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D&D Reference Cards 2024 (5.5e)
Magic Items: Rare and Very Rare
"The legendary sword emerges from the chest. It's not just a line on a page: it's a card you hand to the player, and for a moment, the table holds its breath."
What it's about
When treasure becomes legendary, the reward goes into the player's hand
Magic Items: Rare and Very Rare is the official deck of D&D 2024 reference cards dedicated to high-level treasure: the rewards that mark a campaign, the ones players remember for years. It is part of the D&D Reference Cards line which updates and replaces the Spellbook Cards, with text aligned to the 5.5e ruleset.
Inside the box you'll find 124 rare item cards and 95 very rare item cards (219 magic items in total), plus 4 customizable cards for your homebrew artifacts, one reference characteristics card, and one instruction card. Each card features official manual art: handing over an illustrated legendary sword is very different from reading a line of rules.
The Rare and Very Rare Magic Items cards serve a specific purpose: to make consultation immediate and the delivery of the most powerful treasures satisfying. It is the natural completion of the Common and Uncommon deck. An important note: the deck is in English, so the text must be read in English.
The FroGames perspective
The essence of these cards in a line
The legendary item stops living at the bottom of a sheet and becomes a card the player cherishes like a trophy.
From tabletop experience
Rare items have longer texts and attunement properties: having them on a card in hand avoids stopping the session to consult the manual.
Four tables, one deck
Who this deck is really for
This is the deck for the second half of the campaign, when treasures become significant and memorable. Here's who gets the most out of it.
If you are a Dungeon Master
Rare items have complex effects and attunement rules. Having them on cards means you can hand them out without stopping the scene to look for the right page in the Dungeon Master's Guide. The plot twist remains intact.
If you are a player
Hold the powerful item you've earned in your hand. The card reminds you of properties, charges, and attunement at a glance, without having to ask the Master every time how that wand you found two sessions ago works.
If the campaign is high-level
Rare and very rare are the loot for mid-to-high levels. If your group is beyond the first adventures, this is the deck you would use most often, the one that makes characters truly feel legendary.
If you love physical material
The illustrations of rare items are among the most spectacular in the 2024 manuals. The 4 customizable cards give you space for your campaign's unique artifacts, with the same dignity as official ones.
D&D Magic Items: Rare and Very Rare
What you'll find in the box
Five card types, 225 in total
124 Rare magic item cards
The rare magic items of 2024: weapons, armor, wands, and wonders that change how a character plays. Dedicated text and art on each card.
95 Very Rare magic item cards
The very rare tier, the treasure of great deeds: powerful items that become the focus of a character and, often, an entire campaign.
1 Characteristics card
A quick reference card to quickly read properties like attunement, charges, and rarity. The reminder you keep next to the deck during play.
4 Customizable cards
Cards to fill out for your campaign's unique artifacts. The legendary item you invent has the same format as the official ones.
Honesty first
What you will NOT find inside the box
We'll tell you before you buy. This is a high-level reference deck, not a complete game or a manual. Here's what it does not contain.
Common and uncommon items
This deck starts with rare items. For early-level treasure, you'll need the sister deck "Magic Items: Common and Uncommon," sold separately.
The D&D rules
It is not a standalone game. To play, you need a copy of D&D 2024 at the table (Player's Handbook and Dungeon Master's Guide). The cards are a support, not a replacement.
Italian translation
The cards are in English. Rare items have longer texts than common ones, so language proficiency matters more than ever. Keep this in mind before buying.
Spells or monsters
The D&D Reference Cards line has separate decks for spells and monsters. This box is dedicated only to rare and very rare magic items.
Artifacts and legendary items
The covered tier goes up to very rare. Unique artifacts for a campaign are created by you on the customizable cards: they are not included as official ready-made cards.
Protective sleeves
Sleeves are not included. The cards are sturdy, but if you pass them around often, consider protecting them separately, especially the ones players get attached to.
No surprises
To use them tonight, you only need this
✅ You need…
- This deck, already sorted by rarity
- A copy of D&D 2024 at the table
- Knowledge of English to read the items
- A campaign advanced enough to distribute rare treasures
❌ You do NOT need…
- Apps or digital subscriptions
- To print or photocopy item sheets
- The Common and Uncommon deck to use it
- Mandatory sleeves to play
Keep the characteristics card handy: many rare items require attunement and have charges to manage, and that reminder prevents you from slowing down. When you hand out a very rare item, read it aloud calmly: it's an important moment in the campaign, it's worth giving it space. And use the 4 customizable cards for your story's key artifact, so it remains as unique as your campaign.
"Some treasures are unforgettable. They remain in the player's hand, and in the table's memory, long after the last session."
📦
Deck contentEverything you open when the box arrives
⚔️
Compatibility and how to use themWhat you need in addition to the deck
D&D 2024 (5.5e)
The item text follows the updated 2024 rules. This is the new official line that inherits from and surpasses the Spellbook Cards.
Core rulebooks
You need the Player's Handbook and ideally the 2024 Dungeon Master's Guide. The cards speed up the consultation of rare items; they do not replace the rules.
English
The cards feature names and text in English. Rare items are more verbose: the Dungeon Master can act as a bridge by reading and explaining the item at the table.
Five moments at the table
How the evening changes when the big treasure drops
The boss falls
After three hunting sessions, the enemy is down. Something the group has long awaited shines on its body.
You draw the rare item card
No flipping through the manual in front of everyone. You find the card in the deck, sorted by rarity, with effects and attunement ready.
You hand it over calmly
You read out the properties, then pass the card. It's a moment worth savoring: the player receives it like a trophy.
The item comes into play
Charges, attunement, conditions of use: everything is on the card in the player's hand. Subsequent sessions no longer get stuck on that item.
It becomes part of the character
By the end of the campaign, that rare item is inseparable from the hero who wields it. The card made it real from the very first moment.
How to use at the table
From rare loot to player's hand in four moves
Separate by rarity
Before the session, separate rare cards from very rare ones. You always know which pile to draw from when treasure appears.
Treasure appears
When characters acquire a powerful item, you draw the card without interrupting the scene's tension.
Explain and deliver
Read properties and attunement from the card, then pass it. From that moment, the item's management is the player's responsibility.
Keep going
No pausing to find the item in the manual during subsequent sessions. The reference is already in the hands of the one using it.
Honest comparison
Which deck in the line is right for you
| Deck | What it contains | When it's needed | Cards | Profile |
|---|---|---|---|---|
| Magic Items: Rare and Very Rare | High-level treasure | Advanced campaigns, important rewards | 225 | For the endgame |
| Magic Items: Common and Uncommon | Basic and mid-campaign treasure | In almost every session, from level 1 | Twin deck | Essential |
| Spell Cards (by level) | Spells from the Player's Handbook | For those playing spellcasting classes | 3 separate decks | For players |
| Monster Cards (by category) | Monster stats 2025 | For the GM, during combat | 3 separate decks | For the GM |
Why it's worth 24 euros
Six concrete reasons, not slogans
Manages complex items
Rare items have charges, attunement, and intricate effects. Having them on a card is precisely where a reference deck makes the biggest difference.
219 items in one box
124 rare and 95 very rare: broad coverage of high-tier treasure. It's unlikely you'll be missing the card for the item you want to give out.
The art of iconic items
The illustrations of rare items are among the most memorable in the 2024 manuals. Handing over an illustrated legendary item leaves a lasting impression on players.
The features card
A dedicated reminder for attunement, rarity, and charges. Keep the reference next to the deck and you won't slow down when the item comes into play.
Less manual searching in key moments
Precisely when the big treasure appears, you don't want to stop and flip pages. The card gives you everything immediately, and the scene's tension remains intact.
Aligned with 2024
The text follows the updated 5.5e rules. This is the official line that inherits and surpasses the old Spellbook Cards.
How much it's worth over time
The deck you use when the campaign matters most
From mid-campaign onwards
As soon as characters level up and treasures become rare, the deck comes into play and stays there. It's during important moments that it saves the most time and prevents roadblocks.
Campaign after campaign
Rare and very rare items appear in every story that reaches high levels. The deck doesn't get old: you reuse it with new groups and new heroes, always remaining the same.
The natural completion of your D&D game bag. Bring it to your table at FroGames.
FroGames recommends
The next step
Real questions
The questions you're asking yourself
Is it worth it if I already have the Common and Uncommon deck?
Yes, because it covers a different tier of treasure. Common and Uncommon is useful from the first levels, this one comes into play when the campaign matures and players acquire rare and very rare items. The two decks are complementary: together they cover the entire range of rewards.
Are the cards in Italian?
No, the deck is in English. Rare items have longer texts than common ones, so language proficiency matters more. If someone at the table struggles with English, the Dungeon Master can read and deliver the item already explained verbally.
Is it suitable for a group just starting out?
It performs best in ongoing campaigns. A group starting from level one will mainly encounter common and uncommon items: for that phase, the twin deck is more useful. This becomes valuable when characters grow and treasures become more powerful.
Do they work with the old 5e from 2014?
They are designed for D&D 2024 (5.5e). Several rare and very rare items have been revised compared to 5e from 2014: some cards may not exactly match the manuals of the old edition, although many items remain recognizable.
How many and which items are included?
The deck contains 124 rare and 95 very rare items from 2024, plus a reference features card, 4 customizable cards, and an instruction card, for a total of 225 cards in English with official art from the manuals. Part of the new D&D Reference Cards line that replaces the Spellbook Cards, it is the natural complement to the Common and Uncommon deck and the ideal tool for Dungeon Masters and players who want to reduce consultations of the Dungeon Master's Guide and make every reward tangible. Compatible with the D&D 2024 rules, recommended age 12+, available on FroGames.it.
How do I manage items that require attunement?
Each card lists the item's properties, and the features card serves as a reminder for attunement, charges, and rarity. By handing the card to the player, they always have what's needed to use it at a glance, without having to ask the Master every session.
The D&D Magic Items: Rare and Very Rare Reference Cards are the official Wizards of the Coast accessory for Dungeons & Dragons 2024 (5.5e), designed to put high-level treasures into players' hands. The deck includes 124 rare item cards, 95 very rare item cards, 1 features card, 4 customizable cards, and an instruction card, for a total of 225 cards in English with official art from the manuals. Part of the new D&D Reference Cards line that replaces the Spellbook Cards, it is the natural complement to the Common and Uncommon deck and the ideal tool for Dungeon Masters and players who want to reduce consultations of the Dungeon Master's Guide and make every reward tangible. Compatible with the D&D 2024 rules, recommended age 12+, available on FroGames.it.

Dungeons & Dragons Trove 5 Mid-Magic: Uncommon & Rare Magic Item
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