
Tag Team: SNK Arcade Legends
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🐸 How pre-orders work
🐸 A wise frog knows when to split the order… and when to wait for the right leap.
- Arrives
- by the end of June 2027
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The FroGames review
Draw your next move, add it to the deck without touching the rest, and watch your opponent do the same. By the time you realize what you've just done, it will be too late.
WHAT IT IS
When 1995 fighting games become a card duel
Tag Team: SNK Arcade Legends brings six iconic characters from Fatal Fury, The King of Fighters and Samurai Shodown to the table: Terry Bogard, Mai Shiranui, Nakoruru and three more fighters yet to be revealed (one per month until release). The system is by Christian Kudahl (Mindbug, Agent Avenue) based on an original concept by Gricha German and Corentin Lebrat, and it is the third standalone box in the Tag Team series, compatible with all the others.
Each player chooses two fighters, each with their own ten-card deck. The battle plays out automatically: you flip cards one at a time and apply their effects. At the end of each round, you add new cards to the deck to program your combos, but you cannot reshuffle the cards already in the deck. Timing is everything, and the winner will be whoever can better chain together attacks, blocks, and synergies than their opponent.
What they say abroad
"Getting the chance to reinterpret characters from SNK games was an absolute blast"
Reinterpreting SNK characters was fantastic
— Christian Kudahl
This is a first impression based on official Scorpion Masqué materials. The game will be released in the second quarter of 2027 and the characters will be revealed gradually. We will update the review with full details as soon as they become available.
— FroGames
Tag Team: SNK Arcade Legends
Your team
Four elements (for now) of the SNK arena
Terry Bogard
The Legendary Wolf of Fatal Fury. Plays on power surges: his damage increases progressively, then drops and starts again. If you nail the timing, you hit like a freight train.
Mai Shiranui
Fast and deadly ninja. Her cards focus on quick combos and chain attacks. A poorly built Mai deck is a deck that loses its momentum; a well-built one is an avalanche.
Nakoruru
The warrior from Samurai Shodown. She is confirmed in the official materials, but her playstyle has not yet been revealed. We're waiting for the monthly reveal.
Three more fighters
From The King of Fighters and Samurai Shodown, they will be revealed one per month until release. Those who pre-order receive Iori Yagami with his complete deck as a bonus.
Come si gioca
Video dimostrativo di gameplay.
🎲How to playThe rules in four steps▼
How to play
The flow of each round
A round lasts as long as it takes to play through all your cards. Then you stop, add a new card, and start again.
Both together. Apply the effects simultaneously: damage, block, movement, special effect. The cards resolve, the fighters move, someone loses health.
When you have flipped all the cards, the round ends. If someone is KO'd, the game ends. Otherwise, move to the next step.
The cards you haven't added yet. You look at three, you choose one. That card goes into a specific spot in your deck, but you cannot touch the others. The deck gets longer, combos are built.
Start again from step 1. Each round the deck is longer, interactions more complex, the margin for error thinner. After four or five rounds, someone collapses.
⏱️Your first gameThe play-by-play, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
I choose the team, you choose yours
I take Terry and Mai, you take Nakoruru and someone else. We put together our decks (ten cards each) and start with only two cards in hand. The rest of the deck is there, face-down. Everything we will do today is already inside those twenty cards, but we don't know it yet.
First brawl
We flip the first two cards, apply the effects. Hit, parry, damage, movement. It's a fast waltz. At the end of the round we draw three random cards from our remaining deck, choose one, and put it in the deck. I put a Terry Power Dunk in fifth position. You saw what I did, I saw what you did.
The deck gets longer, the duel gets complicated
Each round our piles grow. Now I have six cards, then eight, then ten. I try to fit the combos together: I want Terry's Surge to land exactly when your guard drops. You try to break my timing with a surprise attack. The table is silence, calculation, and then nervous laughter when we realize what we've done.
Someone makes a mistake
Me or you. Maybe you put that card too early, maybe I put it too late. The result is that one of our fighters takes a devastating hit and ends up KO'd. The game turns around in three turns, and neither of us saw it coming. This is the moment we will talk about later.
It ends
The last fighter falls. One of us has won. We look at the decks, reconstruct what happened, laugh about that card put there on turn three that ruined the whole plan. Someone says: another? We always say another.
🐸Good to know beforeThree honest things, from friends▼
Good to know before
Three things you need to consider
The deck is never reordered
This is the rule that changes everything. You add cards, but you cannot move the ones already inside. If you mess up the timing of a combo on turn two, you carry it with you until the end. There are no corrections, only consequences. It's liberating for some, frustrating for others.
You need to know (or love) arcade fighting games
The SNK theme is not decorative: if Terry Bogard, Mai Shiranui, and Fatal Fury mean nothing to you, half the charm disappears. The game works without nostalgia too, but it's designed for those who put coins in arcade machines in the '90s.
Depth emerges slowly
First game: you understand the rules. Second: you understand your fighter. Third: you start to see the synergies between the two. Fourth: you understand how to dismantle the opposing team. If you want immediate gratification, look elsewhere. If you want progressive mastery in 15 minutes, this is your game.
🏆Victory and defeatWhat the ending rewards▼
How it ends
How you win and how you lose
The game ends when one of the two players loses both fighters. Whoever is still standing wins.
Victory
- You KO both opposing fighters
- Or: only one, if the other is already out of the fight
Elimination
- A fighter is KO'd when their health points reach zero
- If you lose both of your fighters, you lose the game
- There are no draws: someone always collapses first
Tag Team: SNK Arcade Legends promises to be the fast tactical duel that was missing between Unmatched and pure deckbuilders. If Kudahl hit the balance, there's a classic in here.
💬Frequently asked questionsQuick answers before the cart▼
Frequently asked questions
FAQ on Tag Team: SNK Arcade Legends
Do I need to know the Tag Team base game to play SNK Arcade Legends?
No. SNK Arcade Legends is a standalone box: inside is everything you need to play. It is compatible with the other Tag Team boxes (base game and Arthur's Legacy), but it does not require them. You can buy only this one and play right away.
What mechanics does Tag Team: SNK Arcade Legends use?
It's a tactical auto-battler with progressive deckbuilding. Cards are played automatically in sequence (like a combo in Street Fighter), but you decide which ones to add and where to put them in the deck. It uses card play conflict resolution, deck building, limited hand management, variable player powers, and direct take that.
How many characters are inside the box?
Six fighters: Terry Bogard, Mai Shiranui, Nakoruru, and three others from King of Fighters and Samurai Shodown (revealed one per month). Those who pre-order receive Iori Yagami as a seventh bonus fighter (with a complete deck and card).
Are 15 minutes enough for a satisfying game?
It depends on what you're looking for. If you want a two-hour euro, no. If you want a tight duel where every choice matters and you can play three games in an hour trying different teams, yes. The pace is like a fighting game: quick setup, explosive game, immediate rematch.
Is it available in Italian?
The edition for sale is in English. The text on the cards is present (attacks, effects, fighter abilities), but the game uses clear iconography and the rules are not complex. There are no official Italian translations at the moment.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they have done.
Tag Team: SNK Arcade Legends is a tactical card game for 2 players, ages 10+, 15-20 minutes. Designed by Christian Kudahl (Mindbug, Agent Avenue) based on a concept by Gricha German and Corentin Lebrat, published by Scorpion Masqué and coming in Q2 2027. It brings six iconic characters from Fatal Fury, The King of Fighters, and Samurai Shodown to the table. Distinctive mechanic: build the deck by adding cards each round, but never reordering them. Compatible with all Tag Team boxes. Available on FroGames.it.

Tag Team: SNK Arcade Legends
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
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