
Liberation: D-Day Expansion
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As Radio London broadcasts the coded message, the Resistance springs into action. Sabotage, ambushes, impossible choices. And every minute gained can change the course of the landing.
WHAT IT'S ABOUT
Two New Chapters of the French Resistance
Liberation: D-Day Extension brings two new scenarios set in the crucial days of the Normandy landings to François-Gilles Ricard's system. The first puts you in charge of the Limousin maquis against the 2nd SS Division Das Reich marching towards the front. The second takes you to Brittany, where 36 French SAS paratroopers and local partisans must seal off the region and prevent 85,000 Germans from reaching the beaches.
Each scenario brings new event cards, new tactical objectives, new units. You must manage railway sabotages, attacks on command posts, destruction of telephone lines. Every choice matters: slow down the Das Reich or stop it completely? Save civilians or complete the mission? The expansion ideally concludes the Liberation series by taking you to the liberation of Paris.
What they say abroad
This expansion brings the historical tension of D-Day directly into players' hands, with tactical choices that reflect the real dilemmas of the Resistance.
— FroGames
Two scenarios that turn history into a game, and the game into a piece of history.
— FroGames
Liberation: D-Day Extension
The Liberation system is designed for solo play: you manage the Resistance against a procedural enemy guided by cards and tables. The expansion maintains the same structure, with scenarios that work perfectly solo. No loss compared to multiplayer: only the tactical discussion changes, but the choices remain yours.
What's in the box
Expansion Components and Materials
Two Historical Scenarios
Limousin (against the Das Reich) and Brittany (SAS operation). Each with setup, objectives, dedicated event cards.
24 Mini-sized Cards
Events, special units, historical complications. They integrate the base deck with specific elements from the new operational theaters.
10 Standard-sized Cards
Tactical objectives, special conditions, references for the new scenarios.
Scenario Rules
Detailed setup, historical context, victory/defeat conditions, tactical notes for both scenarios.
Recommended Sleeves 34 cards in 2 sizes ▼
If you play often, we recommend protecting your cards with clear sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 44 × 68 mm | 24 |
| 65 × 100 mm | 10 |
| Total cards | 34 |
When you close the box, you've either slowed down the Das Reich or fallen under its tracks. Either way, you've lived June 1944.
A game in five moments
What happens at the table
Not the rules. The experience.
The Coded Message
Choose your scenario: Limousin or Brittany. Read the historical context. Prepare the cards, place the starting units. The Das Reich is on the move or the Germans are holed up in Breton garrisons. The timer starts immediately: you have only a few days to make a difference.
The First Sabotage
Locomotives destroyed, tracks cut, viaducts blown up. Every action costs resources, every success slows down the enemy. But German reprisals are immediate: the harder you hit, the more you risk atrocities against civilians. Tension rises immediately.
German Pressure
In Limousin, the Das Reich advances despite sabotage. In Brittany, the Germans emerge from their garrisons. Event cards complicate everything: unexpected reinforcements, contradictory orders, armored columns. You must decide: resist or retreat? Save a village or complete the objective?
The Critical Moment
You have a narrow window for decisive action. An attack on German command, a strategic bridge to blow up, a risky ambush. The dice can go well or badly, but the tactical plan is yours. This turn can change the outcome of the scenario.
Final Report
Count victory points, check conditions. Have you slowed the Das Reich enough? Have you sealed off Brittany? How many civilians have you saved, how many units have you lost? The liberation of Paris also depends on you. End of scenario.
How to play
The flow of each turn
Each turn represents crucial hours or days. Manage actions, resources, enemies.
Draw an event card. It can be an opportunity (parachuted SAS units, local informer) or a complication (German patrol, reprisal, bad weather).
Spend resources to sabotage railways, attack convoys, recruit partisans, protect civilians. Each action has a cost and a dice roll for success.
The Das Reich advances according to tables and scenario conditions. In Brittany, the Germans react to your sabotage. Each passing turn brings them closer to their objectives.
Check if you have achieved the scenario objectives or if the enemy has won (Das Reich reached the front, Brittany not sealed, too many civilians dead). Otherwise: next turn.
Why it's different from others
Six elements that make the difference
Two historical operational theaters
Not invented scenarios: Limousin in June 1944 with the march of the Das Reich and Brittany with the SAS operation. Detailed historical context, documented objectives, real events transformed into mechanics.
Concrete moral dilemmas
Slowing down the Das Reich means risking reprisals against civilians (Oradour-sur-Glane is a possibility in the game). Sealing off Brittany can mean sacrificing partisan units. Choices have weight.
Variable tactical objectives
Each scenario has multiple victory conditions: slow down the enemy for X turns, destroy Y objectives, save Z civilians. You can win in different ways, lose for different reasons. Not a single path.
Authentic time pressure
D-Day has already happened. Every turn that passes brings the Germans closer to the Norman front or consolidates their Breton control. The historical tension becomes game tension.
Integration with the Liberation system
Not a standalone expansion: it requires the Liberation base game but extends its narrative towards the liberation of Paris. The mechanics are familiar, the scenarios are new and more complex.
Dedicated units and event cards
SAS paratroopers, Limousin maquis, German armored columns, Allied jeeps. Each scenario has its own set of cards reflecting specific historical forces and conditions.
How it ends
How to win and how to lose
Each scenario has specific conditions. Here are the general guidelines.
Resistance Victory
- You slow down the Das Reich beyond the required turn threshold (Limousin scenario)
- You seal off Brittany preventing the Germans from reaching Normandy (Brittany scenario)
- You complete the required tactical objectives by saving a minimum number of civilians
Resistance Defeat
- The Das Reich reaches the Norman front in time
- The Germans exit Brittany and reach the landing beaches
- You exceed the civilian atrocity threshold or lose too many partisan units
Two historical scenarios that transform D-Day into tactical choices and moral dilemmas. Not a game about war: a game about the Resistance.
Frequently asked questions
FAQ about Liberation: D-Day Extension
Can I play this expansion without the Liberation base game?
No. Liberation: D-Day Extension requires the Liberation base game. It uses the same mechanics, basic cards, components. The scenarios are designed for those already familiar with the system. It is not a standalone product.
Do the two scenarios have different difficulty levels?
Yes. The Limousin scenario against the Das Reich is more tactical and frantic: you have to slow down a constantly moving force. The Brittany scenario is more strategic: you manage SAS paratroopers, local partisans, and 85,000 entrenched Germans. The second is generally more complex.
How long does a game with these scenarios last?
Approximately 40-60 minutes per scenario, once you know the basic Liberation rules. Setup is quick (5 minutes), the game flows well. If you play both scenarios in narrative sequence, it can take up to 2 hours, but they can be played separately.
Does the expansion add new mechanics or just scenarios?
Mainly new scenarios with dedicated event cards and special conditions. The mechanics remain those of Liberation, but the scenarios introduce specific historical elements (SAS, Das Reich, unprecedented tactical objectives). You don't have to learn a new system, but the game situations are different.
Is it available in Italian?
This is the English edition. Rulebook, event cards, scenario texts are in English. If you already have Liberation in English, integration is immediate. Check with the publisher Platypus Game for any future localizations.
Liberation: D-Day Extension is a historical wargame expansion for 1-4 players designed by François-Gilles Ricard and published by Platypus Game. It requires the Liberation base game and adds two new scenarios set in June 1944: the Limousin resistance against the 2nd SS Panzer Division Das Reich and the SAS operation in Brittany. Each game lasts 40-60 minutes and brings tactical resource management mechanics, historical event cards, and concrete moral dilemmas. Recommended age 10+ years. Available on FroGames.it.

Liberation: D-Day Expansion
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