
Magic Rabbit
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FroGames — Moments You'll Remember
Someone peeks under a hat and immediately forgets. Someone swaps two piles and wreaks havoc. The timer ticks down. And in the end, no one remembers who saw what anymore.
WHAT IT'S ABOUT
Your magic show starts in exactly 3 minutes
Magic Rabbit is a real-time cooperative game designed by the French team Julie Dutois, Romaric Galonnier, Ludovic Simonet, and Cécile Ziégler for Lumberjacks Studio, a publisher specializing in compact party games (Coffee Break Games series). Illustrations by Jonathan Aucomte and Olivier Derouetteau recreate the backstage chaos of a theater, where rabbits jump everywhere and hats roll on the floor.
Your task is simple: you have 2 minutes and 30 seconds to arrange 9 rabbit-hat pairs in ascending order, from number 1 to number 9. The rabbits are covered, the hats are uncovered. You can look at one rabbit, swap two hats, or move entire piles. But doves block some actions. And the clock is ticking. Progressive envelopes introduce increasingly complex variations for those seeking additional challenges.
What they say abroad
A game that feels like a cartoon: chaotic, frantic, and always on the brink of disaster.
— FroGames
The ticking timer turns any plan into pure chaos. And that's exactly what you're looking for.
— FroGames
Magic Rabbit
The game includes official solo rules: same goals, same timer, but you lose the frantic communication that makes cooperative play so chaotic. It works as a real-time puzzle, but the most fun experience remains the group one.
What's on the table
The pieces of magical chaos
Numbered Hats
9 hat tiles, numbered 1 to 9, always visible. You can swap them to reorder the piles.
Hidden Rabbits
9 rabbit tiles, covered under the hats. You can look at them one at a time, but you must remember what you saw.
Doves
Tokens that block piles: you cannot look at them, swap them, or move them until you free the dove.
Progressive Envelopes
Three difficulty levels with additional variants and constraints. You only open them if you manage to beat the previous level.
In 3 minutes, the curtain rises. And you're not ready yet.
A game in five moments
What happens at the table
Not the rules. The experience.
The initial chaos
Someone randomly distributes the hats, someone places the doves. The table looks organized, but it's just an illusion. Look at the timer: 2 minutes and 30 seconds. Start.
The scout phase
Everyone is looking at different rabbits. Someone says "I have the 4 here," someone else "The 7 is under this red hat." But no one remembers where the hats were before someone swapped them.
The turning point
You start to organize the piles. But every time you move a pair, you forget what was under another. Doves block crucial piles. Time is running faster than you thought.
The critical moment
30 seconds left. Someone says "Wait, where was the 2?". Someone else swaps two hats without saying anything. Now no one remembers anything. But you're close. Or maybe not.
The verdict
Timer expired. Flip the rabbits. Rabbit 1 under hat 1. Rabbit 2 under hat 2. Rabbit 3... under hat 7. Silence. Someone laughs. Replay immediately.
How to play
The flow of each turn
There are no real turns: everyone acts simultaneously until the timer runs out.
Look at a covered rabbit, swap two hats, or move an entire rabbit-hat pair to another position in the row. You cannot act on piles blocked by a dove.
You can tell others what you saw, but you're not obligated. The problem is, if you don't talk, no one knows what you discovered. If you talk too much, time runs out and no one acts.
At the end of your turn, you can move a dove from one pile to another. This frees one pile but blocks another: you must choose carefully.
Everyone plays together, with no fixed order. When the timer rings, stop immediately and check if you have won.
Why it's different from others
Six mechanics that make a difference
Exactly 3 minutes
Not 10, not 5. Exactly 3 minutes. Enough to think you can do it, too little to do it calmly. The timer is the real opponent.
Shared memory
No one can remember everything alone. You have to trust what others say, but if someone makes a mistake (or forgets), the error spreads to the whole team. Communication is everything.
Blocking doves
Doves are not just static obstacles: you must choose which piles to free and when. Moving a dove too early (or too late) can cost you the game.
Progressive envelopes
Three difficulty levels sealed in envelopes: you can only open them if you pass the previous level. Each envelope introduces variants and constraints that completely change the game.
Also works in solitaire
Official rules for solo play: same goal, same timer, but it's you against yourself. The communicative chaos is lost, but it remains a frantic and rewarding puzzle.
Portable everywhere
A small box, 9 pairs of tiles, a timer. It weighs nothing, fits in a bag, and can be played on any table. Perfect for travel, lunch breaks, or 3 minutes of chaos before the real game.
How it ends
How to win and how to lose
Only one goal: 9 pairs in ascending order. Only one way to lose: time's up.
Victory
- When the timer expires, all 9 rabbit-hat pairs are in ascending order (1-2-3-4-5-6-7-8-9)
- Each rabbit is under the hat with the same number
- Open the next level envelope and start again with new rules
Defeat
- The timer expires and at least one pair is in the wrong place
- A rabbit is under a hat with a different number
- Replay immediately (it always happens)
Magic Rabbit is not a game to be analyzed at length. It's a game to be played, lost, and replayed. And between one game and the next, exactly 3 minutes pass.
Frequently Asked Questions
FAQ about Magic Rabbit
How long does a game really last?
Exactly 3 minutes: 2 minutes and 30 seconds of frantic gameplay, plus time to set up and check the result. You can play 5-6 games in 20 total minutes.
Does it work with children?
Yes, from 8 years old and up as indicated on the box. The basic rules are very simple, the timer adds tension without frustration, and children often beat adults because they have better memory.
Are progressive envelopes mandatory?
No. The base game works perfectly without ever opening them. The envelopes are for those who want to increase the difficulty after mastering the base level: they introduce constraints like "you can't talk" or "hats that move every turn."
Is it really cooperative or can you play to see who does best?
It's purely cooperative: you either all win or all lose. But nothing prevents you from timing yourselves and trying to beat your speed record, or playing two teams simultaneously to see who sorts first.
Is it available in Italian?
Yes, this is the Italian edition published by Cranio Creations. Rulebook, box, and all materials are in Italian. The game uses numbers, so there is no text on the cards.
Magic Rabbit is a real-time cooperative game for 1-4 players aged 8 and up, designed by Julie Dutois, Romaric Galonnier, Ludovic Simonet, and Cécile Ziégler for Lumberjacks Studio. Games last exactly 3 minutes: players must reorder 9 pairs of numbered rabbits and hats, communicating quickly and managing doves that block piles. The cooperative mechanic based on shared memory, deduction, and speed makes it perfect for families, children, and quick party games. Progressive envelopes offer increasing difficulty variants. Italian edition by Cranio Creations. Available on FroGames.it

Magic Rabbit
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
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