





Salem 1692
🐸 Details from BoardGameGeek
Consiglio BGG sul numero di giocatori
Categorie
Meccaniche
Design & Art
Lingua
🐸 How pre-orders work
🐸 A wise frog knows when to split the order… and when to wait for the right leap.
- Arrives
- by the end of November 2026
- Order by
- 11 October 2026
Si abbina bene con
The FroGames Review
You accuse someone. She accuses you. He defends her, but no one believes him. By the end of the night, someone will have betrayed, someone will have targeted the wrong person, and everyone will have a story to tell.
WHAT IT IS
A party game of accusations, lies, and scapegoats set during the 1692 witch hunts
Designed by Travis Hancock and illustrated by Holly Hancock and Sarah Keele, Salem 1692 is the first volume in Facade Games' Dark Cities series. It brings to the table the paranoid atmosphere of the witch hunts in the Puritan Massachusetts colony, where a single accusation was enough to stand trial — and one card too many could see you hanged.
Each player takes on the role of a Salem resident and receives Tryal cards that reveal their true identity: witch or innocent. During the game, you collect and play cards to accuse those you suspect, defend those who suit your needs, or unleash chaos with special events. When enough accusations pile up on someone, one of their Tryal cards is revealed. If you find all the witches before the Conspiracy corrupts the village, the innocents win. Otherwise, the witches take control.
What the international critics say
An evening at the table with Salem reveals how thin the line is between justice and paranoia. And how easy it is to end up on the wrong side.
— FroGames
"A nice alternative to similar social deduction games."
A nice alternative to similar social deduction games.
— Geeks Under Grace
Salem 1692
The cards that will decide who lives and who dies
What you have in your hand during a game
Red Accusation cards
Accumulate them on those you suspect. When you reach the threshold, you reveal one of their Tryal cards. If you find "Witch", you hit the mark. If not, you've just given an innocent person a reason to get revenge.
Green Defense cards
Alibi, Scapegoat, Matchmaker: use them to protect someone from accusations or to shift the target to another player. Those you defend too much become suspicious. Those you never defend, also.
Black Event cards
Night: close your eyes, the witches choose a victim, the Constable can save them. Conspiracy: each player passes a Tryal card to their neighbor. Those who were innocent can become witches without knowing it.
Secret Tryal cards
Everyone receives 3-5 at the start of the game. Some say "Witch", others "Not a Witch". Until they are revealed, you are who you say you are. After the Conspiracy, you may no longer be who you were.
🎯 COME SI GIOCA
🧤 BUSTINE
📜 REGOLAMENTO
Come si gioca
Video dimostrativo di gameplay.
Witch Hunt
THE PROCESS BEGINS
Lies, alibis and fatal cards
Every card played is either a clue or a deadly trap. Gather evidence against your opponents to reveal their Trial cards, but remember that the truth is often hidden beneath layers of lies.
Tensions peak as Night falls: witches kill in the shadows while the Constable desperately tries to protect someone.
Surviving as a simple villager will make you feel like a hero, while winning as a witch gives you that devilish thrill of having fooled everyone.
Where it rewards you
Playing a blue card to save yourself at the last second is a game-changing move.
By peeking at an opponent's hand you understand his entire game without saying a word.
A curse that goes around the players creating pure panic at every pass.
Forcing someone to reveal their dark secrets can exonerate or condemn them.
Lying through your teeth while everyone thinks you're a saint is an art to be honed.
Eliminate the last witch and hear the whole village breathe a sigh of relief.
Where it tests you
Salem 1692 transforms every game into an intense psychological drama, ideal for those seeking an engaging board game rich in direct interaction. The variable betrayal mechanic distinguishes this title from other deductive party games, keeping the tension high until the last card is revealed. If you love board games where diplomacy is as important as strategy, this book-shaped box will become the centerpiece of your most heated gaming evenings.

Salem 1692
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
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