere l’ordine… e quando aspettare il salto giusto.
Pairs well with
FroGames — Moments You'll Remember
You play a Labrador. She counters with a Beagle. You play the special Corgi that cancels her score. She curses and calls for a rematch. Always the case with Woof Days.
WHAT IT'S ABOUT
A week of dogs, each with their own rules
Woof Days is the new micro game by Gareth Edwards for Farplace Animal Rescue, a publisher that donates part of its proceeds to animal rescue. The illustrations by Pauline Detraz bring a gallery of dogs with unique temperaments: each card has its own rules, some cancel scores, others swap positions, still others overturn the opponent's plans.
The game is a two-player duel with asymmetric worker placement: each dog is a different worker. Choose where to place them in your week, try to maximize points, but most importantly, try to ruin the other player's plans. A deck for two players, games from five to fifteen minutes, rules in thirty seconds.
What they say abroad
Every dog has its day. In Woof Days, it has seven, and they all count.
— FroGames
A game that fits in your pocket but won't leave you alone until you play a rematch.
— FroGames
Woof Days
The protagonists
Every dog is a different move
Dogs with unique abilities
Each card represents a dog with its own rules. Some give fixed points, others multiply, and still others depend on the position you place them in.
Cards that cancel
Some breeds cancel the opponent's score on a specific day. Perfect timing and their advantage disappears.
Cards that swap
Other dogs allow you to swap already placed cards: theirs with yours, day with day. Use this move at the right moment and change the game.
Special cards
Some cards modify the game itself: they change scoring rules, block future actions, overturn established strategies. They are few but decisive.
In ten minutes, you'll have played three games. And she'll still be talking about that time the Beagle cancelled your Labrador.
📜 REGOLAMENTO
A game in five moments
What happens at the table
Not the rules. The experience.
The first placement
You draw a card, read the dog's ability, choose which day of the week to place it. The other person watches you, calculates, and places theirs. You've understood everything in thirty seconds.
The first spite
You've placed a seven-point Labrador on Thursday. She draws, smiles, and plays the card that cancels the score for a day. Yours. Thursday is zero. You start thinking about revenge.
The tactical move
You have a dog that swaps two already placed cards. You choose the right moment: you swap your weak dog for her best one. She curses, you laugh. The table has turned.
The decisive card
You're on the penultimate draw. Someone has an advantage. Someone draws the special card that changes the scoring rules. Everything that seemed certain now is no longer.
Counting and rematch
You count the points day by day. Someone wins by a hair, someone curses about that move on turn three. one of you says: "Rematch". The other nods. Always.
How to play
The flow of each turn
A turn lasts thirty seconds. Draw, place, pass.
Take a dog card from the deck. Read its ability: some give fixed points, others depend on position, still others activate special effects.
Choose which day of the week (Monday-Sunday) to place the dog in front of you. Each day can host only one card. That position counts for the final score.
If the card has an immediate effect (cancels scores, swaps cards, modifies rules), resolve it immediately. Some dogs change the table as soon as they enter play.
Done. The other player draws and places. When both of you have filled the week (seven cards each), you count the points. Whoever has scored more wins.
Why it's different from others
Six mechanics that make a difference
Every dog is a worker
You don't place anonymous pawns. You place dogs with personality. One multiplies points, one cancels, one swaps. Worker placement becomes asymmetrical and narrative: you don't move tokens, you choose who to send and where.
Immediate take that
Special cards are not random events: they are tactical weapons. You can cancel your opponent's score for a day, you can swap their best cards for your worst. Interaction is constant and direct.
Zero downtime
You don't wait for the other person's turn staring at the ceiling. When she places, you are already calculating your response. Every move she makes changes your plan. The game never stops, mentally.
The week as a board
The seven days of the week are your seven placement positions. Simple, iconic, immediate. Monday-Sunday: everyone knows what it is, no one has to learn an abstract grid.
Replayability from variable deck
Every game you see different cards. Combos change, strategies adapt. No two games are the same because the draw order dictates which weapons you have available and when.
Fits in your pocket
A deck of cards, zero setup, zero board. You take it everywhere: train, bar, park, waiting room. Five minutes of real gameplay, not filler that fills time without bite.
How it ends
How to win and how to lose
At the end of the week, everyone counts the points of their seven cards. Whoever has more wins.
Victory
- You scored more points than your opponent by summing the values of the seven cards placed on the days of the week
- You used special abilities at the right time: cancelled their key points, multiplied yours, swapped cards at the perfect timing
- You read their moves and placed your dogs on days that maximized your score considering their cards already on the table
Defeat
- You scored fewer points: your cards were worth little or were cancelled by your opponent's special abilities
- You placed powerful dogs too early and your opponent was able to neutralize them with cards that cancel or swap
- You wasted tactical cards (those that cancel/swap) on wrong targets instead of hitting their real strong points
Woof Days is the game you ask for when you have ten minutes and want to play hard. Easy to teach, impossible to put down after just one game.
Frequently asked questions
FAQ about Woof Days - Multilingual Edition
How long does a game really last?
From five to fifteen minutes, depending on how much you think. The first games are very fast because you're still understanding the cards. Then you slow down a bit because you start calculating tactical moves. But even when you're thinking, you never exceed fifteen minutes.
Is it suitable for children or only adults?
Recommended age 6+ years, and it holds up. The basic rules are immediate: draw, read the card, place it on a day. Children understand right away. Special abilities (cancel, swap) require a minimum of reading but each card explains what it does. It works well parent-child.
How many games can be played before it becomes repetitive?
The deck is variable and combos change every time. It's not a game for a hundred consecutive games, but it holds up well as a recurring filler. You pull it out often because it's fast, not because it has infinite depth. Correct expectation: dozens of games, not hundreds.
Do I need a table or can I play anywhere?
You need space for seven cards in a row in front of each player (your week) plus the deck in the center. Small table, bar, train: all good. It's not a game to hold in your hand like a UNO deck, but you don't need a dining table either.
Is it available in Italian?
Woof Days is a multilingual edition with text on the cards. The rules are included in multiple languages (check the exact list on the box). If text is present, it's legible; if you're looking for a specific edition, verify before purchasing.
Woof Days is a competitive card game for 2 players aged 6 and up, with games lasting 5 to 15 minutes. Designed by Gareth Edwards and published by Farplace Animal Rescue, it uses asymmetrical worker placement and "take that" mechanics: each card represents a dog with unique abilities to be placed on the days of the week to accumulate points. Some cards cancel opponent scores, others swap positions, and still others modify scoring rules. Each game varies thanks to the variable deck and random draw. Ideal as a fast, pocket-sized filler, with constant direct interaction and zero downtime. Available on FroGames.it.
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.
🔒Can I trust buying here?
Absolutely! Secure payments, tracked shipments, and a team that loves board games as much as you do. If something goes wrong, we'll do our best to fix it.
🛠There's a problem with my order, what should I do?
Write to us now! Whether it's a missing part, damage, or an error, we'll help you resolve it as soon as possible. Your experience truly matters to us.