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FroGames — Moments You'll Remember
One chases, the other flees. Or not: one resists, the other encircles. Until the grid tightens and someone makes a wrong move.
WHAT IT'S ABOUT
A tactical duel as old as the Colosseum
Bear Hunt is an abstract game of ancient origin, part of the LUDOS Europe series by Lemery Games, which revives forgotten historical games. The illustration is by Luca Kamilla Kuti and Lívia Varga, who bring an elegant and minimalist aesthetic back to the game.
One player controls a Bear, the other commands 3 Gladiators. The Bear wins if it survives 40 turns without being trapped. The Gladiators win if they manage to surround it. Perfect information, zero luck, everything is played on a grid.
What they say abroad
A ruthless duel where every step counts. The bear doesn't attack: it resists. The gladiators don't chase: they close in.
— FroGames
Asymmetric in the true sense: two completely different games on the same board.
— FroGames
Bear Hunt
What's in the box
Everything you need for the duel
Bear Pawn
A single pawn, powerful and slow. Its goal is to survive. It doesn't attack: it resists.
3 Gladiators
Three pawns that must work together. Individually weak, together lethal. They must surround without leaving escape routes.
Grid Board
A simple grid where the duel is played. Perfect information, limited space, constant pressure.
Quick Rules
Rules learned in five minutes. The first game is played immediately, the hundredth game is played even better.
In twenty minutes you'll know who made the first mistake. And you'll want a rematch.
A game in five moments
What happens at the table
Not the rules. The experience.
The circle tightens
The gladiators start. The bear positions itself in the center. It seems to have all the space in the world. But only for now.
The first trap
The gladiators begin to coordinate. The bear tries to force a passage. Someone makes a mistake: either the bear escapes, or the gladiators block it. Tension rises.
The invisible wall
The bear feels that space is running out. Every move must be calculated. The gladiators know that one mistake is enough to let it escape.
The desperate move
The bear attempts one last escape. Or the gladiators close in too much and leave an opening. Someone risks everything.
Turn 40
Either the bear is still in play and wins. Or it's blocked, and the gladiators cheer. The grid tells who played better.
How to play
The flow of each turn
Alternating moves. The bear moves, then the gladiators move. Repeat until someone wins.
The Bear player moves their piece one space in any adjacent direction (orthogonally or diagonally). The bear does not capture, does not attack: it only tries not to get trapped.
The Gladiator player moves their three pieces, one at a time, each one space orthogonally. The goal is to close all escape routes.
If the Bear can no longer move (completely surrounded), the Gladiators win immediately. If turn 40 is reached and the Bear is still free, the Bear wins.
The Bear's move restarts. The game continues until one of the victory conditions is met.
Why it's different from others
Six mechanics that make a difference
Radical asymmetry
You don't play the same game. The bear manages one powerful piece, the gladiators coordinate three weaker ones. Two completely different experiences on the same board.
Perfect information
You see everything. No dice, no luck, no hidden cards. The best player wins, period. If you lose, it's because you made a mistake.
20 minutes flat
A game lasts as long as a coffee break. But the tension is that of an epic duel. Ideal for playing best of three.
Ruthless grid
Space is limited. Pressure increases every turn. The bear feels the circle tightening, the gladiators feel that one mistake sets it free.
Easy to teach
Rules in 5 minutes. The first game is played immediately. But the depth emerges after ten, twenty, a hundred games.
Mandatory rematch
Whoever played the bear will want to try the gladiators. And vice versa. The desire for revenge is written in the rules: you switch roles and understand the other side.
How it ends
How to win and how to lose
Two asymmetrical victory conditions. Each requires an opposing strategy.
Victory
- The Gladiators win if they manage to completely surround the Bear, blocking it without legal moves.
- The Bear wins if it manages to survive for 40 consecutive turns without being blocked.
- Whoever reaches their condition first immediately ends the game.
Defeat
- The Gladiators lose if they fail to block the Bear by turn 40.
- The Bear loses if it is surrounded with no escape routes before turn 40.
- There are no draws: one of the two objectives is always achieved.
Bear Hunt is distilled abstract tactics in 20 minutes. If you're looking for a duel where only your mind matters, it's here.
Frequently asked questions
FAQ about Bear Hunt
Is it really balanced? Do the bear or the gladiators have a clear advantage?
The game has ancient origins, and the rules have been balanced over time. With players of equal skill, both roles have real chances of victory. The balance emerges after a few games, once openings and tactical patterns are mastered.
Do you need experience with abstract games to enjoy it?
No. The rules are immediate, and the first game can be played right away. Of course, those with experience in abstract games like Onitama or Hive will immediately recognize the depth, but even a beginner will grasp the tension of the duel.
How deep is it? Are there openings to study?
More than it seems. After the first few games, recurring patterns, key moves, and traps to avoid emerge. It's not chess, but there's room for constant improvement. Replayability is high.
Is it suitable for children?
The minimum age is 6+, and it holds up: the rules are simple. But the tactical depth makes Bear Hunt interesting for adults too. It's a classic game that grows with the player.
Is it available in Italian?
This edition is in English. However, the game is language-independent: there are no texts on cards or components, only the rulebook (short and easily translatable).
Bear Hunt is an asymmetrical abstract board game for 2 players, with quick 20-minute games and a recommended age of 6+. One player controls a Bear that must survive 40 turns, the other commands 3 Gladiators who must surround it. Based on a historical game of ancient origin, Bear Hunt uses the Grid Movement mechanic and offers perfect information with no elements of luck. Part of the LUDOS Europe series by Lemery Games, with illustrations by Luca Kamilla Kuti and Lívia Varga. Ideal for fans of abstract games, tactical duels, and fast but deep board games. Available on FroGames.it.

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