
Concordia - Rome / Sicily
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Rebuild the Colosseum or brave Etna. Two maps, two challenges, two ways to view the empire. Every game is a different Rome.
WHAT IT'S ABOUT
Two faces of the Roman Empire
Mac Gerdts returns to his masterpiece with two maps that tell different stories. Rome is the eternal city: build the Colosseum, the Roman Forum, the Circus Maximus, the Pantheon. Iconic buildings that demand planning and investment. Sicily is the island of the volcano: Etna can erupt at any moment, an element of luck that overturns plans. Illustrations by Marina Fahrenbach and Gerdts himself.
The mechanics remain those of Concordia: manage a hand of cards, move colonists, produce resources, build. But Rome and Sicily change the pace. In Rome, you send colonial ships to collect extra bonuses. In Sicily, you keep an eye on the volcano: it can help you or hit you. Two ways to play the same system, two completely different rhythms.
What they say abroad
"Concordia's brilliance shines through every expansion."
Concordia's brilliance shines through every expansion.
— Meeple Mountain
A map dedicated to the eternal city. Build the monuments that made history, with the Concordia system you already know and love.
— FroGames
Concordia: Rome / Sicily
What's inside
Two maps, two experiences
Rome Map
The eternal city with its iconic monuments. Build the Colosseum, Pantheon, Circus Maximus. Each building is a long-term objective worth points and bonuses.
Sicily Map
The island of the volcano. Etna can erupt randomly and disrupt plans. Optional mode: you can play Sicily without eruptions if you prefer total control.
Colonial ships
In Rome, you send colonists abroad to collect additional benefits. A sub-system that rewards those who invest in naval expansion.
Personality cards
The same Concordia cards, but now they interact with historical buildings and bonuses from the new maps. Every decision intertwines with geography.
At the end of the game, you will have rebuilt Rome or tamed Sicily. And you'll immediately want to try the other map.
A game in five moments
What happens at the table
Not the rules. The experience.
The first settlers
Choose where to place your first houses. Rome or Sicily? The first turn is identical to base Concordia, but you already know that those cities will change everything. Some head straight for the Colosseum, some explore the Sicilian coast.
Construction begins
In Rome, those who build near monuments first get the best bonuses. In Sicily, you expand cautiously, because Etna has not yet spoken. Every city built is an investment you must protect.
The ships set sail
In Rome, colonial ships become crucial. You send settlers abroad, collect bonuses, come back. In Sicily, however, you focus on the mainland. Two strategies, same base map.
The eruption (or the final reckoning)
If you play Sicily with Etna, it will happen sooner or later. A die, a card, an explosion. Someone loses a city, someone takes advantage. In Rome, however, it's pure math: whoever optimized best wins.
The monument count
Reveal the cards, count the points. Who built the Colosseum? Who dominated Sicily despite the volcano? The final points are always surprising. Someone won silently.
How to play
The flow of each turn
Concordia doesn't change: you play a card, take an action, retrieve the cards. The maps change the context.
Choose a card from your hand. Each card is an action: move settlers, produce resources, build cities, buy new cards. In Rome and Sicily, the actions are identical, but the results differ.
Move on the map, build, produce. In Rome, monuments give you permanent bonuses. In Sicily, eruptions can alter the terrain. The same action, two consequences.
Collect wheat, wine, bricks, cloth, wine. You use resources to build or buy stronger cards. In Rome, colonial ships give you extra resources. In Sicily, you need to be more cautious.
When you play the Tribune, you retrieve all used cards. Now the cycle restarts. Each cycle is stronger than the previous one because you've bought better cards.
Why it's different from others
Six elements that make the difference
The monuments of Rome
Colosseum, Pantheon, Circus Maximus, Roman Forum. They are not just cities: they are long-term objectives. Those who build near them get permanent bonuses. It completely changes the priority of actions.
The optional Etna
In Sicily, you can play with or without eruptions. With Etna, the volcano occasionally erupts: a die decides where it strikes. It adds tension and adrenaline, but if you prefer control, you can deactivate it.
Colonial ships
In Rome, you send settlers abroad to reap benefits. A sub-economic system that rewards those who invest in naval expansion. It's not mandatory, but those who exploit it gain an advantage.
Two radically different maps
These are not cosmetic variations. Rome rewards construction near monuments. Sicily rewards geographical distribution. Your strategy changes depending on the map. Both in the same box.
Concordia system intact
If you know Concordia, you already know how to play. The cards work the same way. The maps add depth, not complexity. Open, read three lines of new rules, play.
Compatible with other expansions
Concordia has a modular ecosystem. Rome and Sicily combine with Salsa, Britannia/Germania, Venus. You can mix maps, modules, variants. Each combination is a new evening.
How it ends
How to win
Concordia ends when someone builds the last city or when the personality cards run out.
Victory
- Maximize points from personality cards: each card is worth points for cities, settlers, specific resources
- Build near the monuments of Rome for permanent bonuses that multiply final points
- Optimize the card cycle: the more strong cards you buy, the more powerful actions you take per turn
Fatal errors
- Building without strategy: every city must serve a personality card in your deck
- Ignoring colonial ships in Rome: those who exploit them accumulate extra resources each cycle
- Underestimating Etna in Sicily: if you play with eruptions, you must distribute cities to minimize damage
Concordia: Rome/Sicily is Concordia at its maximum replayability. Two maps, two ways of thinking, same elegance.
Frequently asked questions
FAQ about Concordia: Rome / Sicily
Is the base Concordia game required to play?
Yes, it's mandatory. This is an expansion: it only contains the two maps (Rome and Sicily) and the additional rules. You need the personality cards, settlers, goods, and score track from the base game.
Are the two maps very different?
Yes. Rome rewards building near historical monuments and introduces colonial ships. Sicily adds the random element of Etna (optional). Your strategy changes completely depending on the map. These are not aesthetic variations.
Does Etna ruin strategic control?
It depends. Etna is optional: you can play Sicily without eruptions if you prefer total control. With Etna, you add an element of luck that can overturn plans, but it remains manageable if you distribute your cities well.
Can I combine Rome/Sicily with other expansions?
Yes. Concordia has a modular system. You can use these maps with the modules from Venus, the cards from Salsa, the variants from Britannia/Germania. Mac Gerdts designed everything to be compatible. Every combination is valid.
Is it available in Italian?
Yes, this is the Italian edition by Cranio Creations. Maps, rulebook, and additional cards (if included) are in Italian. Remember that you need the base game, also in Italian.
Concordia: Rome / Sicily is an expansion for Concordia designed by Mac Gerdts, for 2-5 players, duration 60-100 minutes, age 13+. It includes two double-sided maps: Rome, where you build the Colosseum, Pantheon and other historical monuments with a colonial ship system, and Sicily, where Etna can erupt randomly (optional) adding an element of luck. Hand management and resource management system, compatible with all other Concordia expansions. Cranio Creations Italian edition. Available on FroGames.it

Concordia - Rome / Sicily
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